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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Late Industrial build que Wealth vs Dismissable units?
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Tim_Hobbit is offline Tim_Hobbit
Chieftain
Phoenix, AZ, USA
Oct 1999
time: 05:20
Question  Old Post 09-07-2002 00:12
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Late Industrial build que Wealth vs Dismissable units? Remove this text

I don't know how to word a search for this, so will just pose the question, but first to setup the problem.

Normally, if I survive to the late industrial or eary modern age, my core cities run out of improvements to build. Now, if I am in a war there is no question, churn out the troops, but many times I am at peace. There are two options as I see it:

1) Set the build que to wealth or

2) Set it to an obsolete unit that can be build in 1 or 2 turns and then send the unit to a border town hurting from corruption, then dismiss the unit for about 1/4 the build shields. (if I remember right, 4 swordsmen will build a temple).

My question is, has anyone done the math to find out if it would be better to do wealth and hurry the improvement or build the units and dismiss them?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:20
  Old Post 09-07-2002 00:45 Visit alexman's homepage!
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Facts:


  • Wealth gives one gold for every four shields (one every eight before economics).
  • Disbanding gives one shield for every four shields used to build the unit.
  • Hurrying the improvement costs four gold for every shield remaining (twice that if there are no shields already in the box)


So Wealth+hurry gives you 1 shield for every 16 (32 before economics). Disbanding gives you 1 shield for every 4. This doesn't take into acount any rounding.

Conclusion: never build Wealth.

Tim_Hobbit is offline Tim_Hobbit
Chieftain
Phoenix, AZ, USA
Oct 1999
time: 05:20
  Old Post 09-07-2002 01:05
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Alex:

Thank you for the quick concise responce. I have been avoiding wealth, but it was only a gut feeling.

Tim

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