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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > The Editor: Scripts, Triggers etc. ?
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Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:50
  Old Post 09-07-2002 03:20
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#1 Report this post to a moderator
The Editor: Scripts, Triggers etc. ? Help yourself to an AD-FREE life

I was wondering what kind of scripting options will be available in the editor (whenever it comes out . . . ) and who extensive they will be. One thing I'd really like to see would be a trigger to change the attrinutes of certain units for certain civs when resources are lost or a discovery made. Examples:

IF "player 3" "oil" = 0, THEN start counter = 5 (turns)
IF counter = 0 (turns), THEN "modern armour" move = 1, attack = 16 . . . etc.

Or (especially useful for a Second World War scenario) you could increase the abilities of bombers, tanks etc. by simply researching techs, but not having to build, or upgrade to, completely new units. This would kind of be like how ship movement gets increased with wonders, or worker actions get added.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 09-07-2002 04:21
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

there will be no AI scripting in the June (ahem) patch or PTW

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