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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Fixing the Road/Railroad Problem
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 09-07-2002 23:08 Visit Trip's homepage!
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#1 Report this post to a moderator
Fixing the Road/Railroad Problem Remove this text

I was wondering if it was possible to add/modify worker actions. I think that a way to cut down on the incessant road/RR sprawl would be to make roads and RRs only for the movement bonus, then make some kind of other tile improvement that 's less painful on the eyes to represent some sort of commerce bonus. It's probably not possible (), but I figured I'd ask... if it is possible, then it would be interesting to see how the AI reacted to the change...

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 10-07-2002 00:48
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#2 Report this post to a moderator
Tired of ads?

you could reduce the commerce bonus that roads/rr's get - but i doubt it'll stop the AI covering the landscape in railroads. As a knind of pseudo-solution, someone came up with a graphics mod that placed a house or skyscraper at every crossroad, so that it actually looked nice and you got a kind of urban sprawl.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 10-07-2002 08:11 Visit Trip's homepage!
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#3 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by zulu9812
you could reduce the commerce bonus that roads/rr's get - but i doubt it'll stop the AI covering the landscape in railroads. As a knind of pseudo-solution, someone came up with a graphics mod that placed a house or skyscraper at every crossroad, so that it actually looked nice and you got a kind of urban sprawl.

I have that, and it looks pretty nice.

However, I think the problem is that they actually build them everywhere in the first place.. I figured maybe I could trick the AI into building roads only between cities... but I'm sure the AI is hardcoded to have a certain proportion Roads/RR compared with Mines, Irrigation, etc. so you're probably right, and it wouldn't register a 'commerce-only' improvement, and the road/RR improvements seperately. Oh well. Do you know of any way to actually create new improvements? I was looking around the folders and didn't really find anything... I think it's probably hard-coded.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:20
  Old Post 10-07-2002 20:19
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#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You can't get rid of the bonus that RR's give.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 21-07-2002 05:02
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

The thing is - IRL, populated and industrialised areas like eastern North America, western Europe and Japan do have a sprawling network of railroads. The problem is the ugly RR graphics in Civ 3. There are some mods which make them a little less discrete.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 21-07-2002 10:00
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#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't like RR either, at least not the infinite thingy about it.
But someone suggested getting rid of coal, might have to reballance a few things though.
Still it could be good

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