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Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:20
Question  Old Post 10-07-2002 05:49
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#1 Report this post to a moderator
We Love the ________ Day Support Apolyton, buy GURPS/ Alpha Centauri

I'd like to know what exactly does the WLT*D do affecting gameplay? I know it affects a chance for a city to suffer a culture flip and it must reduce corruption too (wild guess though). Anybody have more precise answers?

Konquest

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:20
  Old Post 10-07-2002 06:09
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#2 Report this post to a moderator
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From the manual:


We Love the King Day

If a city’s population becomes sufficiently happy, it (not your whole civilization—just
this one location) spontaneously holds a celebration in honor of your rule.The people
declare a “We Love the King Day” in thanks for the prosperity your management has
made possible.While the circumstances that support this celebratory mood continue,
the city enjoys certain benefits, depending on your civilization’s type of government.
You will see the effects of celebration begin on the first full turn that a city celebrates
(that is, the turn after the party is announced).

To trigger a celebration day, a city must fulfill these conditions:
• There can be no unhappy citizens in the city.
• There must be at least as many happy citizens as content citizens.
• The population must be at least six.
For example, a city with five happy citizens, four content citizens, and no unhappy
citizens celebrates. A city with 10 happy citizens, three content citizens and one
unhappy citizen does not.

An ongoing We Love the King Day lowers the levels of corruption and waste, makes
the city less likely to defect, and significantly increases the chance of failure if your enemies
attempt to initiate propaganda here.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:20
  Old Post 10-07-2002 06:52 Visit Thrawn05's homepage!
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#3 Report this post to a moderator
Get a bigger avatar today!

Also check the 1.21f readme file in the Civ3 directory, I'm not sure, but I think the WLTKD has been tweaked.

I know the waste fighting has been improved, but I think they may have changed something else.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 10-07-2002 15:06 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy Civilization 2

Here it is:

It fights waste and corruption. In 1.21, it fights waste better.

Also, the chance of a culture flip for that city is halved.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:20
  Old Post 12-07-2002 05:36
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Thanks all!!

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:20
  Old Post 13-07-2002 02:27
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#6 Report this post to a moderator
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Not anywhere near as useful as civ2 :<

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:20
  Old Post 13-07-2002 04:34
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Browse Apolyton AD-FREE

quote:
Originally posted by Destroyer
Not anywhere near as useful as civ2 :<


IMHO it was too powerful in civ2.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:20
  Old Post 13-07-2002 09:13
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quote:
Originally posted by PGM


IMHO it was too powerful in civ2.


Agreed. An ongoing party should reduce productivity, not increase it!

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:50
  Old Post 13-07-2002 22:08
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What were the effects in Civ2? I forget.

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:20
  Old Post 14-07-2002 01:36
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Increase the size of your Attachments

I remember in Civ2, it made a rep or dem grow in size rapidly.

So in civil war scenarios, I could crank up the lux as the confederates, and watch as my population quadrupled in a matter of months! Then I'd crush the hopelessly outnumbered yankees! Hee hee.

It was DEFINITELY too powerful.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 15-07-2002 18:42
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Enter the AD-FREE zone

In Civ II, it had a different effect based on your government type. I beleive that Monarchy gave you Republic trading levels in that city. Republic or Democracy, it added one population as long as there was a food surplus. Fundametalism, I don't know, since no one was ever unhappy in Fundy, I never spent any money on luxuries. For Despotism, I don't know.

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