 |
|  |
 |
|
PGM
|
 |
Lisboa, Portugal
Aug 2001 time: 05:20
|
|
From the manual:
We Love the King Day
If a city’s population becomes sufficiently happy, it (not your whole civilization—just
this one location) spontaneously holds a celebration in honor of your rule.The people
declare a “We Love the King Day” in thanks for the prosperity your management has
made possible.While the circumstances that support this celebratory mood continue,
the city enjoys certain benefits, depending on your civilization’s type of government.
You will see the effects of celebration begin on the first full turn that a city celebrates
(that is, the turn after the party is announced).
To trigger a celebration day, a city must fulfill these conditions:
• There can be no unhappy citizens in the city.
• There must be at least as many happy citizens as content citizens.
• The population must be at least six.
For example, a city with five happy citizens, four content citizens, and no unhappy
citizens celebrates. A city with 10 happy citizens, three content citizens and one
unhappy citizen does not.
An ongoing We Love the King Day lowers the levels of corruption and waste, makes
the city less likely to defect, and significantly increases the chance of failure if your enemies
attempt to initiate propaganda here.
|
|
|  |
 |
|
Dan Severn
|
|
Wellborn, Texas The Warrior Dennis Miller
May 2001 time: 23:20
|
|
I remember in Civ2, it made a rep or dem grow in size rapidly.
So in civil war scenarios, I could crank up the lux as the confederates, and watch as my population quadrupled in a matter of months! Then I'd crush the hopelessly outnumbered yankees! Hee hee.
It was DEFINITELY too powerful.
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|