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Orcus
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of the Undead
Jan 1970 time: 05:20
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Never underestimate the power of a dozen veteran spies.
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bellisaurius
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chicago
Apr 2002 time: 23:20
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Ah, my favorite part of civ, operational planning. Being a peaceful type, my wars usually require a lot of thought about whether or not it's more effective to buy someone off and kill them later. I just don't have a lot of forces at the start of a conflict until later in the game.
Still, after my government decides to declare war, assuming it's pregunpowder, I take a look at the AI cities to see which are weakest against seige tactics if I can't knock down walls (surrounded by plains, and only one or two big production squares), which are closest for an immediate attack, or which area is most highly developed in terms of irrigation and such (I like to win in the long run).
Looking at my options, I decide which will cost me the least in terms of my reserves and leaving my belly exposed. Sometimes, I'll pull a switch and bait, letting the AI take a city then bribe it back (just like with the barbarians).
Once gunpowder arrives, I will usually play defensively unless the AI is very close in which case clad's are my primary offensive unit and keeping the continental interior clear from wandering units (they can't take a city if they don't get close!) is more important than actually taking a city.
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