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Dr. Stiby
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Currently studying in Cape Town
Mar 2002 time: 05:20
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OK, here's teh story:
I was playing this OCC game at Emperor level and everything was proceeding smoothly. I launched my space ship first and was already excited at this new milestone in my CIV history. Knowing that an OCC game at Diety level would be next really made me shaking of pure excitment!
Knowing that I was in control of the UN and had no enemies, I started building nice stuff for my people like an SDI defense and a coastal fortress when suddenly I noticed enemy troops approaching.
All right, I tought, no big deal, they just want to look at the glorious multiple-million-pop Stibytown.
WRONG, they attacked. How could this happen, I was in control of the UN so I tought this was not possible. However, 'twas definetely happening. The enemy bombers had no trouble defeating my musketeers end left-over freights. A few rush-bought mech infs didn't do the trick either, as I was soon overrun by armors.
The most glorious city of the game destroyed, my spaceship destroyed (I never figured out how they did that, I mean they'd been away for a good couple of years already) and I suffered a humiliating loss. 
My lesson for today: Never trust your friends, so it's better to build multiple mech infs than to sit back and relax!
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JCP
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Paris, France, Europe
Aug 2001 time: 06:20
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With UN, other civs offer cease fire and even peace during diplomatic talks,
but : they may use sneak attacks, and at this moment, they don't accept diplomatic meeting : no time to loss in discussions... It's a difficult situation because you have to survive during 2 or 3 turns before a possibility of opening a negociation screen !
I noticed that once the spatial ship is launched, other nearby civs became often hostile.
The OCC practice is taking immediate defensive measures as citywalls (if not yet), costal defense (if shore city), completing strong defense units as mechInf or armor (to counterattack), placed in fortress on key tiles (hills or isthmus...), a vet spy for counterespionnage, and stealth fighters to maintain ennemies at a good distance...(with 80 shield, one fighter/turn !)
This plan needs to break down science research (after derobade) and to maximize monney for rushbuying.
I generally can survive the years of space flight.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I have often been mopped up by the AI after space launch. Since I know it will happen, if the other civs are not backwards by that time (it does happen sometimes that they have nothing better than cavalry), I build city walls, SAM and SDI instead of a caravan. Rush built in one turn preferably (rush build temple or barracks from zilch and switch or disband a freight or other leftover) before I launch. Thus when I am ready to lauch I build one unit per turn and ATTACK if they are not peaceful or try to build their own spaceship. Bombing the AI cities within range is particularly efficient. I may even leave a bomber on top of a railroad just to block the enemy till the next bomber can come in.
I built UN a few times in OCC, when I saw a big aggressive neighbour. It is a bit of a waste of time though, not because of the cost, but because Communism is totally useless for space flight and thus slows down research maybe 2 or 3 turns if you get it late, but maybe much more if you get it early (its own cost + the effect of increasing subsequent beakers costs).
As for Leo, I can't see how you could spare the time for it. It is obsolete after automobile and I usually beeline for it as superhighways are a must.
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JCP
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Paris, France, Europe
Aug 2001 time: 06:20
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About WoWs, when I play OCC, as everybody, I build the essentials (cf. Straybow list), but I often built Leo's if I have NON-units, to update them as long as possible against neighbors or barbs. Up to SS launching, riflemen, spies, cavalry and engineers are enough. I build stronger units and fighters (one by turn) once the SS launched.
If other civs are early aggressive and do not allow cleaning pollution by un defended engineers, it may be usefull to build too mass transit and even antipollution center so the engineers have not to be exposed.
Last edited by JCP on 12-07-2002 at 13:36
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I think Leo is utterly useless in OCC IMO. What do you use NON units for? Tip huts and find gold? You don't need them upgraded. A diplo is as efficient for that job and can bribe barbarians to give you additional updated NON units. As for defenders, you don't fear barbarians, so why bother? The only problem is the AI in the late era, when you have automobile anyway so Leo is useless. I would take UN against Leo with no problem. Maintaining alliances or even friendship in the modern era is usually hard enough for me, so UN can help at times. Still, when I have to build it it is a sure sign that I will be late on AC or not there at all.
As far as comparison games go, does anyone know how to translate a .sav into ToT format? I always play OCC on random maps, and two maps in three are unsuitable. Playing a premade map I don't like much because I would know where everyone is, and early contact with other civs is crucial so it'd be too easy.
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