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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > c#210 EDITING RULES FOR EXPERIENCED PLAYERS
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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:20
  Old Post 10-07-2002 18:20 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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c#210 EDITING RULES FOR EXPERIENCED PLAYERS Support Apolyton buy from Amazon


================================================
===================== COLUMN INFORMATION: #210 ======================
title : EDITING RULES FOR EXPERIENCED PLAYERS
date : July 10, 2002
intro : Peter shares his suggestions for more interesting games
======================== AUTHOR INFORMATION =========================
author : Peter Lawrey
about : Recently moved to the UK from Australia. Batteries not
included

http://apolyton.net/misc/column/210_editing.shtml

Last edited by MarkG on 10-07-2002 at 18:35

Austin is offline Austin
Warlord

Sep 2001
time: 05:20
  Old Post 10-07-2002 22:53
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Support Apolyton, buy Alpha Centauri

These sound like interesting changes. What are some of the common ones other people do?

I increased the cost of settlers, made them wheeled units, and increased the pop hit to 3. This helps cut down on ICS a bit.

When the new editor comes out I'm going to make desert and jungle non-city-buildable as well. Ya! A reason to build colonies!

One change I'm testing right now, purely to cut down on interminable micromanagement is to boost both the cost and the bombard strength of artillery units by half.

Austin

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:20
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Got spare money?

All listed in the article are all-known things. I think that this article's amount of useful information is 0 (zero). It's advices for green newbies. But even pressing F1 while editing better than reading it.

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:20
  Old Post 12-07-2002 09:55
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Help yourself to an AD-FREE life

i always make ironclads not be able to cross ocean. (this requires you to change the ocean effect of magnitism as well)

i also give expantionist civs no scouts and instead a unit i call "expantionists". these are simply settlers with movement of 2. if this seams unfair to you, you could try giving them "mounted settlers" instead, requiring horses.

one other thing i do, i don't think militaristic is very good either, so i make barracks cost 60 shields, but reduce corruption.

i also like to add a late game war alterative to communism. (i like to call it "imperialism" so it fits jap, german, roman and a few others)

all this requires you make democrocy and republic better in any way you can (reduced corruption is there real advantage...)

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