 |
|  |
 |
|
Velociryx
|
 |
of Candle'Bre
Apr 1999 time: 05:20
|
|
If the Russian military is only slightly larger than yours, the game is already won. All you gotta do is goad them into a declaration of war....use whatever MPP cards you may be holding to get everybody to declare against them, send a big chunk of your best defenders (say, an even mix of MA/MI) onto their mainland, unload in a mountain tile, and sit there.
The AI will come up and throw everything they've got at you, and lose...horribly.
Or...if for some reason they don't behave in predictable fashion....if they ignore your substantial force, then reinforce it with some (12 or so) artillery, and slowly start taking cities (if it was me, I'd opt for raze and resettle). That should get their attention. And, if you can...find out which cities are currently working on ship parts. Burn them to the ground.

-=Vel=-
|
|
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:20
|
|
If no other civs are in the space race besides you and Russia, then you might want to abandon the spaceship part building for now and focus on military. Spaceship part building is probably occupying some of your best cities, which could be building military units. Focus all out on attacking the Russians, which should get them to stop building the spaceship also and build military instead. You'll basically just have to employ superior tactics to win, which can usually be done against the AI.
Since your continents are close, there's a good chance he'll land on your continent with an attack force without much warning. The AI is not particularly good at transport-based invasions, but he will do something. Keep a stack of 15 or so artillery around on your home continent so you can instantly move them to the invasion site using railroads and pound them.
Focus the rest of your resources on offense. Nukes are effective but expensive and one shot deals. Aircraft carriers full of bombers can bombard his cities over and over again, and make life much easier for you invading land forces. You'll probably want 3-4 carrier fulls (12-16 bombers), with accompanying destroyers or battleships for protection. If you can soften up a coastal city with bombers so that the defenders are all down to 1 hit point, you can then take it with a transport full of marines. You should probably raze any city you capture rather than capture it, since there's a good chance it will culture flip back otherwise.
As for the inland capital, look for coastal mountain or hill squares to land a stack of mech inf or regular infantry along with another stack of artillery. Try to march to within two squares of Moscow using only hill or mountain squares if possible, then setlle in and pound Moscow with your artillery (and your carrier-based bombers if they can reach). Meantime land a force of tanks or modern armor to capture and raze the capital once you've softened it.
Once you raze his capital, you can probably safely go back to spaceship building without worrying about the Russians beating you to it. They'll waste their time trying to destroy your remaining invasion force, which you no longer care about. Just keep your home artillery around in case he attempts a landing, and re-focus on the space race.
That's my two cents.
|
|
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:20
|
|
By the way, there is one major risk with the strategy I outlined above. If you can't get your offense going quickly enough, the Russians will finish the spaceship before you can distract them. But most likely the Russians still need to research a few more techs before they can finish it, so you're probably ok.
|
|
|  |
 |
|
Nakar Gabab
|
|
of Pedantic Nitpicking
May 2001 time: 00:20
|
|
Do everything you can to blow the capital up. It'll buy you plenty of time.
Also, check Russia's land area. Have they built the Fuel Cells yet? Do they have uranium? If the answer to both is no, you're cool, because they CANNOT build the spaceship without uranium (a fact I discovered most unexpectedly in one of my earlier games). If they do have it, see if you can cut it off. If the cells are already built, raze the capital...
Here's a fun trick. Put down in their territory with a big defensive stack and let them attack. Better still, take a city and wait. A bunch of their units (the slow ones) will plop down 1 square from your city. Now, drop a nuke slightly away, such that their units are enveloped in the blast radius while yours are unharmed. This should cause MASSIVE casualties; two or three nukes should all but wipe out their entire force (and the way the AI works, it often *is* their entire force). Once they're crippled, press on to Moscow and burn it to the ground. Then do as you will with the rest of Russia as the game sails on to victory.
|
|
|  |
 |
|  |
 |
|
dunk
|
 |
Philadelphia, PA
Mar 2002 time: 00:20
|
|
Continuous sabotage. Of course, you'll need a gob of cash to do so. End the war.
Use your spies to find and sabotage each Russian spaceship part when it is a couple turns away from completion. I've never been behind in a space race.
I'm surprised to see no one's suggested this.
Last edited by dunk on 11-07-2002 at 19:18
|
|
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:20
|
|
So few people use espionage that most don't even know you can do that! I've never tried it.
|
|
|  |
 |
|  |
 |
|
heidlejohn
|
|
quote: Originally posted by Jawa Jocky
If the Russians don't have nukes they may not have any Uranium. If they don't have Uranium try to get the other civs in on a trade embargo. If they do have Uranium then you better be ready to get nuked.
|
You need Uranium to build one of the spaceship parts.
So if they have no nukes and no uranium, it's doubtful that they can build all spaceship parts. This just happened to me as my only source of uranium ran out a few turns before I got the last research done (probably superconductor). I even had a leader to rush the part but I had no uranium anywhere near me. And I did not have oil on my continent either so a naval campaign was impossible at that point in the game.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|