 |
|
|
This is not the CGN sarcasm club, my dear! 
I'm being true
|
|
|  |
 |
|
jcarkey
|
|
St. Louis
Aug 2000 time: 23:12
|
|
Yeah this is an awesome map. Just don't cheat and select all of your opponents real far away. I tried that. I think the Japanese found me, the Romans, in B.C. time.
------------------
What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
|
|
|  |
 |
|  |
 |
|
Julius Brenzaida
|
 |
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000 time: 05:12
|
|
quote:

Originally posted by Mercantile on 11-16-2000 08:34 PM
actually the map is flawed and if you don't connect some of the smaller islands the ai will act retarded, and this is no joke. I analyzed it and it said more than 64 landmasses may cause the ai researched at a handicap. LOL like it doenst' already, so i connected some minor spots of no influence in reality.
Seeker, your correct, the ai doesn't expand worth crap and the huts yield way too much bounty. I am a bit disappointed with the ai expansion as well. I have hardly expanded at all, in fact half of my cities are freebies and the ai is still behind me this map may not be what i thought it was. Now a random map may give better results.
 |
Well, for the huts, I have to agree, that they are rich and ressourceful indeed. But playing on some random gigamap can limit the opportunities of bounty, as can also do, putting not so easy starting locations in my gigamap.
On the other hand, I am surprised to read that the AI seem to be more flawed than usual. I have never noticed that. Some tribes seem very effective, especially the expansionnist ones. Given good starting locations, they can be worthier opponents than usual.
All of this, still needs more testing.
------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe
|
|
|  |
 |
|  |
 |
|
|
by talking about AI weakness I was rather referring to general diplomatic behaviour than to expansion behaviour!
|
|
|  |
 |
|
kent-jo
|
|
Norway, Oslo
Jul 2000 time: 06:12
|
|
I'd like to betatest your new maxtworld map!
Send it to me at kent-jo@world-online.no
------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome"
-Isaac Asimov
|
|
|  |
 |
|
|
I'm open for betatesting the map, julius
send it to
andz83@gmx.net
thank you
|
|
|  |
 |
|
Mercantile
|
|
Westcoast of Canada
Dec 2000 time: 05:12
|
|
Seeker are you sure. I loaded the giga map world into the map editor and it said the ai would be penalized because of the extra landmasses. i will try it again just to be sure.
"more than 64 land masses have been detected.
You may play on such a map but the intelligence level of the computer opponents may at times be slightly empaired"
well ?
[This message has been edited by Mercantile (edited November 17, 2000).]
|
|
|  |
 |
|
Mercantile
|
|
Westcoast of Canada
Dec 2000 time: 05:12
|
|
ok, i will take your guy's word for it. I crushed the ai too quickly this game , maybe i got lucky. I will play a new one and see what happens.
|
|
|  |
 |
|
KhanMan
|
|
Fort Worth, Texas, USA
Jan 1970 time: 05:12
|
|
Personally, I love this map. I've been playing, lately, as the japanese, and doing the ole caravan horde deal...first world map I've seen where the japanese can land on AC in the 1600s, unopposed, without a single overseas colony!
Is that cool or what?
On the down side, I got royally creamed everytime I tried a continental tribe...something about all that expansion that made the ais beat me to a bloody pulp...but then, I used the unmodified version.
I'd be interested in trying the upcoming world map 
-KhanMan
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|