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Badi_Dea
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Wichita, KS
Jun 2002 time: 23:20
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wow, i was just thinking of doing the same thing!
i will join your little venture if you want... i can comtribute the tech pics and my set of new citys...
sounds cool!
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Optimizer
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Stockholm
Feb 2001 time: 06:20
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I have got lots of ideas for a mod, but it seems I never "get the bottom out of the wagon" (as we say in Sweden) and finish my own mod.
General:
Rename the Modern age to the Information age; the latter one may be a little cliché, but people have always regarded themselves as "modern".
Techs:
Domestication - makes Silks, Horses and Cattle visible
Planting (req Domestication) - makes Grapes and Spices visible
Units:
To limit early expansion, Settlers and Workers should pe preceded by the wheeled, and more expensive, Emigrants and Peasants. Ordinary Settlers and Workers should be made available by researching Agronomy and Farm Tools.
Droid (Robotics, Aluminum, Oil) - a Worker thad doesn't cost a citizen.
Observer (Radio) - 0/0/3, Radar, Sub, Hidden nationality, See subs and Stealth flags.
Missionary (Theology) - 1/1/2, the Sub and Hidden nationality flags. This unit would be great for capturing another player's Workers!
Guerrilla (Communism) - 4/3/1, all as road, sub, stealth. Used for pillaging and attacking weak units.
Battering Ram (Bronze Working) - 0/0/1, high bombard strength, cruise missile flag. Should be destroyed when bombarding.
Horse convoy (Horseback riding, Horses) - 0/0/3, carry 1 foot unit
Auto convoy (Motorism, Oil, Rubber) - 0/0/4, carry 2 foot units
More coming up...
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