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Pap1723 is offline Pap1723
Prince
Chicago, IL
Mar 2000
time: 23:20
  Old Post 11-07-2002 19:08 Visit Pap1723's homepage!
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#1 Report this post to a moderator
What You Want MOD Support Apolyton, buy Civilization: The Boardgame

I am going to start a MOD, but I didn't want to start my own mod, I want to start a huge community MOD.

This mod is going to work by everyone requesting what they want in the mod, please be specific, and then I will put it into the mod.

This is all open to discussion, so please post your thoughts and especially your ideas here.

Pap

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 11-07-2002 19:26
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

Well, I've modded my game to include 90+ units, most of which are 'flavour' units so that each civ has it's own tank, fighter, knight, etc. Other than flavour units, I'd like to see more techs (complete with new icons!) so that each of the new units (since some aren't flavour units) gets a good bit of game time.

Badi_Dea is offline Badi_Dea
Settler
Wichita, KS
Jun 2002
time: 23:20
  Old Post 12-07-2002 01:16 Visit Badi_Dea's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

wow, i was just thinking of doing the same thing!
i will join your little venture if you want... i can comtribute the tech pics and my set of new citys...
sounds cool!

Mongoloid Cow is offline Mongoloid Cow
Warlord

Sep 2001
time: 14:50
  Old Post 12-07-2002 06:10
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#4 Report this post to a moderator
Got spare money?

Can you include a cow rider?

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
Lightbulb  Old Post 21-07-2002 06:51
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Browse Apolyton AD-FREE

I have got lots of ideas for a mod, but it seems I never "get the bottom out of the wagon" (as we say in Sweden) and finish my own mod.

General:
Rename the Modern age to the Information age; the latter one may be a little cliché, but people have always regarded themselves as "modern".

Techs:
Domestication - makes Silks, Horses and Cattle visible
Planting (req Domestication) - makes Grapes and Spices visible

Units:
To limit early expansion, Settlers and Workers should pe preceded by the wheeled, and more expensive, Emigrants and Peasants. Ordinary Settlers and Workers should be made available by researching Agronomy and Farm Tools.

Droid (Robotics, Aluminum, Oil) - a Worker thad doesn't cost a citizen.
Observer (Radio) - 0/0/3, Radar, Sub, Hidden nationality, See subs and Stealth flags.
Missionary (Theology) - 1/1/2, the Sub and Hidden nationality flags. This unit would be great for capturing another player's Workers!
Guerrilla (Communism) - 4/3/1, all as road, sub, stealth. Used for pillaging and attacking weak units.
Battering Ram (Bronze Working) - 0/0/1, high bombard strength, cruise missile flag. Should be destroyed when bombarding.
Horse convoy (Horseback riding, Horses) - 0/0/3, carry 1 foot unit
Auto convoy (Motorism, Oil, Rubber) - 0/0/4, carry 2 foot units

More coming up...

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 23-07-2002 02:55
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Support Apolyton

Other units:

War Elephant (Warrior Code, Elephants resource) - 4/1/1 - early assault unit available to any civ lucky enough to have Elephants.
Gurkha - Indian Unique unit. Like Rifleman but alpine.
Gunship (Space Flight, Aluminum) - 16/6/6 - expensive attack helicopter.

Some units, like tanks and cavalry, shouldn't be able to fortify because they are dependent on mobility. (How do you fortify a tank? Digging it down or surrounding it with landmines are bad ideas.) To compensate, the fortification bonus should be increased to 50%.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 23-07-2002 03:01 Visit Trip's homepage!
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Support Apolyton, buy Call to Power 2

Those are some good ideas Optimizer.

I'd like to see a lot more sea units.
Some ideas would be:
Gunboat (weaker Ironclad), Cruiser (the regular kind) and some kind of unit between Ironclads and Destroyers (check out the Iron Frigate unit to see what I mean). I'd also like to see Battleships a lot more expensive so as to give other smaller ships more of a role (especially cruisers).

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 30-07-2002 00:24
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Support Apolyton or Terrorists Win

Some more ideas:

Buildings

The Harbor should be split into several, cheaper improvements:
Dock - increases food output from the ocean
Goods Port - enables water trade
Naval Yard - ships become veterans



Wonders/Small Wonders

Sacred City (Shrine in city radius) - happiness within the city, Forbidden Palace effect
Autobahn (Oil, Rubber) - gives commerce bonus to all cities on the continent, but increases pollution
Safari Park (Elephants in city radius) - increases commerce

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