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FrantzX
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[ - Couldn't delete post - ]
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publius
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i think this would set things off balance, but i've thought for a long time that a repair ship would be useful... ships don't repair themselves in neutral territory like ground units, and it would be cool if you had a way to repair them at sea.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:20
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quote: Originally posted by publius
However, their usefulness may be dubious since I always rush a barracks in a conquered city close to the enemy for unit repair. I don't see how this could unbalance the game as everyone can build them. |
As for the imbalance... I was commenting the Zulu's comment on workers. Imagine launching a major attack on a stronghold of your enemy. After your units take some damage, they gain the control of the city and you immediately rush in loads of workers, repairing every single unit to full health... gives the poor enemy a very small chance of counterattacking successfully. I believe the way it is now, it is okay - you have to plan ahead and have some reserves to throw in, not just columns of workers...
quote: Originally posted by publius
i think this would set things off balance, but i've thought for a long time that a repair ship would be useful... ships don't repair themselves in neutral territory like ground units, and it would be cool if you had a way to repair them at sea. |
Yup, for the naval counterparts of healers (well... uh... healer ships, right... ), you would have my full support. A new unit called, say, a supply ship (available at the same time as Destroyers), would provide the "healing" of 1 HP to any friendly vessel stationed in the same tile for an entire turn. That would be cool. And not a threat to the game balance, I think.
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ShredZ
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But when you do counter attack and succeed you will have captured all his workers. Seems like a fair trade.
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