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Randomness in civ3. Is it good? (Time out:0 days after 11-07-2002, 23:16)
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muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:20
  Old Post 11-07-2002 23:15 Visit muxec's homepage!
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Patch idea: symetrical map generator. Get a bigger avatar today!

The curent version of game have a huge randomness I think that new feature needed in map generator: make starting locations equal.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:20
  Old Post 11-07-2002 23:46 Visit miccofl's homepage!
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Not a very good idea, sorry. That would remove the Social Darwinism factor from the game. The strong must conquer the weak. (Why else would we play?!) This would also defeat the purpose of trade and commerce; if everyone had the same, or all resources, the only thing left to trade is maps and tech.

It might prove useful in creating a tutorial/super-easy scenario, but how often do you want to play one of those?

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:20
  Old Post 12-07-2002 00:08 Visit muxec's homepage!
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Got spare money?

quote:
Originally posted by miccofl
The strong must conquer the weak.

No, The wise must conquer the foolish. I think that wise game needs less randomness.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:20
  Old Post 12-07-2002 00:28
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Why not make your own map if you don't want it to be random?

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:20
  Old Post 12-07-2002 00:52 Visit miccofl's homepage!
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Help yourself to an AD-FREE life

quote:
The wise must conquer the foolish.


War does not, and cannot prove which side is right, only which side is stronger. Don't get me wrong, I’ve won the game by culture and diplomacy but it lacked the excitement of battle. But that’s my opinion.

quote:
I think that wise game needs less randomness.


Without randomness there would be no need for wisdom.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 12-07-2002 00:52
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#6 Report this post to a moderator
Get a bigger avatar today!

I agree with Osweld. You can make your own map if what you'd like is a even starting position map.

As far as the strong conquering the weak, the strong would still perservere, as they would be ahead in tech, or have superior numbers and tactics to defeat the weaker players, even with an even start.

I also like making do with what I start with. I'll play the gaem even if I get stuck on an iceberg (I've had that happen to me once) or on a desert island. Just to see if I can swing it.

It would be best for MP. And if so, then maybe a random even-start map which neither player knows beforehand would be an ok idea. So, in the time it took me to write this post, I have changed my mind and wish to change my vote from BAD idea to GOOD idea.

phunny_pharmer is offline phunny_pharmer
Chieftain

Jun 2000
time: 05:20
  Old Post 12-07-2002 04:13 Visit phunny_pharmer's homepage!
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quote:
The strong must conquer the weak.

quote:
No, The wise must conquer the foolish


Not to disagree, but I think you guys are arguing around each other. Muxec wants to see a different kind of game than Miccofl. Both of you are right!

Add it in as a preference- "equal starting locations." Some of the mods, like DyP, become very unbalanced because certain civs get bad starts. Perhaps (with this option enabled) the editor then can assign a certain number of 'good' terrain tiles to each civ's starting location...

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:20
  Old Post 12-07-2002 10:23
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Very bad idea IMO. I like to explore and I would hate to know exactly that the several parts of the map look exactly the same. And it just doesn't look right.

But of course I wouldn't mind if it was an option... I'd just never use it.

YC4B4U is offline YC4B4U
Chieftain
Adelaide, Australia
Nov 2001
time: 14:50
  Old Post 12-07-2002 11:51
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#9 Report this post to a moderator
Tired of ads?

It is good if the start locations are similar in terms of food, commerce and shields. This does not include resources or terrain type. This is so you can get one good city. After your first city - random!

It is not particularly good if one person is stuck in a jungle or mountains and the other has a river with floodplains and hills nearby. Particularly for the upcoming multiplayer version... It may even be worth Firaxis providing premade maps with the expansion.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 12-07-2002 19:02
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Increase Your PM Length

quote:
Originally posted by YC4B4U

It may even be worth Firaxis providing premade maps with the expansion.


I see what you are saying , but you know what's going to happen , CHEATING!!!

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:20
  Old Post 12-07-2002 19:29 Visit muxec's homepage!
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quote:
Originally posted by miccofl
Without randomness there would be no need for wisdom.

The wisest strategy game - chess have no randomness.

GI Josh is offline GI Josh
Settler

Jun 2002
time: 21:20
  Old Post 13-07-2002 03:17
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Substantially equal, not symmetrical Support Apolyton, buy Galactic Civilizations

Symmetrical is a bad idea - the early turns have a profound impact down the line and part of the strategy is balancing early exploration with other unit production, etc.

However, especially for MP, having roughly equal starting positions is *very* good idea. One way would be that each tile has a certain # of points, which is the sum of its food, production, and commerce points. Depending on the size of the map, if the equalize button was active, each player would have a starting position where the total of all the tiles w/i a certain radius (say 20 tiles) would be within 20% of the average for all players. The computer could simply add extra resource bonuses (e.g. cows) to roughly equalize the areas. Strategic resources would continue to be distributed randomly - for MP, the exhaustion and reappearance rates could be greatly increased, insuring that no player had a huge advantage in strategic resources throughout the game - this would also force players to constantly negotiate/war for changing resource patterns.

In sum, your concern is valid. Symmetrical is bad, roughly equal is good.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:20
  Old Post 13-07-2002 04:24 Visit miccofl's homepage!
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quote:
Originally posted by: phunny_pharmer
Not to disagree, but I think you guys are arguing around each other. Muxec wants to see a different kind of game than Miccofl. Both of you are right!

quote:
Originally posted by: muxec
chess have no randomness.

And that's what makes Civ3 such a great game!

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:20
  Old Post 13-07-2002 04:26
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Balance shmalance, it's no fun if everything is 50/50.

Stick someone on a tiny island in the middle of the ocean, give someone a continent all to them selves - I don't care, so long as it's not all even and balanced.

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:20
  Old Post 13-07-2002 09:17
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#15 Report this post to a moderator
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i wouldn't like the symetrical idea normally.
but in a multiplayer game something, like it is needed.
i don't have the energy to write much more

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