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Velociryx
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of Candle'Bre
Apr 1999 time: 05:20
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'k...first, a disclaimer...don't read it unless you really wanna know!
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If you're having trouble getting started, here are some things I discovered, and recommend:
1) Make extensive use of Mercs in the early game. Yeah, they suck, but they don't cost pop points! They are all terrain as roads, and can go forth and uncover the map like nobody's business in sufficient number. Good unit for that.
2) If you're playing Fury (default human player), recommend you build a barracks ASAP, and get a pair of veteran Saddlemen to go with the one you start the game with, and burn a leader to form up an army. Not only will you be able to take an offensive stance against any faction that causes you trouble, but you'll also be able to use that army to stop the Nilrogg from raiding your treasury!
3) Basic Bresearch first!!!! You already have a mounted unit, so can afford to wait till you're building libraries to go a bit up the combat tech tree!
4) Before you add too much to your holdings via conquest, strongly consider getting the level one espionage tech. The espionage branch tree is great cos most of the improvements you get via that branch are cheap, including the Tavern, which has the same happiness effect as a Temple. Highly recommended!
5) Until you get your defenses up, don't get too rowdy with your neighbors.....This probably means waiting till you get to Defensive Tactics, and can start building better defenders. The ATV aspects of Mercs and Runners make them really hard to defend against.
6) If you see Nilrogg heading toward your cities before you get Defensive tactics (and you prolly will), run, or try to beat them with Mercs to preserve your pop-point costing units. An Elite Saddleman can MAYBE take a Nilrogg by himself, but if you want to be sure, have 2-3 at the ready.
-=Vel=-
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