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Franses
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I bought CIV3 especially for MP. It takes a bit longer than I expected but finaly it is on the horizon now so I start thinking about the implications.
One of the things I wonder about is how you all feel about whether it will still be fun to play random maps. The reason for this is that in SP it is not so hard to win a game if, for example, you find that there is no coal in your empire. You just look where the sources of coal are and you go for the one that is easiest to get. Against the AI you generally succeed to take this coal source quickly. But how will that be against a human opponent? I suppose that in case of players of about equal strength it will be very hard, and generally impossible to get to any coal source not in your own empire.
And what does that mean? Well, it means you have invested several hours in a game, which was exciting up to this point but which is impossible to win simply because you do not have access to coal. Is that fun?
I once destroyed a great, great CTP game by being able to build nukes a bit earlier than my opponent and using a couple of them. What was a great game suddenly ended in two turns. I regretted this so much that I never played another game without agreeing with my opponents that we would not build nukes.
IMO this is the case also with resources in CIV3. No specific resource available? Your game ends here. You won't have a chance.
The only way I can see this can be avoided is to use known maps that assure that, if of equal strength, players will have access to all the strategic resources. Unfortunately this means no more world exploration which is a shame.
Any thoughts on this issue?
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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quote: Originally posted by Franses
And what does that mean? Well, it means you have invested several hours in a game, which was exciting up to this point but which is impossible to win simply because you do not have access to coal. Is that fun?
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yes, it makes the game so much more interesting. forget coal, lets talk oil (bombers, tanks, etc). imagine not having any oil, or having one player control ALL of the oil. they probably wont trade you oil for any reasonable price, why would they give you the power to destroy them?
basically, it will lead to wars for resources between human opponents, a melee of never seen intensity, involving more strategies in one battle than all your civ games against the AI combined. Strategic Pillaging. Razing Cities. Colonies. They'll all be so useful in MP.
and in the mod me and my friends are goign to play (you can only settler grassland, plains, floodplains, and hills) the large deserts and tundra (oil) are uninhabitable, and will be a large network of colonies, with no culture borders for 20 tiles 
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Franses
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quote: Originally posted by UberKruX
the game will move fairly slowly in MP, and most likely people will acquire techs around the same time. so by the time someone starts BUILDING tanks, you'll start your attacks and hopefull acquire some oil. |
I see you are optimistic about it. Good.
For oil that may be possible because it is visible quite some time before you build tanks. In the case of coal however you will have to attack a civ that has more gold and more production available shortly after the resource becomes visible (I generally have lots of workers ready to rail my empire when steam power is detected). I do not believe a player of comparable strength will be able to take my coal resource away from me in those circumstances.
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Franses
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By the way, I like your idea of having much more inhabitable tiles.
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Quasar1011
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Mobile AL
Dec 2001 time: 00:20
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If you like maps with lots of resources, check out my "MAPS: the Star Series" post in the files area. The first several maps I made had plenty of resources. Later maps had fewer resources, since that seemed to be what experienced players wanted. This map will pretty much force civs to fight over resources, or struggle along without them, since there are rarely enough to trade- unless a civ becomes big enough. For instance, I am now play-testing my "Markab" map, which has a max of 4 of some of the strategic resources. Fortunately for me, 3 of the 4 known oil fields are within my borders, but I cannot build tanks just yet since I just discovered refining. Let's see how this one ends! I will post "Markab" soon...
Last edited by Quasar1011 on 13-07-2002 at 22:58
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Franses
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OK, Quasar, I feel that that is the way to go. What I do with my maps is to place the resources such that in principle the player(s) have access to all kinds but they have to make an effort for it. If the other player(s) outsmart you they have the possibility to claim all resources available of a certain kind.
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