Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > huge map take too long?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
reefer addict is offline reefer addict
Warlord
oregon
Sep 2001
time: 21:20
  Old Post 12-07-2002 14:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
huge map take too long? Support Apolyton buy from Amazon

im playing my first game at 180x180 into the modern age. ive found out that if you change the standard map size to 180x180 (huge) that the turns dont take 15 min each. im close to finishing a game in two days, b4 it took two weeks to get to nationalism. maybe the slowdown is due to the label huge, not the size.
can someone else try this and see if it speed your waits on a 180x180 map thx

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:20
  Old Post 12-07-2002 16:55 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I think your alias says it all.

I've switched all the map sizes in my game. This has no impact on turn length that I've noticed.

As a side note, I could never remember which map was what size since I changed them all, so I changed the names of the sizes too, to be more descriptive; so instead of "Large", I named the map "140x140". Now I always know what map size I'm on.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:20
  Old Post 12-07-2002 20:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

I have no speed problems when playing on Standard Map.
(1minute wait in modern age)

I have 333Mhz Celeron with 64MB RAM.
(Civ3 music turned off)

But if I try to play Huge Maps.
It becomes unplayble.
10-15 minutes in medivial age.

reefer addict is offline reefer addict
Warlord
oregon
Sep 2001
time: 21:20
  Old Post 12-07-2002 20:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

Originally posted by Stuie
I think your alias says it all.


cannabis may alter my mood, relieve stress, generate a positive attitude and open ones mind to a deeper conscience, but i dont think it makes my 64 kb ram comp run any faster . if you have no problems running large maps my congrats to you. this is for the cash challenged people who cant afford to upgrade and would like a way to play a huge map without 20 minute waits between turns.

reefer addict is offline reefer addict
Warlord
oregon
Sep 2001
time: 21:20
  Old Post 12-07-2002 20:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Originally posted by player1
I have no speed problems when playing on Standard Map.
(1minute wait in modern age)

I have 333Mhz Celeron with 64MB RAM.
(Civ3 music turned off)

But if I try to play Huge Maps.
It becomes unplayble.
10-15 minutes in medivial age. [/QUOTE]

thats my deal exactly. standard map,16 civs no problem, huge map was a waste of time . try switching the standard map to 180x180 and see if you see a differance. my differance was like day and night

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 12-07-2002 20:52 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Same here, but I wonder how can it be so, eh? I want to play 180x180 map with 16 civs, its very fun, but I tried it once... oh gawd, by the Industrial age, I stopped playing with like 8-10 minutes between turns.

reefer addict is offline reefer addict
Warlord
oregon
Sep 2001
time: 21:20
  Old Post 12-07-2002 21:17
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i think i now why it works now , but it has a flaw.
i think the standard save is a smaller file that allows you to play faster with all the civs but , runs out of room to save after awhile. i played untill 1010ad the first day, 1630ad the second but when i went to load for the third day it gave me an error. reg save and all 5 auto saves gave the same error. the world was a 180x180 60% water continents so it was massive and the game was heavily modded. i think i just ran out of room to save info in the standard file, but the game kept playing fine. im gonna try a game with reg rules and 70% pangea to see if i can fit a full game in a standard file.
i wish it warned you when a save was too large , that was the funnest game ive played yet

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:20
  Old Post 12-07-2002 21:18
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by reefer addict
try switching the standard map to 180x180 and see if you see a differance. my differance was like day and night


how do you do that? i've waiting problems with huge maps, it would be cool to fix.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 12-07-2002 21:28
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

An explanation for why this might be (I haven't tested this (I'm at work on lunch break)). In the editor, there are flags for the optimal number of cities. The computer players absolutely will not build cities beyond twice this number even to claim critical resources (this I've tested before). The number of cities for standard is much smaller than for huge. As the path finder's (the biggest time sink) time is at least partially based on the number of cities the time savings may in fact be considerable. In addition to the cities themselves, the area that will be developed will be less so there will need to be less computation. To top it off, since there will be less cities that the AI owns, there will be less units to keep track of as each unit requires a certain amount of gold. This will have the side effect of making the AI less aggressive about expanding with settlers and conquering however.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 12-07-2002 21:35 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

You see, this, as well as for the people who want a 'simple game', is why all maps aren't the same size.

reefer addict is offline reefer addict
Warlord
oregon
Sep 2001
time: 21:20
  Old Post 12-07-2002 21:50
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

Originally posted by WarpStorm
, the area that will be developed will be less so there will need to be less computation.

the ai out built me in cities by far, i was 8th in land area untill i took out the french and there where 1000's of units all over the map.

i still think its the save size thats matters, if the game doesnt have to search thruas much room, less computing.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 12-07-2002 22:34
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by reefer addict
Originally posted by Stuie
I think your alias says it all.


cannabis may alter my mood, relieve stress, generate a positive attitude and open ones mind to a deeper conscience, but i dont think it makes my 64 kb ram comp run any faster . if you have no problems running large maps my congrats to you. this is for the cash challenged people who cant afford to upgrade and would like a way to play a huge map without 20 minute waits between turns.


I don't know about you, but I've never heard marijuana to be cheap.

I always laugh at the "deeper consciousness" comments. I guess beer does that for most people.

Just razzin ya.

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:20
  Old Post 12-07-2002 22:41
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by player1
I have no speed problems when playing on Standard Map.
(1minute wait in modern age)

I have 333Mhz Celeron with 64MB RAM.
(Civ3 music turned off)

But if I try to play Huge Maps.
It becomes unplayble.
10-15 minutes in medivial age.


My 450Mhz PII with 256 RAM doesn't go much quicker than your. Did turning the music off make much of a difference?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:20
  Old Post 12-07-2002 23:08
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

Music off, means no MP3 decompression.

Saves some time.

Also TURN off auto save.
(I did)

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 12-07-2002 23:39 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Suffering from ads?

I got 500 MHz Celeron, 128 MB RAM for it, Standard games run fine.

phunny_pharmer is offline phunny_pharmer
Chieftain

Jun 2000
time: 05:20
  Old Post 13-07-2002 01:12 Visit phunny_pharmer's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

Definitely, autosave has to go.

That was a must for me, when small maps @ 4000BC did not have instantaneous moves.

I play 256x256, 16 civs, 2x Firaxis's recommended number of cities for huge, and have at least 45 cities before I go on a late-game MA rampage.

Autosave must definitely go.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 13-07-2002 02:36
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by WarpStorm
An explanation for why this might be (I haven't tested this (I'm at work on lunch break)). In the editor, there are flags for the optimal number of cities. The computer players absolutely will not build cities beyond twice this number even to claim critical resources (this I've tested before). The number of cities for standard is much smaller than for huge. As the path finder's (the biggest time sink) time is at least partially based on the number of cities the time savings may in fact be considerable. In addition to the cities themselves, the area that will be developed will be less so there will need to be less computation. To top it off, since there will be less cities that the AI owns, there will be less units to keep track of as each unit requires a certain amount of gold. This will have the side effect of making the AI less aggressive about expanding with settlers and conquering however.


Interresting idea , are you going to check this out (if possible). Could be quite usefull knowledge.

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 13-07-2002 04:17
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Civilization Count Increase the size of your Attachments

How many Civs do you play against in a huge map player1 ? Some times the more civs there are, the longer it takes for all of the civs(and Barbarians) to make there movies once you have ended your turn.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:20
  Old Post 13-07-2002 09:59
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

I'm on a P4 1.7 ghz with 256 MB of RAM. A huge map is much better than on my old P2 450 mhz, even though it had the same RAM, so it's definitely about processor speeds.

Still, in modern era, I have to wait 1-2 minutes between turns on the huge map.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:20
  Old Post 13-07-2002 10:00
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Remove this text

That's always with 16 civs, btw.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 13-07-2002 18:39
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by alva848


Interresting idea , are you going to check this out (if possible). Could be quite usefull knowledge.


Yeah, as soon as I finish my current game. I'm also thinking of turning off map trading, but that probably deserves a separate game.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:20
  Old Post 14-07-2002 06:49 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Re: huge map take too long? Get a bigger avatar today!

quote:
Originally posted by reefer addict
im playing my first game at 180x180 into the modern age. ive found out that if you change the standard map size to 180x180 (huge) that the turns dont take 15 min each. im close to finishing a game in two days, b4 it took two weeks to get to nationalism. maybe the slowdown is due to the label huge, not the size.
can someone else try this and see if it speed your waits on a 180x180 map thx



I think the people who complain about slow huge games have two problems: 300MHz CPUs and are trained on playing RTS rather then TBS games.

I have a 550MHz P3 and I have no problems on huge maps. I play with 9 other civs and no music. By the time I reach 2050AD, it takes no more then 20 seconds before I hear the end of turn tick sound or the improvment windows.

reefer addict is offline reefer addict
Warlord
oregon
Sep 2001
time: 21:20
  Old Post 14-07-2002 08:43
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Re: Re: huge map take too long? Avatar Enlargement: We've got the solution

Originally posted by Thrawn05



I think the people who complain about slow huge games have two problems: 300MHz CPUs and are trained on playing RTS rather then TBS games.


ive never played an rts game, just civ. as far as the slow comp goes, thats why ive never complained about game speed. this is for those who have slow comps that would like to play on a huge map. im not saying its a bad design, just too much for my piece of crap comp to handle. i like huge maps running at the speed of a standard map, i guess that makes me a complainer

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0463 seconds (90.59% PHP - 9.41% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net