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Celebrimbor
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If you allow the terrain to have a road be buit on it (in the terrain editor, add some commerce to be gained from roads) and allow a ship to do it it might work, we'd just have to see. So try that out and tell us how it oges.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:20
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They should make it so that a "water" resource/luxury is available to a city if:
1. The tile is within your borders,
2. The city has a harbor with an open water route to the tile, or is connected to a city that does, and
3. You have the tech necessary to allow harbors to be connected over that type of water square.
If the resource is allowed in ocean squares, this might require revoking the "law of the open ocean" now in the game -- borders normally never extend into the ocean. Also, or alternatively, you would want to let workers on boats build offshore platforms, the water equivalent of a colony. (They would have to be given a different name, since Offshore Platform is already a city improvement. Or that city improvement could be renamed or just removed.) Otherwise most of the resource might be far out in the ocean, removed from anywhere where anyone could build a city.
It's fairly obvious that as it is, the game is really not set up for water resources.
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