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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Question about Resources?
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Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:20
  Old Post 12-07-2002 19:45
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Question about Resources? Tired of ads?

If I set the computer to let me put oil on ocean squares will the Civs be able to use that resource to build units. Or does the resource have to be on dry land with a road to it?

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 12-07-2002 20:11
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Don't know. Try it out and tell us! I'd be interested to know.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 12-07-2002 20:20
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the resource has to be on dry land with a road to it.

Celebrimbor is offline Celebrimbor
Settler

May 2002
time: 05:20
  Old Post 13-07-2002 04:35
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If you allow the terrain to have a road be buit on it (in the terrain editor, add some commerce to be gained from roads) and allow a ship to do it it might work, we'd just have to see. So try that out and tell us how it oges.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:20
  Old Post 21-07-2002 17:27
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There is a mod someone made with oil allowed to appear on coast squares as well as the normal desert etc.

The one problem with this is that all the oil would tend to concentrate on the coasts - giving a nice proiduction bonus, but it meant you caouldn't build a road to it, and therefore could never build units that needed oil!

If you change this, you have been warned.

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:20
  Old Post 24-07-2002 06:43
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They should make it so that a "water" resource/luxury is available to a city if:
1. The tile is within your borders,
2. The city has a harbor with an open water route to the tile, or is connected to a city that does, and
3. You have the tech necessary to allow harbors to be connected over that type of water square.

If the resource is allowed in ocean squares, this might require revoking the "law of the open ocean" now in the game -- borders normally never extend into the ocean. Also, or alternatively, you would want to let workers on boats build offshore platforms, the water equivalent of a colony. (They would have to be given a different name, since Offshore Platform is already a city improvement. Or that city improvement could be renamed or just removed.) Otherwise most of the resource might be far out in the ocean, removed from anywhere where anyone could build a city.

It's fairly obvious that as it is, the game is really not set up for water resources.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:20
  Old Post 25-07-2002 17:59 Visit Saint Marcus's homepage!
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add a unit that is a worker on coastal/sea squares, and that can make roads on water. I believe a thing like that has been tried in civ2.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 25-07-2002 18:49
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quote:
Originally posted by Saint Marcus
add a unit that is a worker on coastal/sea squares, and that can make roads on water. I believe a thing like that has been tried in civ2.


The thing is, will the AI know to build one of those units? If not, then the human player will have a huge advantage.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:20
  Old Post 03-08-2002 18:08 Visit Saint Marcus's homepage!
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one way to find out

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