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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > Polls 14&15: Animations
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MarkG
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Post  Old Post 12-02-2000 05:31
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Polls 14&15: Animations Put an end to popups!

results below
[This message has been edited by MarkG (edited November 23, 2000).]

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:12
Post  Old Post 12-02-2000 13:29 Visit Atahualpa's homepage!
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Inflate your Upload Space

Unit Only
Full

The good and trade anims dont make much sense IMO, they just cost a lot of resources.
Because Full: It looks so ridiculous in the combat window when they just stand there and the other one gets slapped!

Ata

pchang65
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Unhappy  Old Post 14-02-2000 05:34
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My computer is too wimpy for animations. I have to turn them off to make the program run at a reasonable speed.

MidKnight Lament is offline MidKnight Lament
King
Melbourne, Australia
May 1999
time: 15:12
  Old Post 14-02-2000 07:40 Visit MidKnight Lament's homepage!
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Lose 30 kilos (of popups)

full unit, and trade as well.

sometimes when i want to know if i should be pirating a trade route or not, i can't tell who's cities it goes between, and therefore who i'm pissing off. following the trade animations can help sort this out.

btw, has anyone ever suggested a right click or something on a trade route to highlight it so you can follow where the hell it's going?

MarkG
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Post  Old Post 24-11-2000 02:08
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What types of animations do you use/want?

None 191 / 13%
Unit Only 317 / 22%
Goody Only 13 / 0%
Trade Only 35 / 2%
Combination of Three 185 / 12%
All 616 / 43%
Don't care/No opinion 68 / 4%

1425 total votes




What Unit Animations do you use/want?

None 111 / 13%
Movement Only 115 / 13%
Full 596 / 69%
Don't care/No opinion 30 / 3%

852 total votes




[This message has been edited by MarkG (edited November 23, 2000).]
[This message has been edited by MarkG (edited November 23, 2000).]

Forster is offline Forster
Settler
Columbus, GA
Oct 1999
time: 05:12
Cool  Old Post 26-11-2000 20:32
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quote:

Originally posted by MidKnight Lament on 02-13-2000 09:40 PM
full unit, and trade as well.

sometimes when i want to know if i should be pirating a trade route or not, i can't tell who's cities it goes between, and therefore who i'm pissing off. following the trade animations can help sort this out.

btw, has anyone ever suggested a right click or something on a trade route to highlight it so you can follow where the hell it's going?


Now THAT would be a really great idea! I agree with MidKnight completely.

King Thor is offline King Thor
Prince
no.. Not Prince! KING!
Sep 2000
time: 05:12
Post  Old Post 03-12-2000 12:15
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Remove this text

I think being able to find out the source and destination for trade routes would be a great idea.

In a couple of games a guy I play with really annoyed me when he went around pirating an AI's trade routes , that same AI civ was my ally and I was trading with them. The guy knocked out several of my trade routes (he was supposed to be on my side) with them. Even after telling him NOT to pirate their routes he conveniently "forgot" . :-/ ...
Eventually I just dealt with it since it was pretty obvious he was doing it on purpose.

Either way. If trade routes gave an easy way to find out destination and source, that chap would have no excuse to pirate my trade routes and I would have given him a bashing!.. Grrr...

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