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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:20
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Small maps will definitely help. You can reduce the cost of technology as well as minimum and maximum research times. That will go a long ways towards making a faster game. You can also increase the appearance rate of strategic resources to make it easier to get the resources you need to develop. Also, try reducing the hit points for units by one or so, so that battles will resolve faster.
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:20
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Currently the editor is not a real scenario editor: you can't specify starting or ending years or set specific objectives like "discover this technology" or "capture these cities". This month a new version of the editor is supposed to come out to make it a real scenario editor. There is no word as to whether one will be able to set objectives. However, simply being able to build scenarios should help to shorten the game, because then a lot of the development time can be reduced so you can just get down to playing the game.
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