Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > What about the stealth fighter?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:20
Question  Old Post 12-07-2002 23:30
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What about the stealth fighter? Support Apolyton buy from Amazon

Has anyone used the stealth fighter to any effect? What are some of the strategies you use them for?

Their ability to bomb only marginally more effective than jet fighters coupled with the low chance of being intercepted must be useful somehow. Since they can't intercept, which is probably realistic, they can't be used as super air defence platforms.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 12-07-2002 23:58 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

But what is good about them? Stealth Bomber can bomb much better, and also has a nice chance of surviving. IMHO, Stealth Fighter has no use.

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:20
  Old Post 13-07-2002 00:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

I've never built one and I've never seen the AI build one. They're just long range artillery.

Does the guided bomb actually work? I've never tried that either.

Personally I like to use stacks of ground units to speed thing along, so I really can't imagine why a redundant unit that requires more human intervention would be usefull.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 13-07-2002 00:09 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Nah... artillery and airforce can be useful, but not the Stealth Fighter.

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:20
  Old Post 13-07-2002 00:14
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

I hate complain in the stategy section, but this is another example of the Modern Era's defiency. This era is full of problems. Useless units, an uncreative tech tree, and the games usually abrupt ending. I was upset to learn that it wouldn't be fixed with PTW. Oh well, its a great game and I still love playing it.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 13-07-2002 00:17 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

I agree. Modern Era needs a huge remake, hope they fix it. Sure, it needs a remake, and if Firaxis won't fix, we will be able to (improved Editor).

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:20
  Old Post 13-07-2002 00:32
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

The player1 mod had some good changes.

He made the stealth fighter an interceptor (really the only bad change he made IMO). But harder to build SS parts and different tech order were a plus. I'm looking forward to the improved editor too. It would be nice to see everyone agree on one mod as the offical version. I have memory issues when it comes to playing all these different mods. My CRS keeps me playing the officially released version.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:20
  Old Post 13-07-2002 00:46
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Agreed, stealth bomber is much more effective in the bomber role than the stealth fighter is.


Still, I'm trying to keep an open mind, Firaxis put that unit in there for a reason. I hope the stealth fighter wasn't just put in the game just for fun. I remember the stealth fighter in the CtP series as being a very useful plane. Was Firaxis merely trying to fluff up it's own game, or does the stealth fighter have a usefullness.

That's the question I guess.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:20
  Old Post 13-07-2002 01:25
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Haupt. Dietrich
Was Firaxis merely trying to fluff up it's own game, or does the stealth fighter have a usefullness.

That's the question I guess.


Can't speak for the designers, obviously, but I always believed that the stealth fighter was simply a cheaper (120 shields vs. 240 shields) stealth bomber, with correspondingly (not exactly pro rata, of course) less firepower. Not unlike the destroyer / battleship duo (although those come one tech advance apart).

Catt

EDIT: To be clear, I think its usefulness is that it is simply a cheaper unit -- if the player feels he/she needs bombers quickly (and worries about AI jets on AS missions), then those fringe cities churning out 70 shields each can build a stealth fighter in 2 turns, or a stealh bomber in 4 turns. The presence of the SF in the build list allows the player a (small) tactical choice.

Another EDIT: I have captured a few AI SF's but don't think I've built more than one or two in my entire Civ 3 experience.

Last edited by Catt on 13-07-2002 at 02:17

The_Hawk is offline The_Hawk
Chieftain
New York
Nov 2001
time: 00:20
  Old Post 13-07-2002 02:08
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I agree with everyone. The Stealth Fighter just does not make any sense, especially coupled with being available at the same time as the Stealth Bomber. The Stealth Bomber has longer range, bombs better and even looks cooler!

To me, I could see the Stealth Fighter being more useful if it were an upgrade to the Jet Fighter. Its Stealth capability might give it a higher rate of interception during Air Superiority campaigns against other Stealth planes and especially against Bombers. However, Stealth Fighters can't even run Air Superiority missions. they just suck all together and I never build them. I tend to exclusively build Stealth Bombers for offensive strikes (especially cool when they can do precision strikes) and Jet Fighters for defensive purposes (Air Superiority). If I build Bombers at all I use them on coastlines as long-range artillery.

Jezz is offline Jezz
Chieftain

Oct 2001
time: 21:20
  Old Post 14-07-2002 00:03
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I always build them. The price difference is a big deal if you're neck deep in fending off 7 civs coming at you from everywhich where. In the time i build one SB, i can build 2 SF, and send them off on different fronts. With the way Civ3's bombing missions work, the more times you attempt bombing, the better chance you have of hitting. Or atleast it seems that way to me.

Franses is offline Franses
King

Aug 2000
time: 06:20
  Old Post 14-07-2002 02:09
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton or Terrorists Win

I am surprised that so many of you have experience with these units. I never had the chance building any of them, no matter what level I play. Now, I must admit I do not play out the game if it is obvious I am going to win. It gets so boring after that.
I hope to use these units against human players with PTW so this thread was very learnfull. Thanks.

Cypselus is offline Cypselus
Settler
Arlington, VA
Nov 2001
time: 05:20
  Old Post 14-07-2002 04:48
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Never used one. I don't think I built one in CtP, either, but in CivII, they were exceptionally useful, probably the next best unit after howitzers. But for some reason in Civ3 they based them on the F117 rather than the F22 that inspired the CivII plane. A rather unfortunate place for the designers to become slaves to realism, I think. What were they thinking?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 14-07-2002 21:02 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

Price isn't that much of a difference. Rate of failure for the SF is so much higher than for Stealth Bombers, you better have 10 Stealth Bombers rather than 14 SFs.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:20
  Old Post 15-07-2002 17:58
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Agreed, it seems pretty useless. By that stage of the game, my cities are so productive that if takes 3 turns to build a SB, over 2 turns for SF...well, there's just so little difference, you've gota go with the SB each time.

Why'd Firaxis put it in there? I guess they thought they were obliged to or something..."gotta have a stealth fighter, right guys?" Pity it's bombardment stength is on par with that of a catapult!! (okay, it's got a 2 ROF...but that doesn't count for anything if it's never going to hit anything because it's so weak in the first place!)

Gen.Dragolen is offline Gen.Dragolen
Warlord

Jun 2001
time: 23:20
  Old Post 15-07-2002 23:04
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Since I've been tinkering with the editor a bit, here's a suggestion: take away the precision bombing option from the SB and only have the SF using it. This reflects the way it actually is used in combat, and it would make it almost useful.

The precision bombing option was supposed to allow you to pick a building to damage in the target city instead of shooting blind.

And including an ATF design like the F-22 would have been nice too. And having it able to hunt a SF would have been a nice equalizer for PTW: you just know your buddy is going to use them and be really obnoxious, but I have yet to see the AI Civ's ever produce anything better than fighters and bombers. And since SAM batteries hit at best 50% of the time, it would be nice to have something with which to chase them down.

Afterall, the Serbian AAA gunners only had to look for the vapour trail, and since it only flies at about 500 mph at low levels, so it's almost an easy target if it wasn't for flying night missions only...

D.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:20
  Old Post 15-07-2002 23:12
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Gen.Dragolen
Since I've been tinkering with the editor a bit, here's a suggestion: take away the precision bombing option from the SB and only have the SF using it. This reflects the way it actually is used in combat, and it would make it almost useful.

"Yes this is the way it should be. Will Firaxis correct this mistake? Probably not."

And including an ATF design like the F-22 would have been nice too. And having it able to hunt a SF would have been a nice equalizer for PTW: you just know your buddy is going to use them and be really obnoxious, but I have yet to see the AI Civ's ever produce anything better than fighters and bombers. And since SAM batteries hit at best 50% of the time, it would be nice to have something with which to chase them down.

"Mass produce jet fighters and stack them in a city. You will see a dramatic increase in intercepting SB & SF."

D.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:20
  Old Post 17-07-2002 03:39 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

In real life, the Stealth fighter is loads cheaper than the Stealth Bomber. In fact, you can buy about 10-20 F-117s (or F-22s) for the price of one B-2.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 17-07-2002 08:35
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Increase Your PM Length

I changed the Stealth Fighter bombardment to 8 (RoF remained at 2).

Barchan is offline Barchan
Warlord
drifting across the sands of time....
Nov 2001
time: 05:20
  Old Post 17-07-2002 12:35
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Gen.Dragolen
Since I've been tinkering with the editor a bit, here's a suggestion: take away the precision bombing option from the SB and only have the SF using it. This reflects the way it actually is used in combat, and it would make it almost useful.


True, this would make the SF more useful in the game, but IRL the B-2 is several times more effective than the F-117 in precision bombing. The B-2 can drop up to eight GPS-guided bombs at once, at eight different targets several miles apart from each other, and have them land within yards of their targets. The 117 cannot.

Sadly, if you're an airpower aficionado, you've been shortchanged in CivIII. Piston-powered fighters are rarely ever built due to jets frequently being the next advance researched (or handed to you if you're scientific). Jet-powered bombers, OTOH, are conspicuously absent until the SB shows up. The SF, since it shows up with the SB, is rendered immediately obsolete. There are neither offensive nor defensive counter-air (escort) capabilities, which leaves your bombers completely exposed to enemy interceptors, and you're more likely to launch a colonization spaceship to Alpha Centauri than ever be able to precision bomb.

But then again, CivIII isn't an airpower sim, so who's to complain? Still, there's something wholly unsatisfying about getting the SF and SB at the same time. It'd be like getting cannon and artillery from the same advance. Who'd ever build cannons?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 17-07-2002 18:46
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Got spare money?

quote:
Originally posted by Barchan
Piston-powered fighters are rarely ever built due to jets frequently being the next advance researched (or handed to you if you're scientific).


But in RL, they appeared about that fast too.

Gen.Dragolen is offline Gen.Dragolen
Warlord

Jun 2001
time: 23:20
  Old Post 17-07-2002 20:29
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Game Un-balance Support Apolyton buy from Amazon

After having played a fair amount in the modern age, I've concluded that alot of the air units were an after thought, and that even for the programmers like Soren, the games were pretty much over by 1900, long before you can build stealth units.

The lack of a jet bomber like a B-52 or Soviet "Backfire" other such craft shows me that they thought if no one played for long at that level, the units wouldn't be missed. Even in CtP2, you had a nice selection of units to choose from at all ages. I'm hoping that in future improvements to the editor, we will be able to create new units and improvments

A jet bomber would be one, an advanced tactical fighter, and buildings like public schools, airbases, etc... could be easily constructed. If the graphics aren't available right now, they are simple enough to create in Photoshop or GIMP.

The only problem is trying to get the AI Civ's to build and use these units. Imagine an assault by SF's on half of your cities, and they take out barracks, cathedrals, etc... leaving the populations in revolt ? By default there is only a 5% chance to even detect the units and then a 50% chance to intercept, or 75% chance if you built a SAM battery. Now that would be an interesting war...

D.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:20
  Old Post 17-07-2002 20:45
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Re: Game Un-balance Increase the size of your Attachments

quote:
Originally posted by Gen.Dragolen
After having played a fair amount in the modern age, I've concluded that alot of the air units were an after thought, and that even for the programmers like Soren, the games were pretty much over by 1900, long before you can build stealth units.

The lack of a jet bomber like a B-52 or Soviet "Backfire" other such craft shows me that they thought if no one played for long at that level, the units wouldn't be missed. Even in CtP2, you had a nice selection of units to choose from at all ages. I'm hoping that in future improvements to the editor, we will be able to create new units and improvments
D.


Excellent thoughts Gen.Dragolen

I loved the fact that in CtP2 you had all kinds of juicy modern units that you actually could use.

It is a shame that in Civ3 games are usually long over before you get to use any of the later units. I have yet to play a game where I have discovered the tech for radar artillery for example.

The_Hawk is offline The_Hawk
Chieftain
New York
Nov 2001
time: 00:20
  Old Post 18-07-2002 02:55
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Re: Re: Game Un-balance Support Apolyton or Terrorists Win

quote:
Originally posted by Haupt. Dietrich
It is a shame that in Civ3 games are usually long over before you get to use any of the later units. I have yet to play a game where I have discovered the tech for radar artillery for example.


Ifeel for you Haupt. Radar Artillery rock! I've seen one take an enemy Elite Battleship from full health to red with one blast!

Gen.Dragolen,

I agree with your assessment. I personally love the modern wars better. Full air, naval and ground assauts with a touch of nuclear warfare is what keeps me missing sleep the most! It would be nice if there were more modern units in the modern era...

Perhaps we could start an organized effort to fix it if Firaxis doesn't. Maybe we could get the Mod guys to collaborate on this? I saw some new units in PTW, but we could take it further...

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:20
  Old Post 18-07-2002 04:55
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by The_Hawk

...

I tend to exclusively build Stealth Bombers for offensive strikes (especially cool when they can do precision strikes) and Jet Fighters for defensive purposes (Air Superiority). If I build Bombers at all I use them on coastlines as long-range artillery.


What's so cool about precision strikes? If you bombard a city you want to do things in this priority:
1) Weaken defending units
2) Kill population to decrease defence bonus and lessen the chance of culture flipping after capture
3) Destroying improvements is only on the list if you want to annoy the enemy, but most of the times you want to kill him and thus capture the city with as many intact improvements as possible, alternatively raze it, which destoys all improvements anyway.

But pricision strikes (the few times the succed) do things in the opposite direction! First they destroy all improvemnets that you would like to keep, THEN they weaken the defenders, and they NEVER kill any population ever. And you are not even allowed to choose which improvement to destroy. Pretty useless feature in my opinion.

But if I get to the modern era, I build a lot of stealth bombers and use them as artillery, as they have long range and are almost immune against jet fighters. They could also be useful in combination with plenty of paratroopers to grab cities on nearby continents (a strategy I have never tried in a game of my own).

Jezz is offline Jezz
Chieftain

Oct 2001
time: 21:20
  Old Post 18-07-2002 09:08
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Browse Apolyton AD-FREE

I always fight in the modern age. I usually kill off one or two civs, but leave my biggest competitor alone until modern age. Rolling armies of M1A's across an enemy's homeland is fun.

Precision bombing is very important if you just want to knock down the barracks without killing citizens. Its not something you'll use very often, but everyonce in a while it comes in handy.

Barchan is offline Barchan
Warlord
drifting across the sands of time....
Nov 2001
time: 05:20
  Old Post 18-07-2002 12:15
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by WarpStorm
But in RL, they appeared about that fast too.


Sort of. It took over thirty years for jets to operationally replace piston fighter aircraft. I'm just saying it'd be nice if there were more than six game turns (on average) before piston fighters are made obsolete. Sure, you can drag the replacement period out if you go for flight first and rocketry last. But given the importance of tanks and cruise missiles, it seems as though it's usually the other way around.

Gen.Dragolen is offline Gen.Dragolen
Warlord

Jun 2001
time: 23:20
  Old Post 18-07-2002 20:28
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Importance of Strategy Increase the size of your Attachments

Olaf,

Considering the defensive bonuses a unit has hiding in a city, my main goal has always been to draw the units out to fight where I want them.

I have tried bombing cities into ruins, but it has never worked as well as I liked. Bombers and Stealth Bombers lacked the punch of a Battleship, when I know full well what destruction a flight of B-17's could cause, let alone what a B2 with a full payload of CBM's can do. Just look at what F-16's did with CBM's to the Iraqis in the Gulf War.

With the help of some other fanatics, I have been working on creating mods that have a better balance of unit strengths and capabilities which are a little more accurate than what the programmers at Firaxis came up with. Having a Bomber with a weaker attack than a battleship is just a little off. They should be capable of similar levels of damage. And more modern bombers like a B-52 (a 50+year old design now) could carry as much payload as 8-10 B-17's. Vietnamn is going to be busy until 2072 just filling in all the holes...

Take a look at the mod Player1 has posted. He has made an excellent start to redressing the imbalances for some of the air units. Though it will be interesting to see what options have been made available with the new patch they are releasing tomorrow. Many of our concerns may have already been addressed.

D.

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:20
  Old Post 19-07-2002 02:35
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Re: Importance of Strategy Help yourself to an AD-FREE life

quote:
Originally posted by Gen.Dragolen
Olaf,

Considering the defensive bonuses a unit has hiding in a city, my main goal has always been to draw the units out to fight where I want them.

I have tried bombing cities into ruins...
D.


How do you get them out from the city to fight in the open? OK, you could put an unprotected worker as a pawn on their border, but how do you know that they will use strong defenders to come and grab it? I have seen them use longbowmen for that, while the mech. infantry stayed in the cities.

And about playing mods: I stick to the game as it came out of the box, plus the latest official patches. How can we discuss a strategy if we don't talk about the same game? It gets to confusing and takes too much time from real life to explore all mods instead of playing the official game. I agree that bomber and stealt bombers should be stronger, though. Let's hope for next patch...

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:20
  Old Post 19-07-2002 03:11
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Olaf Hårfagre


What's so cool about precision strikes? If you bombard a city you want to do things in this priority:
1) Weaken defending units
[QUOTE] But if I get to the modern era, I build a lot of stealth bombers and use them as artillery, as they have long range and are almost immune against jet fighters. They could also be useful in combination with plenty of paratroopers to grab cities on nearby continents (a strategy I have never tried in a game of my own).


I also use this strat. Build up Choppers and Paras and Marines, then send them in behind a wave of SB which pulverizes all infrastructure and city defenders.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0569 seconds (93.32% PHP - 6.68% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net