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Jezz
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I always build them. The price difference is a big deal if you're neck deep in fending off 7 civs coming at you from everywhich where. In the time i build one SB, i can build 2 SF, and send them off on different fronts. With the way Civ3's bombing missions work, the more times you attempt bombing, the better chance you have of hitting. Or atleast it seems that way to me.
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Franses
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I am surprised that so many of you have experience with these units. I never had the chance building any of them, no matter what level I play. Now, I must admit I do not play out the game if it is obvious I am going to win. It gets so boring after that.
I hope to use these units against human players with PTW so this thread was very learnfull. Thanks.
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Cypselus
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Arlington, VA
Nov 2001 time: 05:20
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Never used one. I don't think I built one in CtP, either, but in CivII, they were exceptionally useful, probably the next best unit after howitzers. But for some reason in Civ3 they based them on the F117 rather than the F22 that inspired the CivII plane. A rather unfortunate place for the designers to become slaves to realism, I think. What were they thinking?
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Gen.Dragolen
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Since I've been tinkering with the editor a bit, here's a suggestion: take away the precision bombing option from the SB and only have the SF using it. This reflects the way it actually is used in combat, and it would make it almost useful.
The precision bombing option was supposed to allow you to pick a building to damage in the target city instead of shooting blind.
And including an ATF design like the F-22 would have been nice too. And having it able to hunt a SF would have been a nice equalizer for PTW: you just know your buddy is going to use them and be really obnoxious, but I have yet to see the AI Civ's ever produce anything better than fighters and bombers. And since SAM batteries hit at best 50% of the time, it would be nice to have something with which to chase them down.
Afterall, the Serbian AAA gunners only had to look for the vapour trail, and since it only flies at about 500 mph at low levels, so it's almost an easy target if it wasn't for flying night missions only...
D.
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:20
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quote: Originally posted by Gen.Dragolen
Since I've been tinkering with the editor a bit, here's a suggestion: take away the precision bombing option from the SB and only have the SF using it. This reflects the way it actually is used in combat, and it would make it almost useful.
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True, this would make the SF more useful in the game, but IRL the B-2 is several times more effective than the F-117 in precision bombing. The B-2 can drop up to eight GPS-guided bombs at once, at eight different targets several miles apart from each other, and have them land within yards of their targets. The 117 cannot.
Sadly, if you're an airpower aficionado, you've been shortchanged in CivIII. Piston-powered fighters are rarely ever built due to jets frequently being the next advance researched (or handed to you if you're scientific). Jet-powered bombers, OTOH, are conspicuously absent until the SB shows up. The SF, since it shows up with the SB, is rendered immediately obsolete. There are neither offensive nor defensive counter-air (escort) capabilities, which leaves your bombers completely exposed to enemy interceptors, and you're more likely to launch a colonization spaceship to Alpha Centauri than ever be able to precision bomb. 
But then again, CivIII isn't an airpower sim, so who's to complain? Still, there's something wholly unsatisfying about getting the SF and SB at the same time. It'd be like getting cannon and artillery from the same advance. Who'd ever build cannons?
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Gen.Dragolen
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After having played a fair amount in the modern age, I've concluded that alot of the air units were an after thought, and that even for the programmers like Soren, the games were pretty much over by 1900, long before you can build stealth units.
The lack of a jet bomber like a B-52 or Soviet "Backfire" other such craft shows me that they thought if no one played for long at that level, the units wouldn't be missed. Even in CtP2, you had a nice selection of units to choose from at all ages. I'm hoping that in future improvements to the editor, we will be able to create new units and improvments
A jet bomber would be one, an advanced tactical fighter, and buildings like public schools, airbases, etc... could be easily constructed. If the graphics aren't available right now, they are simple enough to create in Photoshop or GIMP.
The only problem is trying to get the AI Civ's to build and use these units. Imagine an assault by SF's on half of your cities, and they take out barracks, cathedrals, etc... leaving the populations in revolt ? By default there is only a 5% chance to even detect the units and then a 50% chance to intercept, or 75% chance if you built a SAM battery. Now that would be an interesting war...
D.
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Gen.Dragolen
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Olaf,
Considering the defensive bonuses a unit has hiding in a city, my main goal has always been to draw the units out to fight where I want them.
I have tried bombing cities into ruins, but it has never worked as well as I liked. Bombers and Stealth Bombers lacked the punch of a Battleship, when I know full well what destruction a flight of B-17's could cause, let alone what a B2 with a full payload of CBM's can do. Just look at what F-16's did with CBM's to the Iraqis in the Gulf War.
With the help of some other fanatics, I have been working on creating mods that have a better balance of unit strengths and capabilities which are a little more accurate than what the programmers at Firaxis came up with. Having a Bomber with a weaker attack than a battleship is just a little off. They should be capable of similar levels of damage. And more modern bombers like a B-52 (a 50+year old design now) could carry as much payload as 8-10 B-17's. Vietnamn is going to be busy until 2072 just filling in all the holes...
Take a look at the mod Player1 has posted. He has made an excellent start to redressing the imbalances for some of the air units. Though it will be interesting to see what options have been made available with the new patch they are releasing tomorrow. Many of our concerns may have already been addressed.
D.
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