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Catt
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California - SF Bay Area
May 2002 time: 21:20
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I've lost many a flip when at war. Ancient, middle, industrial and modern. Once rails and mobile units are in place, a flip is really no cause for concern (thank you, Nathan ). But in the ancient / early middle ages, where one's fastest unit is 2 moves (Chinese riders excepted), and the minimum city border is one tile (sometimes 3 tiles! if it is an ancient city with much previous culture accumulated), then I feel I have to leave units behind, especially if the city provides a waypoint in my logistics line to the front.
Dawdidge, I don't know your play style inside-out, but I would venture a guess that you've been lucky . Even with a superior culture, I've lost cities to flips during war (I lost a 2 citizen city to a flip with 4 defenders when the enemy was "in awe of" my culture and the cultural borders were roughly half and half mine / enemy's). Flips come down to a roll of the die, and unless one is confident of neutralizing the die roll (through an un-flippable garrison), my attitude and play-style is to not garrison more than a token injured (or two) troop in the enemy city.
And Nathan, I agree, if the former owners actually give aid and comfort to the rebels, despite the rather lopsided peace treaty recently signed . . . . well then, I count on the rest of the world understanding my consternation and subsequent suppresson of the rebels, and, if not, then 
Catt 
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by Catt
And Nathan, I agree, if the former owners actually give aid and comfort to the rebels, despite the rather lopsided peace treaty recently signed . . . . |
What gets me is why the AIs are willing to accept rebel cities under such circumstances, especially when distance from the new capital would render the city almost completely useless. Once reduced past a certain size, a civ's best chance at survival is to lay low and not get anyone mad. Harboring rebels is one of the most effective means possible of getting wiped out the rest of the way.
I'm less than impressed at how the Firaxians got so caught up in making culture flipping a nuisance for conquistadores that they in essence made the AIs a bit suicidal. In general, I think the culture system adds to the game's challenge, but I think that aspect of it goes a bit far.
I think I just finally pinned down something else that bugs me about the culture system. Once the peace treaty at the end of a war defines the new border between nations, accepting a city that wants to flip is in essence a violation of that treaty. Either flipping should be disabled for the duration of the initial post-war treaty, or accepting a city that wants to flip should be viewed as a violation of the treaty so that going to war over the violation does not harm a civ's reputation. That would still leave flipping as a long-term problem, but would make it much more realistic and reasonable - especially in cases where one civ was essentially crushed by the other.
Nathan
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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quote: Originally posted by nbarclay
I think I just finally pinned down something else that bugs me about the culture system. Once the peace treaty at the end of a war defines the new border between nations, accepting a city that wants to flip is in essence a violation of that treaty. Either flipping should be disabled for the duration of the initial post-war treaty, or accepting a city that wants to flip should be viewed as a violation of the treaty so that going to war over the violation does not harm a civ's reputation. That would still leave flipping as a long-term problem, but would make it much more realistic and reasonable - especially in cases where one civ was essentially crushed by the other.
Nathan |
An excellent suggestion that I had not seen before! Overall, I very much like the implementation of flipping, and would not want the acceptance of a flip to be an act of war, but a flip during the initial 20-turn peace, with the opportunity to take the city back w/o reputational hit, would be great.
And though I've never seen it myself, somewhere (here or at CF), at some time, someone posted a screenshot of an AI civ rebuffing a culture flip! I have refused flips several times - either because I felt the city had nothing to offer, or because I didn't want to further antagonize a militarily superior neighbor.
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