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HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 13-07-2002 20:58
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#1 Report this post to a moderator
A list of things never to do! Support Apolyton

I'd like to make a list of things you should never do when making a simple, or advanced mod (Advanced meaning new units, simple meaning change of rules!).
Please post things in here, like the way people post in Zulu's 'rouge FAQ'.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 13-07-2002 21:01
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Increase Your PM Length

My first one is:
Never give frigates a cargo slot!
It really screws their animations! When they are fighting, or bombarding in a certain direction, they look like they are doing it in another direction!
And when they are fighting, they point the nose of their ship towards the enemt and fire to the north and south (I've only seen this in lateral combat, i havn't actualy got a chance to see them fight north to south or in anyother direction cept for west to east or east to west!)

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 13-07-2002 21:16
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Advanced - When renaming or adding units, never forget that the name of the unit folder, game unit and *ini file all have to be the same!

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:20
  Old Post 14-07-2002 01:44
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Never run with scissors.


Seriously, though, I hate it when scenarios make a single all-powerful unit that dominates a civ's military. Very boring. We should see some interesting ideas when the scen editor comes out. I'd love to make strategic bombing runs on Germany in a WWII scenario.

Or blast it across the trenches with my arty in WWI.

How about a napoleonic blockade of europe? Gibraltar would have real significance in any scenario.

I especially like the fact that ships must be in port to be repaired- much more realism.


Oy, I'm getting giddy!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 14-07-2002 19:42
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Increase the size of your Attachments

Don't have any more than 8 luxuries. Unless you really want to have the game crash periodically. Also, don't make any changes to the worker jobs in the editor's Terrain screen for the same reason as above.

PS I guess the 8 Luxuries limit has been solved with the new patch.

Last edited by Willem on 18-07-2002 at 20:23

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:20
  Old Post 15-07-2002 04:04 Visit miccofl's homepage!
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Don’t give settlers and workers an attack value – crash on start. (Defense OK)

Don’t give naval units (with the possible exception of transport) the airlift capability – it won’t crash the game but the whole idea is ridiculous!

Never have a wonder give every city an improvement needed to build other wonders or improvements (Temple, Bank, Library, etc.) or you won’t build it.

And unless you are fond of uninstalling, re-installing and patching Civ3 and reloading all your mods – Never change the culture group of any civ to “None.” The game will start and run, you will build and improve your cities, but once the palace gets an upgrade, the first time you try to view a city – Death to your game. You might get away with just reloading the patch, but why risk it.

Edit: Grammar and punctuation - damn you spell check!

Last edited by miccofl on 16-07-2002 at 03:42

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:20
  Old Post 18-07-2002 18:04 Visit miccofl's homepage!
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#7 Report this post to a moderator
Put an end to popups!

Don't give the settler worker abilities. This causes a "sometimes" crash when building cities.

This thread deserves to live; especially with the new patch coming out.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 18-07-2002 18:13 Visit Trip's homepage!
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Inflate your Upload Space

quote:
Originally posted by Dan Severn
Never run with scissors.


Seriously, though, I hate it when scenarios make a single all-powerful unit that dominates a civ's military. Very boring. We should see some interesting ideas when the scen editor comes out. I'd love to make strategic bombing runs on Germany in a WWII scenario.

Or blast it across the trenches with my arty in WWI.

How about a napoleonic blockade of europe? Gibraltar would have real significance in any scenario.

I especially like the fact that ships must be in port to be repaired- much more realism.

Expanding on that idea, my recommendation is to make sure and playtest all units, making sure they're balanced between A/D/M, bombardment values, traits and shield cost. And put some variety into units! If a country historically used a variety of units, then building only one of these should be a disadvantage.

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:20
  Old Post 18-07-2002 18:28 Visit miccofl's homepage!
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quote:
Originally posted by Trip
make sure and playtest all units, making sure they're balanced between A/D/M, bombardment values, traits and shield cost.


Excellent point, I use an accelerated mod just for testing new units. It’s not challenging in game terms but I can get the new units and use them with a minimum time expenditure. Besides how else are you going to see a 69K score.

Maybe I should post my test mod for coracle…

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 18-07-2002 18:32 Visit Trip's homepage!
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by miccofl
Excellent point, I use an accelerated mod just for testing new units. It’s not challenging in game terms but I can get the new units and use them with a minimum time expenditure. Besides how else are you going to see a 69K score.

Maybe I should post my test mod for coracle…


I doubt you could ever please Coracle with anything related to Civ 3.

But seriously, for a scenario to be good, it has to be extensively tested. A unit imbalance makes the scenario much less fun to play.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 18-07-2002 20:22
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Avatar Enlargement: We've got the solution

quote:
Originally posted by miccofl
Don't give the settler worker abilities. This causes a "sometimes" crash when building cities.

This thread deserves to live; especially with the new patch coming out.


On a similar note, don't try to make a specialist Worker, i.e. one who only irrigates etc. You won't be able to automate it, and the AI will never be able to use it once it''s built.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 21-07-2002 04:13
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Support Apolyton or Terrorists Win

HazieDaVampire, I think that the Frigate animation problem has to do with the "turn to attack" flag. If it is on, the unit turns around 90 degrees to attack.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:20
  Old Post 30-07-2002 20:41 Visit GhengisFarb's homepage!
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Avatar Enlargement: We've got the solution

Never get involved in a land war in Asia.

Oops, my bad. How about...

Shop smart, shop S Mart.

Seriously, always playtest the scenario ALL THE WAY through and pay attention to any custom graphics you've added. This will save you from having to post several patched editions and won't be as frustrating to the people who play it.

EDIT: and will allow you to correct spelling errors.

Anfernio is offline Anfernio
Settler
Virginia
Apr 2002
time: 00:20
  Old Post 31-07-2002 03:34
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Inflate your Upload Space

everyone mentions the play testing one...so I'll say this...
don't forget that you didn't play test your current mod and then accidentally copy it to the backup before you go to sleep.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 31-07-2002 15:11
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#15 Report this post to a moderator
Inflate your Upload Space

Don't give units large numbers of hitpoints (10-15 or more). This will make combat take forever. Especially between armies.

When placing Barbarian units on the map, remember to set their combat experience to Conscript, otherwise you have to fight off barbarians with Regular experience.

If you are increasing the Optimal number of cities to reduce corruption, remember that the AI will get these bonuses as well. I had a Continent game where the Romans owned 30% of all the world's land (most of the other continent) by the time I met them - they were almost unstoppable.

Always remember game balance when changing something. While 50-move Galleys might be fun, they are not balanced.

When changing what a unit can upgrade to, keep the choice sensible. Pay attention to the AI strategies. For example, Swordsmen work best when they Upgrade to Marines because both are offensive units. Swordsmen to Riflemen will work okay if the AI can use the Riflemen to attack.

Units should not upgrade to another unit where any of the A/D/M values for the new unit are lower than the old.

Keep an eye on the likely attackers and defenders at each point in the game, and make sure they are fairly evenly matched at all times. For example, a typical game might progress through the Knight/Pikemen era, Knight/Musketman era, Cavalry/Musketman era, Cavalry/Riflemen era, Cavalry/Infantry era and Tank/Infantry era. There should not be the equivalent of the Tank/Spearman era or the Horseman/Infantry era, because combat would be frustrating.

Dan Severn is offline Dan Severn
Chieftain
Wellborn, Texas The Warrior Dennis Miller
May 2001
time: 23:20
  Old Post 31-07-2002 20:23
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I remember that in civ2, the AI would build more of a particular unit if you made two of it. (A viking scenario benefited quite a bit from this idea.)

sween32 is offline sween32
Warlord
Boston
Jul 2002
time: 00:20
  Old Post 31-07-2002 22:08 Visit sween32's homepage!
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#17 Report this post to a moderator
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Don't make the online modder unit graphics completely new unit upgrades in between the old ones. Make them a flavor unit or something compeletly different (exchange a defence for an attack or visa versa keeping the older unit still buildable, and then have them both upgrade to the next level). Having an extensive unit upgrade ruins the game, and ruins the advantage of being technologically advanced.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 01-08-2002 00:16
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Don't add a whole bunch of things at once, then go play everything out. There's a number of things that can cause the game to crash, and if you make alot of changes or improvements without testing each one first, it's going to be difficult trouble-shooting in order to find the problem.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:20
  Old Post 01-08-2002 16:16
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dont make workers population cost more than 1.. if it's worth more than 1, whenever a worker is caputered it ill split up into new workers (ie if your worker cost 6 pop points, it would split up into 6 other workers, each worth 6 pop points).

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 01-08-2002 18:22
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can you split them up into another 6 workers each?

smellymummy is offline smellymummy
King

Aug 1999
time: 21:20
  Old Post 02-08-2002 00:46
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didnt try it. when I saw the problem i quickly quit the game. What I wanted to do was make workers more expensive to build. The splitting thing made that a bad idea

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 02-08-2002 04:17
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#22 Report this post to a moderator
Increase the size of your Attachments

i lowerd the cost of settlers to 1, i'll get back on yous if i find problems! (And sombody get in contact if they've found a problem with that!)

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 02-08-2002 04:22
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quote:
Originally posted by HazieDaVampire
i lowerd the cost of settlers to 1, i'll get back on yous if i find problems! (And sombody get in contact if they've found a problem with that!)


I haven't tried that myself, but I'll bet you're going to end up with a bad case of Settler diarrhoea!

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 02-08-2002 04:23
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Enter the AD-FREE zone

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 02-08-2002 12:08
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quote:
Originally posted by Willem
I haven't tried that myself, but I'll bet you're going to end up with a bad case of Settler diarrhoea!


A good solution for the settler diarrhoea if settlers cost 1 pop each - raise the shield cost for the settler to 40 or 50.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 02-08-2002 16:59
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Get a bigger avatar today!

well, i like playing on an island by my self, so settler diarrhoea isn't much of a problem, unless you havn't settled on every square before they can build galleys!

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:20
Question  Old Post 04-08-2002 19:54
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quote:
Originally posted by miccofl
Don't give the settler worker abilities. This causes a "sometimes" crash when building cities.

This thread deserves to live; especially with the new patch coming out.


I don't understand. I am working on a mod where settlers have all the worker abilities, and even ICSing like mad, I've never had a crash when building a city.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 05-08-2002 00:30
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quote:
Originally posted by Father Beast


I don't understand. I am working on a mod where settlers have all the worker abilities, and even ICSing like mad, I've never had a crash when building a city.


Perhaps you may have noticed that he had "sometimes" in quotation marks?

I hope you understand as well that the AI will have no idea of what to do with a Settler/Worker. By giving that unit those particular abilities, you're giving yourself a very big advantage. Considering how stupid the AI is overall, I wouldn't consider it very fair myself.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:20
  Old Post 05-08-2002 01:33
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quote:
Originally posted by star mouse
A good solution for the settler diarrhoea if settlers cost 1 pop each - raise the shield cost for the settler to 40 or 50.


OTOH, 1 pop/50 shields for the human player is 1 pop/35 shields for the AI on Deity, which means the AI's will REX you out even more crazy than now.

(2 pop/30 shields vs. 2 pop/21 shields, as it is now, isn't that much of an advantage - normally, the AI will get the necessary shields for a settler very fast, but the city won't have grown to size 3 yet.)

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 05-08-2002 03:04
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Don't complain that Deity is too hard. It should be!

 
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