Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Anti invasion stuff
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 14-07-2002 00:01
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Anti invasion stuff Support Apolyton, buy Civilization: The Boardgame

i found that marines are almost totaly useless!
So how about a speicle fort that prevents invasions from normal units, and the only units that can attack them are marines from the sea. You don't need to place a unit in them, and you don't pay for maintinence. When marines manage to attack them they destroy them and normal units can be droped onto the beach!
these are on the side of whoevers boarders they're in!

This would make for some good full on landing zones! They'd also be easily destroyed from behind or from the side (With a slight chance that the men in the fort pulling the gun out the door in the back and blowing the attackers away but this would be rare!)

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 14-07-2002 00:06
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

they can only be built on squares next to sea!

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 14-07-2002 09:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

And where do we see these forts in real life? Theres no real world comparison. If you think marines are useless, don't use them.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 14-07-2002 10:25 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

maries are very useful if you get them first (you have a 2-5 tech lead).

against riflemen, marines can be a godsed. they also hadle infantry fairly well. mech inf is where they become "obsolete" so to speak.

if they were implimented earlier (ie before infantry, after riflemen) they would be used a lot more.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 14-07-2002 19:56
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

Well i think having to invade an island surrounded in these would be cool, a little hard but cool!

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:20
  Old Post 14-07-2002 19:59 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

marines are the only units you can use when invading a city on a one-square island (unless you add lethal bombardement in a mod).

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 14-07-2002 20:40
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

yes, i know! hense the word, almost!

Quasar1011 is offline Quasar1011
Warlord
Mobile AL
Dec 2001
time: 00:20
  Old Post 14-07-2002 21:13
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I made one map (see MAPS: the Star Series) where you HAD to use marines to obtain uranium! This is what I mean: I placed all the uranium on a small island. The island was very mountainous, and every square in contact with the coast had a barbarian encampment on it. I also placed these encampments in forts. Over the years, the number of barbarians grew, until they were filling the island with several units per square! Now, you could soften the barb camps/forts with naval bombardment, but the only land units that could attack were the marines! I lost tons of marines until I finally cleared enough land to build a city there. After that, I brought in tanks, and had a monopoly on uranium. One needs to think creatively when designing maps and scenarios, and I certainly didn't leave out the need for marines!

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 14-07-2002 21:23
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

The only problem with that scenario is, I don't think the AI would realize what it had to do to get to that island. The AI I think doesn't understand how to use marines, even if it gets them. By the time most people get marines though, most people have mech infantry, so those 1 tile island cities are near invincible, since you need a combination air/naval strike to weaken it. Plus I just don't think the AI knows what marines do, I've never seen them build them.

Edit: Someone had a thread a while back about a really good way to use marines defensivly, and I agree. If you make enough to completely cover your shores (need a relatively small island for this, or lots of free time), then no one will ever be able to land, because the AI won't make marines. Plus you have the added bonus of being able to attack ships that get close, and since the marines have a fairly good attack stat, it is able to kill most ships (I'm actually not sure if thise works, I've never used a marine to attack a ship, I'm just assuming, if anyone knows one way or the other I'd like to know).

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:20
  Old Post 15-07-2002 13:08
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

Marines can attack ships? Hmmm....that is quite interesting. I did not know that. Anyways, why build marines when you can build tanks? I have always found Marines useless in civ games. I rarely, if ever built them in Civ2. And I rarely if ever built them in CTP2. I have found that massing tanks/armor is the most effective way to win any land war, and massing battleships is the best way to own the seas. I go for the uberunits because they only have one weakness: high cost. And once you overcome that barrier, there is nothing to stop them.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 18-07-2002 13:05
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Re: Anti invasion stuff Suffering from ads?

quote:
Originally posted by HazieDaVampire
i found that marines are almost totaly useless!


My friend actually did a uni thesis on the marines and came up with just that. This is not because they're bad soldiers but the US army and navy these days can do it all themselves.

In Civ terms I've never used them. I think they should be turned into a unque unit, an advanced infantry.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 18-07-2002 13:17
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Dimorier Maximus
Marines can attack ships?


That was one of their original purposes apparantly, back during the revolution, I think my friend said. Those were frigates though.

I wouldn't mind that if the navy was better!

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 18-07-2002 21:30
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Get a bigger avatar today!

You know the marines ARE part of the navy...and they're the only ones who did ground fighting in WW2 for the Americans? Useless my ass.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 18-07-2002 21:37
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

1, i was talking about the ones in the game
2, The Airborne did ground fighting! They don't jump out of planes for nothing.
3, 'Marines' doesn't just mean American Marines
4, I said almost!
5, The MP's might of did somthing!

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 19-07-2002 03:46
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Palleon
You know the marines ARE part of the navy...and they're the only ones who did ground fighting in WW2 for the Americans? Useless my ass.


I mean now, mate - they're 'redundant', I wouldn't try taking anything away from them in WW2 (they sufferred the most losses cause they were always the first to invade Jap controlled islands) . And they are considered a 'seperate force'.

I just dont understand why marines are not the EXACT opposite of infantry - they are 2 points less in attack than infantry are in defence.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 19-07-2002 03:50
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

maby its cuz they're a meat grinder unit?
Loads of'em die before the objectives taken!

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 19-07-2002 04:26
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Avatar Enlargement: We've got the solution

Meat grinder, eh?

You're thinking those starcraft type games - just pour em out and watch them be slaughtered

Doesn't work as well in civ cause its one on one and the defender will probably heal next turn.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 11-08-2002 03:44 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

hi ,

, what about a wonder , "atlantic wall" , it would double the defense from a fortress next to a coastal tile , ....

have a nice day

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 11-08-2002 03:59
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

lol, i'd like to see a machine gun fort unit!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0487 seconds (89.27% PHP - 10.73% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net