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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:20
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Just a few things that are bothering me with this one. One, the game would have been won by this point, if you have the ability to go to the moon, you'd be able to build the spaceship and win the game. Two, the moon can't produce food, has no resources, so would be completely dependant on the earth for all food, and wouldn't be able to produce anything. And since cities now can't send any excess food, I don't think this would work. As for preventing other civs space races, why? I don't get the logic behind that one. I think that this might make a good small wonder, that reduces the cost of spaceship parts for that civ (Instead of a Moon Colony, how about a lunar spacedock?) That's my 2 cents for now.
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Blake
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Brainfallocatione
Oct 2000 time: 17:20
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Actually Helium3 (an isotope of helium) is an entirely valid resource for the Moon to have. It is very rare on Earth, but fairly abundant on the moon.
Altough scientists don't yet know how to build a economical fusion reactor, it is possible that helium3 may by the key to cheap fusion power.
So building a moon base (either on a moon-map, or as a small wonder) would enable the construction of Fusion Plants, which would give more production and eliminate most pollution.
It would ALSO become the pre-req for the spaceship, because I seriously doubt a spaceship to AC could be made to work without a fusion reactor to power it. Moon bases could potentionally make orbital construction cheaper, because of the relatively shallow gravity well (and many metals and oxygen can be mined on the moon), altough a space elevator would make construction a lot cheaper again.
An interstellar spaceship is more of a 5th age thing anyway than a 4th age. Reaching the moon is childsplay compared to reaching AC
And sending food from the Earth to the moon is not nessecary... the moon base can grow it's own using hydroponics or greenhouses, and in any case the rations which they get sent from earth would barely qualify as 'food', only nutritionally, anyway .
And yeah, a new game, moon colonization, but instead of colonizing the "new world" from Europe, you colonise the Moon from Earth, and can choose to start as any world power.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by Blake
Actually Helium3 (an isotope of helium) is an entirely valid resource for the Moon to have. It is very rare on Earth, but fairly abundant on the moon.
Altough scientists don't yet know how to build a economical fusion reactor, it is possible that helium3 may by the key to cheap fusion power.
So building a moon base (either on a moon-map, or as a small wonder) would enable the construction of Fusion Plants, which would give more production and eliminate most pollution.
It would ALSO become the pre-req for the spaceship, because I seriously doubt a spaceship to AC could be made to work without a fusion reactor to power it. Moon bases could potentionally make orbital construction cheaper, because of the relatively shallow gravity well (and many metals and oxygen can be mined on the moon), altough a space elevator would make construction a lot cheaper again.
An interstellar spaceship is more of a 5th age thing anyway than a 4th age. Reaching the moon is childsplay compared to reaching AC
And sending food from the Earth to the moon is not nessecary... the moon base can grow it's own using hydroponics or greenhouses, and in any case the rations which they get sent from earth would barely qualify as 'food', only nutritionally, anyway .
And yeah, a new game, moon colonization, but instead of colonizing the "new world" from Europe, you colonise the Moon from Earth, and can choose to start as any world power. |
He3 isotope on the moon in high concentration? wow, i didn't know that 
ok, we can build fusion-powerplants, but can't really have many factories to use the energy... so it's time to invent cordless power transmission 
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Damn, seems like someone beat me to it! My idea was that, with the advent of Sattelite tech, you should be able to build an improvement called "Commercial Launch Platform" or even a "Mass Launcher" (which, by itself, would increase the cities science and commerce). After Integrated Defence, you would then have a tech called either "Extraterrestrial Exploration" or "Intrasolar Exploration", which would allow you to build the small wonder "Extraterrestrial Colonization" (requiring about 5 Commercial Launch Platforms), which would grant you a civ-wide bonus to research and production (as well as reduce all population and improvement based pollution). Most of my other ideas are really options dependant on how flexible the new editor is!
Option 1: The new tech allows helium-3 and zero-g alloys as new strategic resources. Helium-3 is needed for fusion reactor, and helium-3 and zero-g alloys would be needed to build a variety of high-tech units and improvements (such as Power Armour, Hover tank etc!)
Option 2: The small wonder enables construction of Fusion reactor and high-tech units, without mention of the specific resources!
Option 3: The small wonder causes you to have access to the aforementioned resources (Best option, but Highly UNLIKELY!)
Option 4: Small wonder enables the construction of a Helium-3 enrichment plant and a zero-g manufacturing plant (improvements or small wonders?) which, in turn, allows you to produce all the aformentioned, high-tech, improvements and units!
Anyway, there are a few options which wouldn't even need ANY new maps, and could be done with the upcoming Mod capabilities (assuming the new editor patch is all we hope it to be!)
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Actually Palleon, I'd say that the majority of what is suggested here, with the possible exception of Hover Tanks and PA, is within current human capacity or, at the very least, is within our grasp within the next 3-4 decades. Some argue that, had the U.S not given up the ghost, we could have had Lunar Colonies about 10 years ago, and we could possibly have even been putting our first steps on Mars by now! That, of course, is pure speculation-which is just what this game happens to be about!! Who knows, maybe even PA and hyper-advanced tanks (armed with rail-guns and armoured with zero-g alloys) could have been within our grasp by now! I probably wouldn't want to go any further into the future than this, though, or it will just start looking like CtP 1&2!
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Actually Sabrewolf, as I indicated in my earlier post, so long as they give us a flexible enough editor, it should be quite easy to put extraplanetary colonies into the game as a small wonder! It would be a BIT of a fudge (i.e. you lose the city with the small wonder in it, and somehow you've lost ALL your colonies!) But it would all be do-able!
Anyway, that's how I see it, anyway.
Yours,
The_Aussie_Lurker.
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