 |
|
Gregurabi
|
|
Lorain, OH, USA
Jun 1999 time: 05:12
|
|
The Leviathan is useless for attacking, because you can't get it in place fast enough. It's strictly defensive.
(This in turn means that it's pointless to build one in a single-player game. By the time you can build them, you should have the AI on the ropes; it's never going to be able to attack your core empire. And the Leviathan's cost is prohibitive.)
|
|
|  |
 |
|
|
I find Leviathans to be very useful against enemy space units, because of the active defence. I tend to build one in each of my big cities.
|
|
|  |
 |
|
claytonres
|
|
In CTP1, I used two Leviathans in forts on an isthmus. Naturally, the stupid AI Russians kept trying to attack them with tanks.
"Stupid bug! You go SMOOSH now!!!!"
- Homer Simpson
|
|
|  |
 |
|
Alpha Wolf
|
|
Prince of the Barbarians
Feb 2001 time: 05:12
|
|
I was once fighting a Civ that had a bottleneck city into its heartland. imagine my surprise when i found it defended by 3 Leviathons. My poor little warwalkers got blasted. I finally surrounded the city and bombarded it into dust.
------------------
History is written by the victor.
|
|
|  |
 |
|
|
I played a game where I used a stack of warwalkers to attack cities with 2 Leviathans protecting them. That seemed to work. I don't know about 3, though.
------------------
phoenixcager
------------------
of the the Civilization Gaming Network. Visit the CGN Forums
|
|
|  |
 |
|
Gregurabi
|
|
Lorain, OH, USA
Jun 1999 time: 05:12
|
|
The attacker should not be suffering casualties. If you're suffering casualties, you're doing it wrong.
Make a stack of 8-9 War Walkers. Start from up to 4 squares away from the city. Move the WWs up to the city and bombard it (on the same turn, no less -- how good is that!). On the next round, bombard again. Repeat the process until you're reasonably sure that there are no defenders left in the city. (Or, if you're trying to destroy the city, repeat until the city is size 4 or less.)
Then just walk in.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|