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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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I have long argued for clear trade routes to be marked-out on the map in Civ3! This was, along with stacked combat, one of the few things about CtP that I liked. I particularly enjoyed going off and pirating the trade routes of a rival nation!
Such a feature would be simple to implement, and would make such things as submarines and pirates more realistic, as well as making embargoes easier to implement!
With such a system, you'd have to have a few extra unit flags, such as:
1) Break trade route: This is what you need for an embargo. This could be done without sparking a war. Obviously the flag could apply to both naval and ground units!
2) Pirate Trade route: This would give your nation a financial bonus, as well as having a chance of breaking the trade route. This could spark a war UNLESS the unit commiting the Piracy had the "no-nation" flag.
3) Attack Trade Route: This could be used to simulate a Wolf-Pack attack. It would be like 1), except that it is a clear declaration of war!
I also think that, though the caravan and freight should NOT come back, you should need to build both improvements and immobile units to enable trade agreements, again a la CtP. For example, say you want to trade oil to England and incence to the Romans, you'd need two trade units in order to both. You couldn't make the second trade until you build the second unit! There would also be different versions of this unit with new enabling technologies. These more advanced units would have features like: improved range, improved defense strength (and possibly attack strength) which reflects the "strength" of a trade route, and thus it's ability to resist "subversion", an ability to form multiple trade routes per units etc! You should also be able to "rebase" a trade unit if you have an appropriate, trade-related, improvement.
Anyway, that's my $0.02c on this issue! I just hope they will turn our dream into reality!
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Hi Guys,
I think that some might have misunderstood my earlier post. I liked stacked combat in CtP but, as Sir Ralph mentioned, it was poorly executed! It should be pointed out that, at the very least, PtW will have stacked movement! So I feel quite content with that. I still would like to see a trade system in which you can , if you choose, see trade routes! A possible way to avoid the clutter this might cause would be to either
a) Have trade routes only appear on a seperate trade screen.
b) Only be able to see trade routes belonging to your Civ and allied civs! Non-Allied trade routes might be like Subs in that, they are invisible until you are on top of them! Of course, if this were the case, then you might have certain units which can "detect" trade routes from 2-3 squares away (in the way that destoyers can detect Subs!)
Personally, I think a combination of both a) and b) would work well! However it might be implemented, though, I would like trade to work this way!!
Yours,
The_Aussie_Lurker.
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