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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:20
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I believe that an artillery unit with a bombardment range of one will only do defensive bombardment when it is stacked with another unit and is attacked. A zero-range bombardment unit might be good for something like an anti-tank gun unit, as such weapons are usually deployed in a defensive role anyways.
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Kramerman
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UT, Austin - The live music capital of the world
Jun 2002 time: 23:20
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quote: Originally posted by W.I.N.T.E.R
Infantry u say ??? hmmm- are U sure it shouldn't better be given to vehicles with armour and initiative advantages (ground support) rather than exposed foot units ?? |
Infantry are not exactly 'exposed'. They dig trenches and fox holes to give them protection from fire on top of having the ability to easily conceal themselves in most terrain to hide from attack and also for ambush purposes. And they also have a full array of anti-armor weapons such as mines (and depending on the era), various rocket launcher type weapons (panzerfaust, bazooka, modern LAW 5lbs plastic rocket launcher), and large calibre guns that can make them quite a potential threat too attacking armor.
There are, though, many curcamstances that can be argued for or against the idea, such as a surprise attack and therfore initiative for the attackers, but I for one, think its quite realistic to give a bombard value to all ranged units (from archers to hum-vees). Though my tanks ar gonna have a much higher bombard value than my infantry, who will have a much higher value than my archers, as well as rate of fire. In this way you can achieve a realistic balance, at least in my eyes.
Kman
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Kryten
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Nottingham, central England
Dec 2001 time: 05:20
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Please forgive me for reviving this thread, but I seem to be having a bit of trouble trying to get defensive bombardment (with a range of zero) to work with the 1.29f patch.
Here's what I did....
Just as an experiment I gave the Warrior the following stats:-
attack 10, defence 1, move 3 (just to speed up contact),
bombard 10, range zero, rate-of-fire 1, lethal land bomardment,
cost zero, -2 HP bonus, offensive strategy (but I left the bombard special action unticked).
My plan was this - with an attack of 10 v 1 defence, and only one hit point, any defending Warrior will be smashed. However, with the lethal defensive bombardment hitting the attacker first, I wanted to see how often this experimental Warrior would prevail.
Well, imagine my suprise when I found that he lost EVERY TIME! After some 30 or 40 tries....a dead defending Warrior EVERY time!
So I tried ticking the bombard special action....no effect.
I then tried ticking the Artillery AI strategy....still no effect.
At last I tried staking them together....guess what....no effect.
So, does defensive bombardment actually work, and if so could someone please tell me how they have configured it in their own games?
And PLEASE say that it's because I've done something wrong! A couple of units that I have already created (the Horse Archer and the Peltast), as well as several more that I am currently creating (the Celtic Slinger, the Numidian Mounted Javelinman and the Roman Auxiliary) DEPEND upon 'defensive bombardment' to justify including them in the game!
Thanks in advance. 
Last edited by Kryten on 06-08-2002 at 03:32
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:20
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A unit needs to be in a stack to get a defensive bombard. Also, normally you can't bombard a unit that has only one hit point, so maybe that applies to defensive bombardment as well.
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Willem
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Canada
Dec 2001 time: 00:20
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Sounds to me like you're expecting to much from it. It's not a bombard in the normal sense of the term, it's a free shot when attacked. Just like Zone of Control, only more reliable. If successful, and it isn't always, it will only take off 1 hit point. And, to my knowledge, a unit will never be destroyed by it, though I'm not sure of the effect lethal bombard might have. I haven't tried that yet.
It's mainly useful for a defensive support unit, that's stacked with an ordinary defensive unit. For instance, I've given it to my Archers, and I usually double them up with a Spearman. The Archer will soften the attacking unit up, before the Spearman gets attacked.
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Kryten
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Nottingham, central England
Dec 2001 time: 05:20
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Thanks for your help everybody.
I tried my little experiment again, this time with an attack of 2, a defence of 2, -1 HP (so all newly built units have 2 hit points), and an exaggerated defensive bombardment of 10.
2 v 2 should be equil, but if the defensive bombardment causes I hit on the attacker, then with 2 hit points versus 1 the defending stack should win.
And he does! (well....at least 75% of the time).
Just one more question: is the bomardment value and the defensive value of the target related? For example, if a defensive bombardment of 4 has 'X' chance of causing a hit on a unit with a defence of 4, then would a unit with a defence of 2 be hit twice as often while a unit with a defence of 8 only half as much?
Thanks again everybody.
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