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Trip
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Hunt Valley
Apr 2002 time: 00:20
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A very fine piece of work, I must say. 2 hours of flawless work, and we got 10 turns completed.
Basically, we began gearing up for war with America. Many Veteran Archers were produced, and we have the beginnings of 1st Army forming.
Turnchat, Sunday July 14th 2002
End of Turn 52, 1700 BC
Turn 53, 1700 BC
Termina finishes Barracks, production changed to Archer
Warrior near Germany moves NW
Warrior near Persia moves S
Warrior in jungle moves E to garrison ‘Blue City’
Turn 54, 1675 BC
Warrior Near Germany Moves NW
Warrior in jungle moves E
Warrior Near Persia Moves SE
Worker 1 moves S to begin clearing
Turn 55, 1650 BC
Banana HQ finishes Settler, changes production to Barracks
Settler moves SW, S towards new city site
Worker 1 begins clearing
Warrior Near Germany Moves W
Regular Warrior In Jungle GOTO BlueCity's Spot
Regular Warrior In Banana HQ moves North
Warrior Near Persia Moves S
We trade Writing to the Aztecs for 25 Gold
Turn 56, 1625 BC
Archer In Apolyton GOTO The Grasslad SW of Banana HQ
Warrior Near Germany moves NW
Warrior Near Banana HQ moves N
Warrior Near Persia moves E
Settler moves S
Turn 57, 1600 BC
City of Tassagrad founded, Production: Barracks
Warrior near Banana HQ moves N
Warrior near Germany moves W
Warrior near Persia moves NE
Archer moves N into Tassagrad
Warrior moves S towards Tassagrad
Turn 58, 1575 BC
Termina builds Archer, production changed to Archer
Warrior Near Germany moves W
Warrior Near Banana HQ moves NE
Warrior Near Persia moves NE
Archer in Tassagrad moves N
Archer In Termina GOTO the grasslad SW of Banana HQ
Warrior near Banana HQ fights off Barbarian Warrior, 3 HP remaining
Turn 59, 1550 BC
Warrior near Germany moves W
Warrior near America moves E
Warrior near Persia moves N
Archers on GOTO move
Warrior in Tassagrad fortifies
Warrior near Banana HQ fights off Barbarian Horseman, 1 HP remaining
Turn 60, 1525 BC
Warrior near Germany moves N
Warrior near Persia moves N
Warrior near America fortifies to heal
Archer near Banana HQ moves NE, N to mountain
Other Archer on GOTO moves towards Banana HQ
Turn 61, 1500 BC
Apolyton finishes Archer, production: Spearman
Warrior near Germany moves N
Warrior near Persia moves N
Warrior fortified near America finishes healing
Archer in Apolyton GOTO the mountain near Banana HQ
Archer on mountain near Banana HQ fortifies
Tassagrad works on coastal tile instead of grassland: 1 food and 2 gold instead of 2 food per turn
Apolyton works on forest tile instead of Horses: 1 food and 2 shields instead of 2 food 2 gold
Turn 62, 1475 BC
Apolyton’s borders expand to level 3
Termina finishes Archer, Production: Archer
Worker 2 finishes clearing tile 2 S of Tassagrad, begins building mine
Warrior near Germany moves N
Warrior near America moves E
Warrior near Persia moves W
Archer in Termina on GOTO towards mountain tile N of Banana HQ
Archers on GOTO move towards mountain tile
Tassagrad works on grassland tile instead of coast: the city will expand sooner so we’ll have mines to increase production
Attachment: civ3demogame1475.sav
This has been downloaded 35 time(s).
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:20
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Great deal! Could you make it, then repost the save. Definitely rome is the way to go. Also anytrades for a worker would ALWAYS be good. They usually cost 23 or so gold. Maybe we could use him to road.
Aggie
Last edited by Aggie on 15-07-2002 at 06:13
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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The first attack will launch with 1 spearman and 6 archers minimum. i'd prefer more archers than spearman if we had the time.
the way i see it (and i'll make an image later), the first army of 1s 6a will take washington with decent losses (assuming the americans have 2 spearmen + archer defense) after washington falls, i would assume that we would have 1 or 2 archers left from the the 6 (from a pessimist angle), and those 2 plus the spearman would serve as a garrison. no doubt, the americans will launch a couter attack, probably with several warriors and a few archers. the archers will be able to strike the approaching enemies before they attack us.
as the first army is moving towards washington, a SECOND army will start to be assembled. Although this isn't a lightning blow ala plan eagle, with 2 armies at the same time, i am quite confident this will work. the second army should have at least 1 spearman and 5 archers, and will attack new york, which should be able to be CAPTURED (not razed), and will give us the possibilty to add dyes quickly to our empire.
chances are Washington and NY are roaded together, ad units could move between them in 2 turns.
as the SECOND army advances, i'd really like to see "refresher" troops, not an army in itself, but a spearman and 2 archers or so, so the army attacking ew york can consolidate with it and raze philly. this could be followed up quickly by moving a settler into the area and re-colonizing (IMHO, Philly is in a really bad spot, it doesnt work with our current cities, but im not the IE, i'm just saying post wartime plans).
The last part (the secod army consolidating and razign philly) is optional, as we could PROBABLY get it from america as part of a treaty, but thats for the IE to decide i suppose.
Also, as this whole plan is being executed, Settlers could be produced. When the frist army leaves, Termina and Apolyton will probably be 4s, with useless entertainers. a settler from each city wont hurt the production very much, and may allow us to sieze the iron / dyes near persia (we could corner the dye market).
i wouldnt be suprised if germany / persia or even greece started to colonize those dyes / iron, so i suggest we grab some soon.
1 or 2 settlers would fit nicely into this little plan, so i have no problem losing 1 or 2 archers for a new city.
im tired, but tomorrow i'll take this idea, refine it a bit, and make a SMC report.
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:20
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An idea i mentioned in the turnchat but didn't get a response. How about we use some of the archers ( say 2) and move them toward where the warrior encounted the barbarians. Perhaps we could disperse an encampment and get some elite units.
Just and idea
Aggie
Last edited by Aggie on 15-07-2002 at 10:15
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Robber Baron
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Commonwealth of Commonsense
Jun 2002 time: 00:20
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quote: Originally posted by UberKruX
... so the army attacking ew york can consolidate with it and raze philly. this could be followed up quickly by moving a settler into the area and re-colonizing (IMHO, Philly is in a really bad spot, it doesnt work with our current cities, but im not the IE, i'm just saying post wartime plans).
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I agree with Uber about Philly. A prime location for a city is closeby however -- especially if we want to move against France after America. I would plant a city 1 square diagonally NW. That would give you the river protection bonus facing west and north, plus access to numerous river squares, plus immediately bringing that shielded grassland due north into immediate plat ... plus the forest (early shield bonus, if we need it), and presumably the cleared tile created by the razed city (true?).
A city there would be a nice way to tie our American acqusitions ( ) in with our homeland on the penninsula. It would be a good place to meet a French counterattack (barracks, maybe pop-rushed walls if need be) from the North, as we strike south, through Orlean (if that's the way we decide to approach).
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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quote: Originally posted by Sir Ralph
I would say, trade with the Americans rather than with the Romans. Remember, what we give the Americans, we'll get back, either as cash (which I doubt) or as advances.
UberKruX: Attack soon, time matters! The reinforcements should be built with France in our mind. And take 2 spearmen to attack America, you'll need one as garrison after the capital is taken and the archer stack would attack the 2nd city unprotected (and no doubt suffer more losses than necessary). |
i've been playing aother game (as china) and ive tried an archer attack early on (against india), and the losses were more than i would have liked. i'm assumig 4 archers would die in an assault against washigton, leaving 2 and the spearman (pessimistic).
i am thinking over the possibility of adding another spearman to the stack, and how long that would add to the preperations.
in 10 turns, the archer termina is building and the spearman apolyton is building will be on the mountain, making 4 archers and 1 spearman there.
apolyton builds a spear/archer every 4 turns after that, and so does termina. it will take 10 turns to build the archer in termina and move it to the mountain, making 6 archers and 1 spear (if apolyton builds an archer after it's spearman).
so thats 20 turns from now, for 6 archers and oen spear. banana HQ makes a barracks in 13 turns (maybe less, it grows next turn, but i assume the extra sheild will be waste). so that leaves 7 turns to complete a spearman, and with 2 sheild production, it's possible.
we may be able to take 2 spearmen along after all.
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