Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Cities won't grow bigger than 6 pop points
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Mike11072100 is offline Mike11072100
Settler

Jul 2002
time: 22:20
  Old Post 15-07-2002 10:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Cities won't grow bigger than 6 pop points Avatar Enlargement: We've got the solution

For some reason none of my cities will grow past 6 pop points. A few days ago they would grow normally, but in my more recent games once they get to 6 it says the next pop growth will be in 9999 turns. Anyone know how to fix it (BTW I've got the newest patch, 1.21 I believe it is)?

One other thing - how do you build scouts?

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 15-07-2002 10:30
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

You have to build a Aqueduct in order for your cities to grow beyond 6 and a Hospital to grow beyond 12.

Mike11072100 is offline Mike11072100
Settler

Jul 2002
time: 22:20
  Old Post 15-07-2002 10:35
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

LOL. Now that is funny. At first I thought it was 8 (like civ 2), then I had some cities growing to 12 without me building anything (damn autobuild, or maybe good autobuild).

Now for the second thing. Scouts? Don't appear in the production menu - how do you build em?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 15-07-2002 10:46
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Mike11072100
LOL. Now that is funny. At first I thought it was 8 (like civ 2), then I had some cities growing to 12 without me building anything (damn autobuild, or maybe good autobuild).


You don't need an Aqueduct if your city is next to a river or a fresh water lake.

quote:
Now for the second thing. Scouts? Don't appear in the production menu - how do you build em?


You can only build Scouts if you are an Expansionist civ.

If all else fails, read the manual.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 15-07-2002 17:20
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I don't think Scouts are actually buildable. Expansionist civs get a free scout at the start of the game, in addition to a settler and a worker.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 15-07-2002 19:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

Scouts can be built, but only by expansionist civs.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 15-07-2002 21:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You're right: I'd changed Greece to be expansionist but hadn't added them to the builder list for scouts...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0361 seconds (88.99% PHP - 11.01% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net