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Drew Dude
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England
May 2002 time: 05:20
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Wow - blast from the past. I did play this (avidly along with Battle Isles) but didn't equate the title to the game until I saw the screen shots. As your troops gained more experience didn't they get medals, ending in (for the Germans ) the Iron Cross - or was it more Iron Crosses. I seemed to remember sending wave upon wave of infantry against a tank division with an Iron Cross and just waring the bleeder down.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by ADG
As far as I know, there's no new version of the game. Blue Byte (Those who made "Historyline 1914-1918") made a game based on the same system, it's called Battle Isle, but don't even think about go buy BI4, since it's NOT the same thing. Battle Isle 2-4 is using a complete new, and complete boring, system. Only the original Battle Isle, "looks" like Historyline 1914 - 1918...Would be nice if they'd make a new Historyline 1940 - 1945, as long as they don't make the same mistake as they did with Battle Isle |
it looks like it's really difficult to make a new version of a game, because you can't change the game idea too much, nor can you keep it the same. coracle won't agree, but i think civilization worked out quite good by keeping the main game idea the same, but extending it and optimizing graphics.
otoh "settler"/"siedler" never reached no 1 any more. it was just too much the same. all you could do is build even more buildings, fight with different sorts of soldiers, etc.
same for Age of Empires 2 (which i consider as the best real-time-strategy game ever). all the games which wanted to be the successors (empire earth, stronghold, etc.) just can't steal my nights as good as AoE2
ADG: yep, i tried one or two of the battle isles but it really wasn't that great. now i'm downloading some "history line 1914-1918"-like games at underdogs and will test to see if they're fun...
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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by the way:
One of the best strategy games ever made, Imperialism is the rare turn-based game that strikes a near-perfect balance between economics, diplomacy, and military action set in a fictitious 19th century world. As in the real world, success depends on the ability to manage the economics -- you can’t drive a war machine for long without a robust economy under the hood. Different natural resources -- foodstuffs, iron, coal, timber and cotton -- are essential for fueling the empire, for creating the trade goods, and cannons necessary for survival. Extracting these resources and maximizing your production is as involving and as challenging as anything this side of Capitalism; and while that may not be everyone’s cup of tea (and the learning curve can be steep), Imperialism treats its subject with such care and detail that hard-core strategy gamers can’t help but be delighted.
32MB, downloadable at:
imperialsm @ underdogs
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Silpy
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The USA's European Colony
Sep 2002 time: 05:20
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I know I'm a tad late, but I remenber playing a demo around '96-'97 which was similar to what you described, but it was set in WWII. I think it was called Battlegrounds. (Or something like that)
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