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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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Each map has its own graphics. Units are allowed to go on certain maps as listed in rules.txt, and may or may not travel by thmeselves (rules.txr again). Cities are map-independent (civ-related). There definitely is a way to see where combat occurs. It is so natural to me that I can't think there is no animation. What are the spr files for? But then I didn't play other civ2 versions, and civ (1) had no anim at all so I don't miss that.
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techumseh
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of the frozen North.
Apr 1999 time: 22:20
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Hi Rune, thanks for the program. It does indeed work with ToT. I used it to change a number of gifs in several of the dll.'s in the ToT scenario "Red October," available from my site, here:
http://www.tecumseh.150m.com/
quote: Originally posted by Gothmog
ToT has several advantages over FW
1. an expanded event language
2. you can use up to 4 maps
3. 16 bit graphics
4. the event stack is larger, so you can code more events |
All true, though this hardly does justice to the increased range and number of events now possible with ToT. ToT events are really in another league altogether. The possibilities have only begun to be explored.
Other specific features include an impassible terrain flag and override flag, invisible units, unbribable units and undisbandable units. Units and techs can be made civilization specific. Plus a few other odds and ends.
quote:
ToT has these disadvantages
1. The unit shield was changed in such a way that it makes it very hard to tell who owns a unit.
2. The combat animation was disabled, so it is very hard to tell where combat is happening. |
I agree. Given that units are also 50% taller, it creates a cluttered looking map at times. Hardly a deal breaker as far as I'm concerned.
quote:
Also in ToT, and I don't classify this a plus or minus, there are no in-game editors. |
Me neither. It's a little more fiddley, but not a big problem. IMHO, what kept ToT from having more staying power (other than being released in the looming shadow of Civ3) was the failure to include an animated sprite editor. Since you can't edit the sprites, which are of poor quality anyway, all scenarios and mods must replace them with static graphics, ala FW/MGE. You just have to look at the fan creation work being done on Civ3 animated units here on Poly and over at CivFanatics to realize what a mistake this was.
So Rune, if you're looking for another project, decoding the SPR. file and developing a workable sprite editor for ToT would make you a legitimate hero in my books! 
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Probably Techumseh will post here with some reasons why you should use ToT, so stay tuned. |
What are the chances? 
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Rune
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Trondheim
Jan 1970 time: 06:20
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quote: Originally posted by techumseh
Hi Rune, thanks for the program. It does indeed work with ToT. I used it to change a number of gifs in several of the dll.'s in the ToT scenario "Red October," available from my site, here:
http://www.tecumseh.150m.com/
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Nice to hear my little program is still being used. Does that mean that the ToT dlls still use 8 bit gifs for graphics? IIRC GifX doesn't support bmp, but I might be wrong.
quote:
Other specific features include an impassible terrain flag and override flag, invisible units, unbribable units and undisbandable units. Units and techs can be made civilization specific. Plus a few other odds and ends.
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Sounds great. Ebay, here I come...
quote:
So Rune, if you're looking for another project, decoding the SPR. file and developing a workable sprite editor for ToT would make you a legitimate hero in my books! 
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Has there been done any research on this so far? It would be a great feature for GifX... Don't get too high hopes though. I have no experience whatsoever with animation files (though I didn't know anything about gifs when I started GifX either...). However, if someone sends me an SPR file at rune@krokodille.com I will at least take a look and see what I can find out.
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ravagon
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Australia
Sep 1999 time: 13:20
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quote: Originally posted by Rune
Has there been done any research on this so far? It would be a great feature for GifX... Don't get too high hopes though. I have no experience whatsoever with animation files (though I didn't know anything about gifs when I started GifX either...). However, if someone sends me an SPR file at rune@krokodille.com I will at least take a look and see what I can find out. |
A poster who went by the username of DracoOmega (IIRC) began some such enterprize a while ago. No idea how far he got with it though. There was a thread about it in the ToT forum.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I think ToT allows to specify barbarian units don't vanish after some time. Is that correct? Could it be used to specify barb-unit death events in addition to civ-unit death events?
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