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What is your policy on optional advances?
This poll is closed. |
| All of them, always. |
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11 |
28.21% |
| Whichever i feel like if i am a bit ahead |
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11 |
28.21% |
| Only the VERY useful ones, such as Sanitation |
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14 |
35.90% |
| None, if i have the choice |
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1 |
2.56% |
| I used the Civ3 CD as a coaster in a toaster |
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2 |
5.13% |
| Total: |
39 voters |
100% |
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joony
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When you do have the choice of doing optional advances do you do them all, or some, or only the useful ones?
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Aeson
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orangesoda
Nov 2001 time: 22:20
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The Republic and/or Monarchy are too good to pass up, same with Literature.
Chivalry always plays an important role, as does Military Tradition. Music Theory isn't too important to get early, as a Leader from my Knights/Cavalry can rush JS Bach's, Economics is very helpful. Free artistry I can always do without.
Sanitation is important, but I can wait until Ecology is available in most cases. Nationalism, Communism, Espionage, Amphibious Warfare, and Advanced Flight are hardly worth anything. I tend to just wait until the AI has nothing else to offer before snatching them up in trades.
The modern day ones can be important in the right circumstances, recycling especially.
In all cases, the AI rarely research them until late, so they can be a good way to catch up on higher difficulty games. While the AI races ahead, get the techs everyone doesn't like yourself and then trade them around. Before the wonders get built they can be very lucrative, just save a leader for the wonder after the trades.
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wervdon
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Literature: Always grab it
The Republic: Almost always grab it or trade for it
Monarchy: Ussually get it in a trade, could care less
Chivalry: Ussually trade for it while working towards economics
Printing Press: Often don't get it until the modern age
Music Theory: Ussually don't get it until late
Democracy: Ussually trade for it in the modern age
Economics: I beeline for this ussually after getting gunpowder
Navigation: Ussually trade for it unless I need it for some reason
Free Artistry: Don't get it until Late
Military Tradition: Always get it asap
Nationalism: Ussually trade for it asap
Communism: Rarely get it at all
Sanitation: I almost always research it after getting scientific method
Espionage: If I get it, I trade for it
Amphibous Warfare: Rarely get it at all
Advanced Flight: Rarely get it at all
Modern Techs: If Im building the ship, I just focus on what you need for that. If conquest, I get nukes & modern armor asap.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:20
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Aeson, but isn't that also related to your borg-city spacing? I go for sanitation relatively early (after the ToE is built, which gives me Hoover, and after replaceable parts is researched) because I like fewer, high-production cities. Pollution is one of the aspects of CivIII I find over talked about, and under done ( ): you don't need mass transport to battle your own pollution, and you will have global warming anyhow because the AIs are terrible pollution cleaners.
You are other points are, as always, very valid: optional techs are imperative on higher levels because you can trade them to the AIs for more usefull things. Other then that, only wonder techs and rep/monarchy are worth it, there rarely is a need for stuff like communism or nationalism.
DeepO
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