Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > About Network Nodes
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:20
Talking  Old Post 16-07-2002 01:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
About Network Nodes Support Apolyton, buy Galactic Civilizations: Deluxe Edition

is there a way to tell which one's of your cities(bases) have free network nodes, other then going cities thru with that alien artifact unit?

bonus question: does constructing a thermal borehole contribute to global warming?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 16-07-2002 01:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

if you press the "G" button for goto with an artifact, all bases with free nodes will say (unlinked node).

Last edited by Method on 16-07-2002 at 02:43

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:20
  Old Post 16-07-2002 02:25
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

And if you automate the artifact it'll be-line to an unlinked node, also if you automate it and their are no unlinked nodes, it'll sleep until you build one. AA's are the only thing I automate

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 16-07-2002 02:43
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

about the borehole thing: ned, blake, and fitz (i think) figured out the eco damage formula, and it actually has nothing to do with the amount of terraforming you build, but rather the amount of minerals a base produces. IIRC it was posted here on apolyton a while ago. do you have a link Blake?

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:20
  Old Post 16-07-2002 03:12
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

TkG's method is best if you want to figure out the closest unlinked node and would be most frequently used.

For any given node you can tell in the base screen as well. If you try to sell a linked node you will get a message that linked nodes may only be "destroyed".

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 16-07-2002 04:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

Or you could switch your screen resolution to 800x600.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 16-07-2002 04:35
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

what would that do?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:20
  Old Post 16-07-2002 04:53
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

At 800x600, the linked status of the node is displayed in the base screen.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:20
  Old Post 16-07-2002 11:00
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

The GoTo thing isn't perfect; it misses bases that are on different landmasses or something like that.

Boreholes (and terraforming in general) contribute to ED unless/until you have a Tree Farm and Hybrid Forest in the base(s) involved with the borehole (or other terraforming).

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:20
Talking  Old Post 16-07-2002 19:04
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

ok thanks everybody.

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:20
  Old Post 16-07-2002 22:53
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

I hate to automate, but the goto idea looks good.

Up to now I have used the method I learned from Googlie. I select the network node in the base screen and click the button to recycle it. If it has not been linked, it asks me if I am sure that I want to recyle it for 40? ec. I say no.

If the node has been linked the message says something like "Sorry, this node has been linked to an AA. We can't recyle it but we can destroy it. Is that what you want to do?" Again, of course I say no.

This question pops up regularly. Probably should go in the FAQ.

bc

DilithiumDad is offline DilithiumDad
Prince
Ohio
Aug 1999
time: 00:20
Talking  Old Post 17-07-2002 02:29
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

The "G" command for artifacts is really good at sea, too. If you get an artifact with an IoD or transport, hit "G" when the transport is active and it will give you the distance to the nearest unlinked node (including pactmates!).

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:20
  Old Post 17-07-2002 03:33
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Even if you don't want to use automovement, using the GoTo command does display the available unlinked nodes to which the AA can travel. You can cancel the GoTo command at that point, richer for the data.

fluffy is offline fluffy
Warlord
Hitsville in UK
Jan 2001
time: 05:20
  Old Post 17-07-2002 15:36
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Help yourself to an AD-FREE life

Another thing about network nodes that I discovered by accident recently:

Although you can't disband individual nodes once they are linked, you can disband them via selecting 'all' on the disband menu, ie. disbanding every node you have.

This probably comes under the heading of cheating, as linked nodes aren't meant to be allowed to be disbanded.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:20
  Old Post 17-07-2002 15:56
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

I don't see much of an advantage in scrapping all of my network nodes!

fluffy is offline fluffy
Warlord
Hitsville in UK
Jan 2001
time: 05:20
  Old Post 17-07-2002 17:17
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Sikander
I don't see much of an advantage in scrapping all of my network nodes!


It's only an advantage if have an excess of Artifacts with no unlinked bases. When you rebuild the nodes, you can link another artifact in each base.

fluffy is offline fluffy
Warlord
Hitsville in UK
Jan 2001
time: 05:20
  Old Post 17-07-2002 17:18
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

d/p

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:20
  Old Post 17-07-2002 18:05
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

I once read somewhere that a Net Node became "unlinked" when one changed the name of the base which it was in, never tested it though cause I consider it a cheat.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 17-07-2002 20:51
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by fluffy
It's only an advantage if have an excess of Artifacts with no unlinked bases. When you rebuild the nodes, you can link another artifact in each base.


but you still lose the +50% research and then you have to rebuild the node. i've never had a situation where i've had a shortage of nodes.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:20
Talking  Old Post 17-07-2002 21:37
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by DilithiumDad
...hit "G" when the transport is active and it will give you the distance to the nearest unlinked node (including pactmates!).


what happens if you link your AA to your pactmates NWNode?

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:20
  Old Post 18-07-2002 06:30
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by TKG


but you still lose the +50% research and then you have to rebuild the node. i've never had a situation where i've had a shortage of nodes.


Me neither, though I could see a case for this in a OCC or something.

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:20
  Old Post 18-07-2002 06:57
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Andemagne


what happens if you link your AA to your pactmates NWNode?


Is that possible?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 18-07-2002 17:58
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Iskandar Reza


Is that possible?


don't think so. i think that the AI (and the player too) can capture artifacts regardless of treaty pact, or whathaveyou. so as soon as you moved the AA into their territory they'd take it.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:20
Talking  Old Post 19-07-2002 21:11
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

bonusbonus question: does constructing a thermal borehole dry the area around it? meaning that rainy areas would turn to moist and moist areas to dry.

I once build a TB on a river and the river dried. does this happen to you?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 19-07-2002 22:05
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes a river can't pass a borehole. However AFAIK there isn't a general drying effect. Though it happens sometimes, other times the terrain around the borehole actually becomes moister.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:20
  Old Post 20-07-2002 01:31
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Get a bigger avatar today!

Its more like the river drains into the borehole - it ends in that tile; the upstream part is still there, so building a BH at the mouth of a river doesn't affect any upstream production and in fact it gives you the usual 1 extra energy at the borehole. Of course, if you subsequently raise the borehole to protect it from rising sea levels, the river may shift and if it didn't shift, it would still end there, despite now having additional places to go before getting to the sea.

As to the collateral climate changes, it seems to me that the climate effects occur somewhere else - don't you get messages sometimes that so-and-so's terraforming has caused some changes near your such-and-such location? As I recall, it also seems that the program often picks on the same general area with those climate changes (principally drying out rather than wetting down changes IIRC); at times I've wondered if it was one's newest bases which got the treatment, but I don't think I've ever gotten a good handle on it. (Wetting down can occur, but I think it is a result of raising adjacent terrain right there rather than other forms of terraforming somewhere else.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 20-07-2002 03:18
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I thought that was a bug when the game said there were climate changes near one of your bases. Because even if terrain has been raised at some base of another faction on the other side of the world, it's most of the time as you say your most recently founded or captured base that has the climate changes.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:20
Talking  Old Post 22-07-2002 21:06
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Got spare money?

ok thanks again guys.

I have another question thread up now.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:20
  Old Post 23-07-2002 16:18
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The terraforming effects reports are indeed affected by a bug, the game keeps telling they occur near the base where they happned the first time.

I recall that the BHG themselves have a different effect on raininess depending whether they occur on the windward or downwind shore of your continent, but I can't remember right now which was which.

I know that rivers definitely bring some moisture with them, always making arid tiles moist (only sometimes they make moist tiles rainy tho).
A BH blocking a river will not only have an effect on moisture by itself, it will then deny the "moisturizing" (?) effect to the tiles that were orignially downstream...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0554 seconds (92.71% PHP - 7.29% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net