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Dimension
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Columbus OH
Feb 2001 time: 00:20
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I just started up a new game with China and got a pretty interesting location. My settler is standing right on top of cattle. Obviously that 3 food is pretty important for your first city, so I don't want to build right on top of it and scare the cows away, but I'm also on a river, next to an ocean, have two immediately workable grassland/shield squares, and will be able to work a whale square when my culture expands.
What would you do? Just build on the cattle afterall?
Moving up a square is a good idea, because you still get access to the river and the coast, and can initially work the cattle and one grassland/shield square, and your worker could immediately start improving the cattle square... but then the city will not have access to the whales, and building the city will pop the hut. Maybe it's just bad luck, but every time I've ever popped a hut by building a city, the hut is empty.
Or you could move the worker onto the hill to see what's around. You could move the settler to he hill and start improving the cattle square. You could move the worker down and see if the two revealed squares made you want to build your city one square down.
Would you want to build on the river? That lets your cities expand beyond six, right? I haven't played in awhile, so maybe that's only when you build next to a freshwater lake. Would you just not worry about the river, then irrigate the cattle and pump out settlers as fast as possible?
Anyway, I just wanted to see what other people's thoughts were.
Attachment: mao4000bc.gif
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Dimension
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Columbus OH
Feb 2001 time: 00:20
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After thinking about it for awhile, it's not like your first city really needs a harbor badly, so I would consider building on the hill to the northwest, but I think I'd probably just build directly north like Hawk, Blake, Konquest and Thoth said.
I played the game for awhile (building directly to the north), and it actually turned out to be a very poor starting area. I was stuck on a peninsula with a massive wall of jungle to the north. The closest resource was a wheat 6 moves west. The next closest grassland/shield was 5 moves away. The only other resource special on the peninsula was a single wheat 11 moves down. It actually would've been a good idea to build on that hill like FrustratedPoet said, because with all that Jungle to the north (along with the Russans and Indians), there was no place for initial expansion other than south and west. Building on the hill would save a number of turns spent crossing the river.
Anyway, I'll try not to consider that information, but I'm really wondering why Lawrence and Aeson -- good players that I think everybody here respects -- suggest covering up the grassland to the northeast. You're sacrificing a grassland/shield/river square to gain access to a whale. The grassland/shield/river produces 2/1/1 with no improvements and 2/2/2 with a road/mine. The whale produces 2/1/2 with no improvement. Is it worth covering up the grassland to get a little more gold? Is there something I'm missing? Like Blake mentioned, you can later build a city to the south and still get to the whale.
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phunny_pharmer
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Move south. Work your first guy on the cow. When your borders expand, you get the whale, two grass/shields, and a bunch of hills.
The hills will provide the shields when equipped with mines. The grasslands will provide the food to keep the people working on the hills...
Of course, you lose the free aqueduct if you build there...
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Incan_Warrior
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Dallas
Jun 2002 time: 23:20
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The first thing he should do is move that worker onto the hill for a better view - I know this is common sense, but it isn't in the attachment. I think (even with Frustrated Poet's revelation) most people would still build on the northern hill or the northern flatland. Avoiding the acqueduct build by building on the river is a major boon to your civ, and near essential if you want the GL in the ancient era (a 7 pop capitol with mined squares can do this on Regent easily).
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