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Civfan
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Toronto, Canada
Sep 1999 time: 05:20
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have you used the debug event to fix this? Post the scenario and events.txt for download and i'll take a look at it
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:20
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quote: Originally posted by Alex Woehr
I am In a similiar but unrelated problem the units in the scenario refuse to recognize impassable terrain.
Is there a solution to this? |
post the rules.txt here or send it to
Thoddyx@web.de
I'll take a look at it.
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Alex Woehr
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Greenville, SC
May 2001 time: 00:20
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Ok, I'll post both files as soon as possible. I appreciate your help.
quote: Originally posted by techumseh
If you type @DEBUG right after @BEGINEVENTS, it will generate a 'Report' text file in the scenario folder when you begin the scenario. This is in place of the on-screen events parser from FW. Open this file and scroll down to the bottom. It'll show you the first invalid event. Repeat. Rinse. Repeat. |
I did use the debug feature and both the scenario and the report.txt say it's fine
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Alex Woehr
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Greenville, SC
May 2001 time: 00:20
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Ok, here is the events.txt and rules.txt. As you can see the project is still in its infancy due to constant errors an setbacks. I have marked the place in the events where they stop working.
Attachment: events.txt
This has been downloaded 4 time(s).
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Alex Woehr
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Greenville, SC
May 2001 time: 00:20
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And...
Attachment: rules.txt
This has been downloaded 3 time(s).
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:20
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How many maps do you use?
There are 3 entrys for used maps but only
one
@terrain
entry
look into the fantasy or midgard folder there are also entrys for @terrain1 and @terrain2 and so on.
do not delete any entry you dont use
Impassable terrain: At this time no terrain has the impassable terrain flag. The last entry in the rules for each terrain is ignored.
Volcano, 2,3, 1,0,0, Drt, 0, 15, 6, For, 0, 15, 0, Pln,no, yes, ; Swa
there is on no to much.
corrected
Volcano, 2,3, 1,0,0, Drt, 0, 15, 6, For, 0, 15, 0, Pln, yes, ; Swa - this will enable the impassable terrain for volcano
same for all other terrains
On the other hand only the N. Settler, Goblin Miner and Flag unit have the impassable terrain overraide flag. so other units than these, may not go over mountains, when one "no" has been removed.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:20
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Events
from your events.txt
; events stop working here
@IF
TURN
turn=5
THEN
CREATEUNIT
unit=Wind Storm
count=4
owner=Valar
veteran=no
homecity=none
locations
12,84
endlocations
@ENDIF
; events stop working here
@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=Wind Storm
count=4
owner=Valar
veteran=no
homecity=none
locations
12,84
endlocations
@ENDIF
the @ is missing.
add and the events should work correctly.
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Alex Woehr
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Greenville, SC
May 2001 time: 00:20
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Thanks! That did the trick.
By the way, I also need some serious help with the graphics for my scenario. All of the graphics I have been using so far have been borrowed from just about every scenario on the internet and it's a pure mess. There are also a buch of graphics that I can't find anywhere and I lack both the software and the talent to do it myself. I will warn you though. I am going to need in excess of 150 units and 100 terrain graphics.
Could somebody help me?
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Alex Woehr
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Greenville, SC
May 2001 time: 00:20
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I intend to make my scenario based on J.R.R Tolkien's The Silmarillion . It is unfortunately one of the most neglected of Tolkien's novels as far as scenarios are concerned (I know of only one in existance). After reading the book I felt that it would make a perfect scenario because of its small scale quests and large-scale armed confrontations all with an excellent storyline. It will be a five part scenario using several concepts I believe are completly original and it will be geared toward a 6 or 7-player PBEM, with perhaps single-player events for each being written and released periodically. Most of the problems I have encountered so far have been minor gameplay issues such as the length of the scenario (625 turns total) and parts which may be deemed boring (spending the first 12-25 turns moving your units across barren wasteland for example). I have written about one half of the events for the first part and part of the events for the second. My main problem are the graphics, which I have looked for in the graphics showcase but were not present. Some terrain examples I am looking for: city walls, cave passages, armoury and smithy terrain, bed and dining table pics etc... I think I can do it if I had help with the graphics.
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