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Artifex
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Kentucky USA
Apr 2002 time: 05:20
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I have read thru a number of other posts lamenting the tedium and boring aspect of late game management of large empires. Anyone here have a good system to spice this up and make it less tedius?
It seems settlers don't do that good a job while automated? Someone said the last patch reduced the govs and settlers effectivness, I didn't play too much pre patch. Anyone use auto settlers late game? How many cities do you usually keep max? Isn't population and land area controled a direct factor in your score? A deterent to keeping a small empire.
Do governors and settlers do a decent job automated late game or is that a no no to use them? The late game is gettign so tedius I might switch over everything to automation and go off and have fun fighting wars....that might make it all more fun.
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cracker
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Colorado, USA
May 2002 time: 22:20
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You cannot expect to do well in any game above regent difficulty if you automate workers.
Even the small defined functions like "clear jungle only" will not function without wasting up to 50% of your worker's available time.
This is one area I wish FIRAXIS allowed us to submit macros to control worker task assignment.
Clear jungle is my pet example because you can replicate this example for yourself and see how poor the task management process really is.
The base jungle clearing task includes clearing the jungle and building roads in some order. Sometimes you spread out the workers to build roads in the jungle so more workers can arrive on the spot and start clearing jungle right away. In other cases, you clear jungle and then build roads to move on efficiently. When you have a mass of jungle to clear, I can almost never see an example where you clear a square of jungle and then move on to another square of jungle that is 3 or 4 moves away without first building roads in teh cleared squares.
The advanced jungle clearing task clears the jungle, builds a road, plants a forest, clears the forest for 10 shields, irrigates or mines the square, and then throws down a railroad if needed.
If you stack 20 workers next to a city in the middle of mondo big aarse jungle and set them to automate clear jungle, the AI will spray them all over the place, when the quickest path to success is to start hacking away in worker multiples that fit an integer number of turns for clearing the forest. The AI might grab one or two of the workers and send them off like Marco Polos to clear a jungle tile at the far end of the continent if you use the auto function.
Look also at the standard X shaped pattern of mines and irrigation even in depsotism and you can make your own assessment as to if the automated workers do their best job for you.
Do use the governors to manage citizen moods if you have not had lots of experience at that task. But even this function will come with a penalty in terms of lower overall score in the game and much higher waste in terms of lost shields and wasted food production.
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Artifex
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Kentucky USA
Apr 2002 time: 05:20
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"I think you mean workers, not settlers"
Oops. I am dating myself. I think I am still used to civ 1 where settlers improved tiles.
Yes. Workers.
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