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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > MOM: Any good halflings beyond slingers?
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MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:20
  Old Post 16-07-2002 05:32
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MOM: Any good halflings beyond slingers? Support Apolyton

My central city is halfling and slingers abound, but is there any point in building up the city more? I cannot remember what halfling units there are beyond that.

I must say that MoM is pretty bad for that one-more-turn syndrome.

Rex Little is offline Rex Little
Prince

May 1999
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  Old Post 16-07-2002 06:44
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Slingers are the top Halfling units available. You should make sure you have a Fighter's Guild so that they start as veterans (or whatever that first experience advancement is called).

You'll want a few Shamans around for purifying corruption and hitting units with missile immunity.

MattyBoy is offline MattyBoy
Prince
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Jun 2001
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  Old Post 16-07-2002 10:44
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Good point.
Quick monsters immune to weapons/missiles are tough.

Do you know how to fix these volcanoes that Lo Pan keeps surrounding my city square with?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:20
  Old Post 16-07-2002 11:05
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For transforming volcanoes you need the 'change terrain' -spell. Other option is to cast gaia's blessing on that city, and eventually it will be changed to a mountain. These are nature-magic spells.

And I agree about the One-more-turn syndroma.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:20
  Old Post 31-07-2002 16:13
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The halfling swordsmen are good because they have 8 figures. Of course you may want to throw a spell or two on them to improve their quality, but properly augmented they can really dish out the damage.

aaglo is offline aaglo
King
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Aug 2001
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  Old Post 31-07-2002 18:23
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Wasn't it so, that halflings have default -1 swords/figure? Well, not from spearmen, but the rest of them? Thus swordsmen have only 2 swords/fig?

Sikander is offline Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000
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  Old Post 01-08-2002 10:39
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quote:
Originally posted by aaglo
Wasn't it so, that halflings have default -1 swords/figure? Well, not from spearmen, but the rest of them? Thus swordsmen have only 2 swords/fig?


IIRC you are correct. This is why they benefit so much from heroism and other spells that boost their combat power. You add a few swords to eight figures, which is an enormous increase in power compared to the same spell thrown on a powerful single figure unit.

MattyBoy is offline MattyBoy
Prince
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Jun 2001
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  Old Post 02-08-2002 09:38
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Actually, in my current game I have one set of elite? (is that the next one above veteran) swordsmen left over from the start and they keep spoiling my fun by killing everything when I thought I had a tough battle on my hands.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
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  Old Post 02-08-2002 10:46
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Matty; Elite halfling swordsmen? The 8 figures have 4 swords, 3 shields, resistance 9!, +10% to hit, and they are lucky (adds 10% to-hit, to-block and resistance)

Thus they have 50% chance to make a hit with them swords... pretty good for a basic unit

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:20
  Old Post 02-08-2002 15:01
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quote:
Matty; Elite halfling swordsmen? The 8 figures have 4 swords, 3 shields, resistance 9!, +10% to hit, and they are lucky (adds 10% to-hit, to-block and resistance)

Yes. Compared to, say, an orc with 6 figures. they deal: 8 * 4 * 50% against 6 * 5 * 40 %.
Thus they hit 4 times where an orc of the same level hits only 3 times... Cast a few +spells on it, and the advantage grows even more.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
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  Old Post 02-08-2002 18:34
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Yep. Flame blade & giant strength on those halfling swordsmen... 8*7*50% = 28, orcs only 6*8*40% = 19.2
but for gnolls... they have default +2 swords... 6*10*40% = 24.... still less than those halflings...

Galvatron is offline Galvatron
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Aug 2002
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  Old Post 21-08-2002 21:56
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In the end the Paladins will ride over anybody yeaah I know they are high leveled units but they are my absolute favourites. Even units from other races in the same rank as the Paladin don't stand a chance. Put the flying spell on them too and you have won the game as they even take out dragons.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:20
  Old Post 22-08-2002 01:07
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I've been having a lot of fun with dark elf spearmen in my last couple games. You can build them for 25 shields with no city improvements; they cost no gold for maintenance. Stack a few together to take out easy monsters or neutral cities in the very early going; make the stack bigger, give them adamantium weapons, leadership, enchantments, etc., and you're rolling.

aaglo is offline aaglo
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the contradiction is filled with holes...
Aug 2001
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  Old Post 22-08-2002 11:09
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Galvatron - I agree, that paladins are great (because they are!). But when you get those adamantium paladins with flight, the game becomes a bit boring.

DaveV - I've noticed the same thing about those spearmen. The ranged attack is very effective against many opponents (with only a few shields). Since there are 8 of those spearmen, it gives a surprisingly heavy wallop on elite level. And same goes for barbarian spearmen.

MattyBoy is offline MattyBoy
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Jun 2001
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  Old Post 30-08-2002 06:50
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[hmmm] dark elf spearmen...

Tuberski is offline Tuberski
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Feb 2002
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  Old Post 31-08-2002 04:05 Visit Tuberski's homepage!
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quote:
Originally posted by Galvatron
In the end the Paladins will ride over anybody yeaah I know they are high leveled units but they are my absolute favourites. Even units from other races in the same rank as the Paladin don't stand a chance. Put the flying spell on them too and you have won the game as they even take out dragons.



Unless the Palidins have guardian wind placed, they ARE toast to elite halfling slingers.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
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  Old Post 03-09-2002 21:33
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Heh, in SMAC (or Civ generally) I'm a true builder at heart, but in MoM I'm just in love with... Berserkers!

Call me brute, but I like to attack first, and those thrown weapons are just lovely.
True, they are not all-purpose, they are slow and suffer ranged attacks.
They need thus the support of a couple other units.
Eldritch and GuardianWind/ResistElements make them pretty effective against most monsters, not mentioning Flight if you get it.

Anyhow, relating to topic, one of the most dreaded opponents for my Berserkers in the early-mid game, are indeed those pesky Slingers...

Tuberski is offline Tuberski
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Feb 2002
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  Old Post 04-09-2002 06:27 Visit Tuberski's homepage!
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See what I mean, slingers can be a pain for a LONG time.

DaveV is offline DaveV
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USA - EDT (GMT-5)
Jan 1970
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  Old Post 11-09-2002 17:11
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Another nice unit nobody's mentioned yet: Javelineers. Better stats than slingers (4/3/4/5/2 vs. 1/2/2/7/1), cost only 80 gold, can swim. These guys can do a decent job in melee after they run out of missiles.

Disadvantages: only 6 figures, no lucky bonus, cannot be equipped with mithril or adamantium weapons, need a fighter's guild to build.

Tuberski is offline Tuberski
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Feb 2002
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  Old Post 12-09-2002 02:56 Visit Tuberski's homepage!
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quote:
Originally posted by DaveV
Another nice unit nobody's mentioned yet: Javelineers. Better stats than slingers (4/3/4/5/2 vs. 1/2/2/7/1), cost only 80 gold, can swim. These guys can do a decent job in melee after they run out of missiles.

Disadvantages: only 6 figures, no lucky bonus, cannot be equipped with mithril or adamantium weapons, need a fighter's guild to build.



So, again, inferior to halfling slingers.

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:20
  Old Post 12-09-2002 05:18
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Got spare money?

I find Javelineers to be an expensive Jack of all trades.

NeOmega is offline NeOmega
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Feb 2002
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  Old Post 23-09-2002 04:52
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MY favorite was dark elf spearmen also. The ranged magic attack helped tremendously in the early game.

Also, my whole objective, whenever I played, was to make the most incredibly powerful units. One of my favorites was to bring a barbarian settler into the underworld and build a city (I always made sure a city could share an adamantium tile, I would raze any city if it monopolized one) with an adamantium tile in it's radius to make Barbarian Berserkers with adamantium throwing axes.... yeah!

Bosh is offline Bosh
Emperor
Taehan Mingook
Jan 1970
time: 00:20
  Old Post 23-09-2002 09:44
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Bah, nothing beats trolls! Especially war trolls since you can just kite the enemey all over the battlefield while you heal

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:20
  Old Post 23-09-2002 10:36
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Yep, trolls are great. A lot of shields, hitpoints & swords. And of course, they regenerate (even dead ones after a victorious battle)

Just try war trolls with black channels cast on them

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:20
  Old Post 23-09-2002 14:11
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If only they wouldn't cost THRICE the normal... (IIRC).
Also, Trolls can't build Alchemist Guilds, so no Mithril or Adamantium for them.
And the only way to get them a Magical weapon is to use 1 pick for Alchemy.

BTW, NeO, I have always played assuming that Myrror was the UPPERworld
Is it just me?

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
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  Old Post 23-09-2002 18:38
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Who knows how the planes are connected? I think of Myrror as the nether world, mostly because it's dark.

NeOmega is offline NeOmega
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Feb 2002
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  Old Post 24-09-2002 03:32
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Well.... in Baldurs gate dark elves come from the underworld, and Myrror is dark , so I always assumed it to be the underworld..... realistically it's a whole different plane, but , ya know.

Hee hee, "realistically".

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