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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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I tend to pay a lot of attention to where I stand in GNP, Manufactured Goods, Annual Income, and Productivity, and also a fair amount to Literacy Rate. If I'm leading in those, I can expect a fairly easy win since I can probably out-produce and out-research the AIs. If I'm not, I need to seriously consider going out and conquering some more land.
Literacy is a bit tricky because conquering enemy territory drags one's literacy rate way down. All those pesky foreigners are illiterate, at least in my language, so gobbling up enough land can take me from first to near the bottom. But if I was doing well in literacy before I turned conquistador, I don't worry too much about it.
Some of the other stats - things like family size and life expectancy - I don't worry much about because I don't see a lot of long-term implications for gameplay (although they might provide clues to current population growth rates if I knew how to use them). And I'm usually way down the list in military service, because (1) I emphasize quality over quantity, (2) I don't like to waste any more production on military units than I feel like I have to while in builder mode, and (3) the bigger the nation, the less time the average citizen has to spend in uniform to maintain any given size of military.
I do wish I knew more precisely how a lot of those stats are defined. For example, what's the difference in GNP and Manufactured Goods (in gameplay terms)?
Nathan
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:20
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quote: Originally posted by nbarclay
I do wish I knew more precisely how a lot of those stats are defined. For example, what's the difference in GNP and Manufactured Goods (in gameplay terms)? |
I wish the same, Nathan. As it is now, it is of limited use.
As for the GNP/Mfg Goods, I guess the first one refers to your total Commerce (arrows), the second one to your total Production (shields).
quote: Originally posted by Lawrence of Arabia
Does anyone know how to increase your stats? Some of them I can't figure out how to increase, like Military Service, Family Size, Manufactured Goods, and Per Capita. |
Well, as for Military Service, I guess you need to build more military units (it should be something with the population to the number of military units ratio), although I do not think this statistics is of much relevance (as it considers only the number of units, not their quality).
For MfgGoods, allocate more people to tiles with lots of shields (mined hills & mountains). For Per Capita (and GNP), allocate more people to tiles generating high commerce.
No idea 'bout the Family Size tho...
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phunny_pharmer
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Perhpas Firaxis could tell us the formulas used for calculating these numbers?
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