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Artifex
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Kentucky USA
Apr 2002 time: 05:20
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My settlers almost always start on a coast it seems. Unless I am playing a pangea.
Is this considered a mandatory restart? Due to corruption issues. I guess it might be ok for a colossus in your capital city. But overall capital and core cities on the coast seems hurtful.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:20
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Well, I do not consider starting on a coast bad... I even move my first settler a tile or two to reach it... I actually like coasts. I do not think you can generally say coasts are good or bad... I prefer locations that have access to sea (allows building naval units, Great Lighthouse, Colossus), but do not have THAT many sea/ocean squares in their radius.
I do not think corruption is relevant here - it will be the same irrespective of if you are on the coast or not.
Generally, my personal preference is to have my capital on the coast, even if the later cities are mostly inland. In my games (two or three continent geography), Great Lighthouse is usually of crucial importance, because it allows discovering the other continent(s), which usually helps me to catch up by trading contacts and techs.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:20
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Yes and no. Mostly, it depends on how the game begins to shake out.
In the earliest part of the game, it doesn't really matter. You probably won't be working the ocean tiles anyway early on, and therefore won't see any real benefit to it. It has been rightly stated, however, that you will not be able to have as many non-or-minimally corrupted cities with a coastal start (two remedies here...neither of them are very attractive - either burn a GL to move the palace, or resign yourself to spending 200 odd turns to moving the palace the slow way).
So...if you start off coastally (or worse, on a peninsula), then you are almost forcing yourself into a position of early conflict (especially with the peninsular start). After all, there ARE no peaceful ways of generating GL's, and it'd take forever and a few years to move your palace the old fashioned way....better by far then, to use a GL, which means....war.
A more inland start will lead to a better placement for your palace initially (tho as the game progresses, you may still find the need to move it....depends on who you conquer and where they are, mostly), but you have the possibility for a more peaceful expansion (even if you're surrounded, it would be possible to make a rapid strike to outright kill off one of your neighbors, and grow into their land as well as your own, securing your borders and simplifying your defense by doing so).
Either way, the initial placement of your palace is not set in stone....likely as not, it'll have to be moved at some point as you grow....
-=Vel=-
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playshogi
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So, is disbanding the capital in order to automatically move it to the central location considered "cheating"?
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N. Machiavelli
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THE Prince
Nov 2001 time: 06:20
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As many have said, starting out on the coast can be a mixed blessing. It also highly depends on the type of map you're playing. I primarily play pangea maps now, wherein a fleet can be helpful, but is not neccessary in 90% of your wars. Corruption can also be an issue on such maps if your capital is on the coast, effectively halving it your potential unless you move your capital (which can sometime be a real pain in the arse).
However, on archepelago or smal contenents, such a starting location can be best. As stated, your capital is generally one of your largest and most productive cities and having it on the coast can allow you to have earlier and larger fleets. These fleets can be essential to controling the map, especially on higher levels. On such maps at higher diffuculties, I generally have more combat vessels than land combat units . With this you can effectivly manipulate the AI amd strike with more potential force at foreign contenents.
To me, starting on the coast = naval power. On some maps that makes little difference, on others, it can be key.
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