Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > What Top 5 things do you want to be able to do with the new editor?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 16-07-2002 08:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What Top 5 things do you want to be able to do with the new editor? Browse Apolyton AD-FREE

Hi Guys,

With the new patch coming out SOON!!! And with the main focus being on a more flexible editor!! (Yay!!) I was curious to know what Apolytoners most want to able to do with it (which they can't do with the current editor-hacked or unhacked!) For instance, my priorities would be:

1) An events scripting language for scenarios.

2) The ability to add unlimited new techs, units, resources etc, as well as being able to adjust the number of points needed for Culture Victory!

3) The ability to mix and match flags from various types of buildings, as well as between buildings and units!

4) An ability to create improvements or wonders which increase the Optimal number of cities for corruption purposes (as opposed to just the "Centre of Empire" flag).

5) The ability to make subtle adjustments to existing unit and building flags. eg. for TMP, I'd like to change "Nukes for all Civs" to "Nukes for 1 Civ" or changing double happiness flag (for certain religious wonders) to double production or double commerce.

Anyway, I hope you all understand my intent! If anyone has their own top 5 then I, for one, would love to hear about them!!

Yours,
The_Aussie_Lurker.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:20
  Old Post 16-07-2002 08:59
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Adding new units without having to tweak and change the arts/units folders to prevent crashing. IT IS A PAIN to do so.

Being able to turn off Culture Flipping.

Adding new techs.

Activating a cheat mode, or at least unit placement and controlling accelerated startups.

Real scenarios.

A lot of stuff Civ 2 had.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 16-07-2002 10:28
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I would like to see the removal of hardcoded resource limits in the game. People have reported that if they have more than 8 resources of a given type, the game crashes. Although the game allows the resources.pcx file to have many resources in it, it doesn't allow you to use more than 24.

I would love to add more Bonus resources to the game in particular. Oases in deserts, stone deposits in hills, that sort of thing. A custom resources.pcx file will be needed, but that shouldn't be a problem....

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 16-07-2002 12:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

1) Removal of all hard-coded limits

2)The ability to place cities and units on the map in the editor

3)Mini-map

4)the ability to add eras

5)the ability to add new city graphics

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 16-07-2002 13:02 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

1) Customizable Unit/City placement (duh).

2) Embed graphics INTO the scenario, instead of using the external files.

3) Mini Map!

4) Being able to import a set of rules into a map, and vice-versa (copying rules from 1 map to the other manually is such a PAIN! ).

5) More customization of combat/properties of units and buildings (won't happen).

And a bonus... * Scripting/events (which won't happen either ).

wervdon is offline wervdon
Prince

Nov 2001
time: 23:20
  Old Post 16-07-2002 13:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

1) Unique Improvements for civs
2) Removing the distinction between improvement/wonder/small wonder flags so you can mix and max.
3) Ability to add eras.
4) AI scripting (simple stuff like Huns declare war Romans on turn 70)
5) Flags to allow 2 bombard units to counter-bombard when bombarded. (Bombard back against land units, bombard back against air units, bombard back against sea units) Or another method to setup units which can shoot down planes which bombard them

-----
I didnt list unit placement, city placement, minimap etc cause as far as I know its been more or less confirmed for this patch So I just listed my wish list instead.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:20
  Old Post 16-07-2002 13:40
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

The thing I want most is to remove all harcoded limits and an events editor to make sure that in a scenario the two sides will stay at war with each other

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 16-07-2002 14:52
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Trip
3) Mini Map!

When I asked about this in the 1.17f chat, Mark B of Firaxis indicated that the minimap was in the to-do list. With the editor known to be enhanced for the latest patch, I think the mini-map for the editor is almost certain to be in this patch.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 16-07-2002 16:20
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

I'm afraid most of you will be somewhat disappointed, then. Everything I've read leads me to believe it's basically the same editor as 1.21 with a mini-map, zoom, and the ability to add new stuff (units, governments, buildings, techs) and place units and cities.

While this is a big improvement, I've never read that there would be events (in fact, I believe I read in one of the chats that Mike B is against scripting) or any of the really radical ideas you guys are expecting/suggesting.

Last edited by WarpStorm on 16-07-2002 at 17:22

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:20
  Old Post 16-07-2002 16:57 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Put an end to popups!

well, now that the editor is finished and coming out this week, there's no real point in saying, what you'd like in it... because either it is, or it isn't

maybe the thread should be changed into "what should be in the NEXT editor"

btw: firaxis: give us scripting and we'll make civ3 to the best an only-played TBG in the next 3 years and it would boost the sales for PTW incredibly!

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:20
  Old Post 16-07-2002 17:19 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

1) AI scripting (events)
2) Unique wonders/improvements for civs
3) Allow the addition of more CSAs (and the ability to edit existing CSAs)
4) Removing most hard-coded limits
5) Directly place cities and units on the world map

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 16-07-2002 17:46
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

1) To use the editor to add units, civs, buildings, wonders, small wonders without having to fiddle with the folders.

2) Some "Browse" buttons in the editor.

3) New Civ Abilities would be cool.

4) More culture flipping, just to p!ss Coracle off.

5) More bonus resources of course. Banannas, Oases!!

wervdon is offline wervdon
Prince

Nov 2001
time: 23:20
  Old Post 16-07-2002 17:53
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
I'm afraid most of you will be somewhat disappointed, then.


Nah, I won't be disappointed, I just said what id like to see not what I really expect to see. I am semi-hoping to be pleasantly surprised about being able to do unique improvements/wonders though (at least in ptw)

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 16-07-2002 18:43
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by star mouse
I would like to see the removal of hardcoded resource limits in the game. People have reported that if they have more than 8 resources of a given type, the game crashes. Although the game allows the resources.pcx file to have many resources in it, it doesn't allow you to use more than 24.

I would love to add more Bonus resources to the game in particular. Oases in deserts, stone deposits in hills, that sort of thing. A custom resources.pcx file will be needed, but that shouldn't be a problem....


You're mistaken. Having more than 8 Luxuries can cause problems, but there's no limits for anything else. You can certainly have far more than 24 resources if you want, that's always been possible.

The problem used to be that you could only have 24 distinct icons in the game, anything more and the graphic wouldn't appear on the map, so you'd end up with an invisible resource. However, you could double or triple the same graphic all you wanted to. Some people for a strange reason, were able to get up to 82 icons, though that was an exception.

In the last patch though this was changed. I've heard that there is now a limit of 36 distinct icons possible, though looking at the readme, it sounds like there shouldn't be any limit. I haven't put it to the test myself, since for the time being at least, I'm happy with the number of resources I have.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 16-07-2002 18:50
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by dunk

5) More bonus resources of course. Banannas, Oases!!


Create your own! I came across a decent Oasis graphic that I've added to my game, and there's a few Banana icons kicking around as well.

Jeph is offline Jeph
Settler
Southern California
Jul 2002
time: 21:20
  Old Post 17-07-2002 00:40
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I want the ability to add new spy missions. I know they took out some espionage missions and if they are not ever going to put them back in I want the ability to do so in the editor. I miss poisoning water supplies and blowing up buildings with my spy Hell, I even miss the damn nuclear explosions the old spy could perform but I could live without that one, or at least put it in the editor so WE can decide for ourselves. I was thinking of an idea for a spy unit but don't think it would work the way I wanted. Do you think you can make a unit that is invisible like a sub but could perform "covert" bombing missions? The only way I can think of doing it is precision strikes. Probably wouldn't work but any way talk to you all later

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 17-07-2002 03:06
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

add civs

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 17-07-2002 03:59
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

Well, it does seem that someone DID misunderstand my intent. This top 5 list has NOTHING at all to do with trying to influence the outcome of the upcoming patch (though, as has been suggested by Sabrewolf, it might influence future patches) it is just an attempt to gauge other people's editor priorities, and what THEY hope will be in!
Though nothing has been confirmed (yet), I know that pooling of the flags for improvements and Wonders (Great and Small) was touted by Mike as being high on their list of priorities. Mike and Co. have also NEVER ruled out an Events Scripting language for scenarios (a la Civ2), what he has ruled out is a more general scripting language (I understand there IS a difference!), which they believe is just a way to add bugs!
As for everything else, though, all bets are off! At least til Wednesday

Yours,
The_Aussie_Lurker.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:20
  Old Post 17-07-2002 04:20 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Call to Power 2

the readme's until 95% were like
"fixed civilopedia entry for XXXX"
"fixed animation for unit YYYY"

it's the other 5% we're waiting for

aussie_lurker:
ok, in that case i'll add my 5 (civ-player-)editor wishes
1) simple unit adding (civilopedia, animation, all automatically)
2) simple improvement/wonder adding
3) tech-tree designer (drag&drop, connect)
4) separate magament of general, rules, units, civs, improvements. so i can combine map X with rulesmod Y and civs Z1, Z2, etc. (--> probably not solvable because it's a GUI-editor and not a text/binary-file editor )
5) wizard for "Events Scripting language" (what you said in your last post

SubLimey is offline SubLimey
Settler
Parsmovia
Dec 2001
time: 00:20
  Old Post 17-07-2002 05:06
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Lose 30 kilos (of popups)

Personally, I look forward to:

1) Mini map
2) Placing starting locations
3) Adding civs
4) Add units
5) Add buildings, wonders

Wishfull thinking: Would like to be able to do leader graphics though ed, coz I'm not too bright with that kind of thing otherwise.

BTW Trip & sabrewolf: re importing rules - isn't this possible already (in a somewhat roundabout way)? If you rename the rules set you want to civ3mod.bic then open the map & select default rules, then open rules again wouldn't they stick? Haven't tried, but it might be worth a shot.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 17-07-2002 05:11 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Got spare money?

quote:
Originally posted by star mouse
When I asked about this in the 1.17f chat, Mark B of Firaxis indicated that the minimap was in the to-do list. With the editor known to be enhanced for the latest patch, I think the mini-map for the editor is almost certain to be in this patch.

I know, I talked to Mike earlier and he already confirmed that it would be in.

That was just my list of most important things I wanted above all else (including things that are already included/confirmed).

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:20
  Old Post 17-07-2002 05:15 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by SubLimey
BTW Trip & sabrewolf: re importing rules - isn't this possible already (in a somewhat roundabout way)? If you rename the rules set you want to civ3mod.bic then open the map & select default rules, then open rules again wouldn't they stick? Haven't tried, but it might be worth a shot.


yes, you can have a custom map with a rules-mod.

but in the rules the units, improvements, civs, governements are included. if these were independent, you could make all kind of combination. until now you had to tweak every mod with your own preferences (e.g. corruption)

wervdon is offline wervdon
Prince

Nov 2001
time: 23:20
  Old Post 17-07-2002 05:19
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Got spare money?

Just in case anyone doesn't know you can use Gramphos's multi-tool to mix and match rules & maps from different bics. It works pretty good and is a quick download. I'd like "official" support for that too (and I think they said there is in PtW), but its not high on my wish list cause thanks to Gramphos it can already be done fairly easily.

If you need to find Gramphos's Multi-tool just look on the file's forum, there's a link to it in the topped file's index thread.

Barfus is offline Barfus
Warlord
I am the last Roman. Or is it Irish-Roman-American?
Nov 2001
time: 00:20
  Old Post 17-07-2002 05:54 Visit Barfus's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Put an end to popups!

sublimey, are you really a manx? never talked to one before.

but to the topic, ive been waiting for something like scripting/events controlling for some time. i want to be able to make a scenario with at LEAST the ability to start off certain civs in alliance/war with each other.

but heres the top 5 for the editor

1, minimap (i cant stand this isnt in there already)
2, player start locations!!!!! christ how can we play earth maps when zulu are setting up base of opeations in london's turf!!!!????
3, easy addition of units. adding image files to a folder by hand i can deal with
4, better manipulatability (is that a word?) of the tech tree and its corresponding graphics in the game.
5, ability to add civs and govs and civ unique govs. for instance, rome had a republic when most of the mediterranean was believing kings were semi-divine. nazis, as germans, could hardly exist outside germany (which partially explains its stupidity)....but anyway, i always thought that would be cool. the only feasible way i saw to bring it out was maybe have some type of restricted tech that only a certain civ could get.....whatever.

thats my list and im stickin to it...i think

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 17-07-2002 18:29
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by wervdon
If you need to find Gramphos's Multi-tool just look on the file's forum, there's a link to it in the topped file's index thread.


I imagine the multi-tool will need rewritten once the patch comes out.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0608 seconds (92.79% PHP - 7.21% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net