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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Edotir and random Seed
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stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:20
  Old Post 16-07-2002 12:36
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#1 Report this post to a moderator
Edotir and random Seed Enter the AD-FREE zone

I have been trying to play a scenario game constructed with the editor with the random seed preserved. I have followed the instructions exactly I think but random seed is not preserved. When I start the game, the preserve random seed box is checked but it plays like the original version.


Has anyone managed to create a scenario with random seed preserved and if so, how?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:20
  Old Post 16-07-2002 12:38
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#2 Report this post to a moderator
Put an end to popups!

Sorry for the typo in the heading.

frostycreep is offline frostycreep
Chieftain
Devon, England
May 2002
time: 05:20
  Old Post 16-07-2002 14:18
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#3 Report this post to a moderator
Enter the AD-FREE zone

What does the random seed option actually do? I have also played with it checked and havent noticed a differance, but i dont actually know what im looking for.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:20
  Old Post 17-07-2002 02:55
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#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

In the original game there was some kind of system that was not truely random in determining random outcomes such as combat, enering huts and culture flipping. If you replayed a turn without changing anyhting, everything was exactly the same even down to the order in which two units in combat took hits.

One of the mods introduced "preserve random seed" in the startup which when checked, meant events were really random, so if you replayed a turn the outcomes were different.

In the editor, there is instructions on how to preserve random seed in an ediitor created scenario. However, I have followed those intructions and the scenario plays like the original game even though at startup the preserve random seed box is checked.

My question was whether anyone had created a game with the editor and managed to preserve random seed and if so, how?

Psycho Billy is offline Psycho Billy
Settler

Jun 2002
time: 00:20
  Old Post 17-07-2002 04:28
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#5 Report this post to a moderator
Got spare money?

I'm pretty sure you have it reversed. With Preserve Random Seed on, when you reload a saved game and do things in the same order, you will get the exact same results because the random seed has been preserved. You need to turn it off if you want behavior to change after reloading.

Sheik is offline Sheik
King

May 2002
time: 00:20
  Old Post 19-07-2002 00:41
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Full PM-box? Change here!

Physco Billy might be right. When my game crashed I re-loaded and had a different outcome. I was also playing a scenario I made and I don't remember doing anything with random seeds.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:20
  Old Post 19-07-2002 02:24
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#7 Report this post to a moderator
Support Apolyton

That solved the problem. When I tried it with random seed un-ticked, I must have forgot to save it so when I exited the editor, it reverted back.

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