Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Tax/Science efficiency
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ferdi is offline Ferdi
Warlord
Europe, Brussels
Oct 1999
time: 06:20
Question  Old Post 16-07-2002 18:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Tax/Science efficiency Support Apolyton buy from Amazon

Usually I change every turn the % of tax/science to maximise the tax output.
I observed that in some conditions you can decrease the funds alowed to science (and increase tax output) without altering the number of turns to get the tech. It is particularly true when it remains only a few turns.

I have the feeling to lose gold when I forget to do that.
Is it really usefull?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 16-07-2002 18:59
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Yes definitely. If you don't keep an eye on it, you could lose a lot of money, especially when you get into Democracy. I've seen it make a 200+ per turn difference just adjusting the slider a notch or two, with no effect on my research turns. It's especially useful if you're only 1 turn away from completing a tech, since you can pretty much turn off your science completely then.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 16-07-2002 19:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

That's what I do. When I am one turn away, I adjust the science / tax slider. I usually don't bother with it until I'm making a lot of money, but I almost always remember in the mid - late middle ages.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 16-07-2002 19:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

quote:
Originally posted by Willem
Yes definitely. If you don't keep an eye on it, you could lose a lot of money, especially when you get into Democracy. I've seen it make a 200+ per turn difference just adjusting the slider a notch or two, with no effect on my research turns. It's especially useful if you're only 1 turn away from completing a tech, since you can pretty much turn off your science completely then.


Exactly. I must admit that it is rather annoying... There are two very simple, yet elegant fixes available:

1) Let the science beakers carry over
As a side effect of one discovery, a progress is made in a different field of research. This seems to be the best solution to me, although unlikely to be implemented by Firaxis... things do not carry over in Civ3 (with the exception of unhappiness, that is... ).

2) Make the extra beakers change into money
...that is automatically added to your treasury. This actually does exactly what we have to do manually now - it may be that the new tech is used in the commercial sphere, effectively generating some money... coming from patents sold to commercial subjects, an effect of better productivity etc.

Also, is it just me or do you find the 10% increments EXTREMELY big too? It is okay in the ancient and medieval eras, but later on, I can usually choose only between making lots of money or losing lots of money... it is tough to balance it with 10% steps... what was the reason for making fine adjustments so difficult? (Soren?)

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:20
  Old Post 16-07-2002 20:21
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by dunk
That's what I do. When I am one turn away, I adjust the science / tax slider. I usually don't bother with it until I'm making a lot of money, but I almost always remember in the mid - late middle ages.


Sometimes you can change it even if you're 2 or 3 turns away without affecting the number of turns left.


Micromanagement. The secret to all Civ-based games.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:20
  Old Post 16-07-2002 20:45
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Iskandar Reza
Micromanagement. The secret to all Civ-based games.


In SMAC, the first 10 shields of a finished unit/building carried over to the next one ... I really miss that feature in Civ3.

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:20
  Old Post 16-07-2002 20:49
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

quote:
Originally posted by lockstep


In SMAC, the first 10 shields of a finished unit/building carried over to the next one ... I really miss that feature in Civ3.


It just means you have to plan your strat differently.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:20
  Old Post 16-07-2002 20:58
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

IMO, it means that in Civ3 I'd have to fiddle with my citizens in any city that is about to finish a unit/building, changing the production of shields (that I would lose anyway the next turn) to commerce (which I won't lose). I wouldn't call that strategy, only micro-management.

Note: I can't bring myself to do this, but it is obviously done by other players (e.g. in the Civ3 Democratic Game).

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:20
  Old Post 16-07-2002 21:00
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

Call it pain in the arse.

Ferdi is offline Ferdi
Warlord
Europe, Brussels
Oct 1999
time: 06:20
  Old Post 16-07-2002 22:50
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by vondrack


1) Let the science beakers carry over
As a side effect of one discovery, a progress is made in a different field of research. This seems to be the best solution to me, although unlikely to be implemented by Firaxis... things do not carry over in Civ3 (with the exception of unhappiness, that is... ).


Like CIV2. It's the best solution.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:20
  Old Post 16-07-2002 22:56
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

In the beginning of my games I just set TSL to 8.2.0 and buy all my techs or beat them out of the other civs.

Later when I have the infrastructure in place I begin to micromanage the rates.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 17-07-2002 01:02
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Iskandar Reza


Sometimes you can change it even if you're 2 or 3 turns away without affecting the number of turns left.


Micromanagement. The secret to all Civ-based games.


I'm too lazy to do that. The last turn is all I'll do.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0504 seconds (88.45% PHP - 11.55% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net