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G.S. boy
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One of the things that i don't like about RTS games is that when i send a large army into enemy territory, the computer sends over units in groups of 4 and 5. In RoN i think the computer should rally its troops together in to one giant army and then march out to meet you. This would allow for better battles, and would supply a challange for the player. Also, i dont think you should be able to attack any of your enemies cities until you have defeated their entire army.
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tniem
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Hope College
Apr 2000 time: 00:20
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Exactly what sim said.
It is already a problem in most RTS games that you have to destroy all cities to win. So an opponent that wants to be a jerk about it can hide farms around the map that you cannot find. You have to keep playing until all the farms are destroyed. It is not very fun and an annoyance in most RTS games. The unit thing would make it worse. Just send units to obscure places hiding and when you can't find them, the opponent builds a bigger army.
Ah, this idea just blows my mind at how bad it would make a game. Thank goodness that this idea will never make its way into any game.
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Rohag
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I share this observation:quote: One of the things that i don't like about RTS games is that when i send a large army into enemy territory, the computer sends over units in groups of 4 and 5. In RoN i think the computer should rally its troops together in to one giant army and then march out to meet you. |
Yes, this is a challenge RTS designers have yet to master (speaking from my own limited experience). In some ways I think EE achieved its goal of making the AI play like a human – albeit a human who doesn’t have to worry about resources. But no RTS – with the notable exception of Gettysburg, which some might describe as a real-time wargame – I’ve yet played has done a good job of mounting an historically plausible offensive.
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