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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:20
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I have had this problem with diplomacy and the AI for some time now, and I'd like to know if anyone else has had it, and if it's being planned to be fixed in the upcoming patch. The AI will not accept gold per turn from me. For example, I was trying to get silks from the Indians. I offered 3 resources for it, and my advisor said we almost have a deal. I threw in 5 gold per turn, and all of the sudden it went to "They will feel insulted". When I offer gold per turn as a tribute, they get insulted also. Even when the deal would already last 20 turns, they refuse to accept it. The only time I am able to get a deal with them for gold per turn is when they demand it as part of their deal, but if I offer it at any point, it gets them angry. This seems to be a glaring bug to me, it would make no sense for them to get offended over it.
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:20
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I have never seen this but try asking them what they want for a certain resource or whatever and if they ask for GPT then take out what you don't want to give them and add gold to what they originally offered.
But I have no idea what could be causing it.
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delsolsi
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Washington
May 2002 time: 05:20
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I've noticed the same thing. One time just to see what would happen I made an offer that the AI liked that was a lump sum for a tech. Then I substuted gold points per turn that after 20 turns would be twice as much as the lump sum. They went from accepting the deal to being insulted.
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Blake
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Brainfallocatione
Oct 2000 time: 17:20
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I get that sort of nonsense all the time, a few possibilities:
If your credit rating is bad, they wont accept anything per turn. That is you previously gave them something per turn, then broke the deal. But deals can be broken through other ways and they still blame you. For example if you are trading through another civs territory, then the in between civ declares war. The trade route is broken so the trade stops. No-one will ever trade per-turn with you again 
I've had some odditities such as the only civ which will trade per-turn with me being the one which declared war on me. Prehaps the AI recognises when it breaks the deal, but the other civs only recognise that you stopped the payments.
This bothers me quite a lot, the AI is so anal about it that even after a single offense which wasn't really your fault they wont even accept gifts of stuff per turn. I mean, what do they have to lose 
While risk evaluation is difficult for a computer, there are some always-win cases, like accepting a gift, which should be coded. Also forgivness would IMO make the AI appear more human, especially if they forgive old greviances, and especially if it was against another civ.
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phunny_pharmer
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But what about this situation, which is downright infuriating.
You're at war with an AI, and killing it. You've taken out the majority of his/her/it's army, and are beginning to romp through its territory. So, you take 20% of his cities, your republic starts to get mad at you (because you started the war), and you just want out, because you are waging a limited campaign.
Then, at the peace table, you demand city x and city y. Now, the AI says that they will give you city x for peace, or city y for peace. However, when you demand both, the advisor tells you "we are getting close to a deal"...
Now, the infuriating part. If you offer them gold to make up the difference, the advisor goes to "insulted." If you offer gpt, the advisor also goes sour. Even if you offer tech, world map, ROP, MPP, or anything else (I haven't had any workers in my capital, or I would have tried that)- the AI won't take it.
So, why are you always left with a bad deal? What can you offer them to prevent the "insulted" face and still get both cities?
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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:20
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I would like to see the addition on the foreign advisor screen as to what your reputation actually is. It would be nice to know what people think of you, and what you did to ruin it. Also, I don't think the AI is really affected by this, I've seen them break MPP and ROP agreements all the time to go to war with a civ, mainly because I dragged them into a war specificially to tarnish their reputation (They make a MPP, I give them some tech for them to declare war), and they have anouther MPP up as soon as the war is over. If I had done that, I'd never be able to even get an ROP again, let alone the fact that civs will usually say I broke a ROP agreement even when I never had one. But I've said this many times before, diplomacy and the UN need major overhauls in this game, it's one of the only things in Civ3 I can actually say I've been disappointed in. They did so much work to make SMAC a diplomatic masterpiece, then dumbed down the system for this.
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