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Sninky
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England
Mar 2001 time: 05:12
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Hello
I thought i was doing quite well but i have a problem just before i enter the diamond age loads of my cities revolt, Ive checked happiness and ive pu spysin each of my cities but out the blue all gone. Is there anyother reasons anyone can think of for example pay,improvements etc that could be the cause of this and if so how do i prevent it
Cheers
snink
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:12
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If you have multiple cities revolting at once, it's most likely not due to enemy Spy actions. It's probably because of unhappiness.
The way CTP handles beginning-of-turn updates is horrible. Your cities face a chance of revolting/rioting before your completed buildings take effect. So if you buy a Mind Controller on turn X, your city could still revolt or riot (or even starve itself into oblivion) on turn X+1. You get no warning, and no grace period.
(Note on starvation: if a city riots, it doesn't collect food that turn. But the people still need to eat. If you don't have enough food stockpiled to feed them, you'll lose a population point. So the following scenario has happened to me:
[*]Build a new sea base.
[*]Rush buy a Mind Controller in it on the same turn.
[*]Hit 'n' for next turn.
[*]The city riots, starves, and self-destructs.
[/list=a]
Did I mention that I hate the maximum-number-of-cities threshold? )
Since you mentioned that this happened at a high tech level, it's possible that someone (maybe you, maybe an AI) made a tech discovery that obsoleted one of your happiness wonders. If that happiness wonder was the only thing keeping you out of the "red zone", you could lose a bunch of cities on the next turn with no warning.)
Another possibility is that your cities had slaves in them, and some AI civilization completed the Emancipation Act. Again, if this happens, you could lose cities to revolt when all those slaves suddenly become angry citizens.
The way you prevent it is to convert workers into Entertainers (preferably with Theatres and other happiness improvements in your cities). Use the F1 screen to monitor happiness at the city level; keep happiness in each city above 72. If you think something is about to happen that could cause massive unhappiness (someone's about to obsolete your Ramayana, or complete the Emancipation), then boost the happiness levels even higher to compensate for the anticipated wave of displeasure.
[This message has been edited by Gregurabi (edited March 15, 2001).]
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Sninky
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England
Mar 2001 time: 05:12
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quote:

Originally posted by Gregurabi on 03-15-2001 10:32 AM
If you have multiple cities revolting at once, it's most likely not due to enemy Spy actions. It's probably because of unhappiness.
The way CTP handles beginning-of-turn updates is horrible. Your cities face a chance of revolting/rioting before your completed buildings take effect. So if you buy a Mind Controller on turn X, your city could still revolt or riot (or even starve itself into oblivion) on turn X+1. You get no warning, and no grace period.
(Note on starvation: if a city riots, it doesn't collect food that turn. But the people still need to eat. If you don't have enough food stockpiled to feed them, you'll lose a population point. So the following scenario has happened to me:
[*]Build a new sea base.
[*]Rush buy a Mind Controller in it on the same turn.
[*]Hit 'n' for next turn.
[*]The city riots, starves, and self-destructs.
[/list=a]
Did I mention that I hate the maximum-number-of-cities threshold? )
Since you mentioned that this happened at a high tech level, it's possible that someone (maybe you, maybe an AI) made a tech discovery that obsoleted one of your happiness wonders. If that happiness wonder was the only thing keeping you out of the "red zone", you could lose a bunch of cities on the next turn with no warning.)
Another possibility is that your cities had slaves in them, and some AI civilization completed the Emancipation Act. Again, if this happens, you could lose cities to revolt when all those slaves suddenly become angry citizens.
The way you prevent it is to convert workers into Entertainers (preferably with Theatres and other happiness improvements in your cities). Use the F1 screen to monitor happiness at the city level; keep happiness in each city above 72. If you think something is about to happen that could cause massive unhappiness (someone's about to obsolete your Ramayana, or complete the Emancipation), then boost the happiness levels even higher to compensate for the anticipated wave of displeasure.
[This message has been edited by Gregurabi (edited March 15, 2001).]
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cousLee
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Alien Archaeology kills "Contraception" (+5 happy)
Robotics kills "the London Exchange" (no building maintenance) the increase in cost could make wages at a loss.
two possibilities
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