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Sn00py
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From New Zealand
Aug 2001 time: 13:20
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It looks like you're going to be successful with this game no matter what you do at this point. But if I was a game designer and this was the game I had made up to now, then I would step back and say "Right what else does it need?".
And I think I would see that the game might appear flat.
What would Civilization be like, if you couldn't see your opponents face? Flat? Getting boring quickly? Frustrating even?
I am not sure how you have planned to create the leaders, I remember in other similar games, the computer would randomly pick a leader's name for any of the AI players and that would be it.
But if you have specific leaders, like Queen Elizabeth, ruling England, and you could actually see her face (And it doesn't have to animate like Civ3), how would interaction with other civs be affected? Would it suddenly create emotional depthness in the game?
This is just my point of view of course, but if this game is primarily about war, there's no chance in hell I would buy this game. It's not that I don't like war in games, it's just that war is becoming more of a chore than fun. Warcraft 3 for example, when I played it, I realised, yes there's a story, but what is the point of all this raise an army and destroy player x y and z?
I mean come on people, let's get creative with our games for once, I've said this before; Diplomacy, Trade, Resources, City Building and Exploration should all be as important as each other, and that we are not solely doing all of this just to fight a war that has no point to it.
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Rohag
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I expressed some of my potential concerns about RoN in another thread (http://apolyton.net/forums/showthre...?threadid=55709), but I’m not sure BHG has shown off the game’s less-militant side.
Based on other published previews, as well as information presented in these and the RoN Pantheon forums by Tim Train of BHG, we should be able to set up the game so that military conflict will be rare or even non-existent. We’ve heard about the “Tech Race” game where players must “wage peace” without fighting, and the first one to the Information Age wins. An earlier preview (GameSpy, March 2002) mentioned that the rate of attrition could be adjusted, making military adventures more or less inviting.
Of course, “waging peace” is not nearly as sexy as rampant destruction, and this may be why BHG hasn’t played up that aspect of RoN. I don’t know, though, and your assessment that RoN is all about war may be correct.
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tniem
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Hope College
Apr 2000 time: 00:20
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Another thing to remember is that many of those writing the reviews are not interested in the game's nonmilitary side. While that is important to us, it is not for RTS fans who have never had a game with that much diplomatic strategy (don't say E.U. because that never was big with RTSers but instead strategy gamers). So here is RoN, a very promising title that is getting coverage from mainstream RTSers that may not care about diplomacy and peace options. Brian has said that it is in there and until we get closer to launch I really don't expect much of that in previews. About the best we can hope for is a demo.
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Capt Dizle
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Can I modify the hit points of units and their other combat stats? Can I modify tech cost. If not, no beans.
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