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Velociryx
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of Candle'Bre
Apr 1999 time: 05:20
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The exact flip formula (or at least a pretty detailed one) is 'round here somewhere, but in general, to keep cities from flipping, here are some things you can do:
1) Station one unit per pop point in the city. That can take a lot of units, so starve them (PS: artillery doesn't count).
2) Have settlers on standby, raze their city, and resettle with your own population.
3) Don't station anybody IN the cities you capture, but right outside them. Then, when they flip, take them right back. This also has the advantage of luring the AI to rush toward your (undefended) holdings. Silly AI....
-=Vel=-
Last edited by Velociryx on 17-07-2002 at 20:40
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Like Vel says, it depends.
If I have a powerful enough military and culture, I'd go both ways at once.
If I had a powerful military but weaker culture, or an ok military, I'd move more carefully. I would concentrate my forces, pick one way to go, take one city, defend it properly, then wheel in the other direction to take one city... repeat. UNLESS there is a relatively short, direct, easy (terrain) route to the enemy's core cities. Then I might just shoot straight for that and break them.
-Arrian
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