Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > When the land splits a sunder
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 17-07-2002 20:08
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
When the land splits a sunder Increase Your PM Length

What do yous do (Around late indust or modern) when you're attacking down a thin bit of land, and it splits into two?

Do you attack down one way then the other, of do you split up your forces and go both ways? Or what?
Go a little one way, then a little the other, then a little more on the first one, then a little more on the second?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:20
  Old Post 17-07-2002 20:12 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Assuming the two bits of land contained roughly the same amount of resources/luxuries/cities I would split my force in two if I had enough units to do so.

If my army was smaller I would clear out one bit of land and use boats to quickly transport my victorious army to the other side when I'm done.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 17-07-2002 20:18
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

I just had a situation like this, and i attacked one way and destroyed roads coming from the other way (The land looped round, so the AI seemed more happyer to move them around and use the roads from the way i was going!) with my airforce and ships!

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:20
  Old Post 17-07-2002 20:27 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The short answer is: It depends.

The longer answer is this:

In general, if you are stronger culturally, it's pretty easy to simply cordon off the smaller of the two sections with a small force fortified on a choke point, leaving it to be dealt with later, as the main body of your army free to deal the death blow to the civ you are attacking.

If you are weaker culturally, and if cities along the "short path" have their borders pressing against your new acquisitions, then you can ill afford to leave them....slash and burn, or capture and starve before proceeding down the longer path.

If the paths are about the same length....pick one and ram your army down the throat of that side, adopting a holding pattern along a choke point of the other path.

Least, that's what I'd do....

-=Vel=-

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 17-07-2002 20:30
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Hey, could you tell me what exactly to do if the captured citys keep on flipping?
i've lost about 15 Elite Cavalry in my current war!

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:20
  Old Post 17-07-2002 20:34 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

The exact flip formula (or at least a pretty detailed one) is 'round here somewhere, but in general, to keep cities from flipping, here are some things you can do:

1) Station one unit per pop point in the city. That can take a lot of units, so starve them (PS: artillery doesn't count).

2) Have settlers on standby, raze their city, and resettle with your own population.

3) Don't station anybody IN the cities you capture, but right outside them. Then, when they flip, take them right back. This also has the advantage of luring the AI to rush toward your (undefended) holdings. Silly AI....

-=Vel=-

Last edited by Velociryx on 17-07-2002 at 20:40

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 17-07-2002 20:38
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

Like Vel says, it depends.

If I have a powerful enough military and culture, I'd go both ways at once.

If I had a powerful military but weaker culture, or an ok military, I'd move more carefully. I would concentrate my forces, pick one way to go, take one city, defend it properly, then wheel in the other direction to take one city... repeat. UNLESS there is a relatively short, direct, easy (terrain) route to the enemy's core cities. Then I might just shoot straight for that and break them.

-Arrian

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0287 seconds (84.92% PHP - 15.08% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net