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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > 1.29 is here... What do you plan to do with then new abilities.
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:21
  Old Post 17-07-2002 22:25
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#1 Report this post to a moderator
1.29 is getting closer... What do you plan to do with then new abilities. Inflate your Upload Space

With all the new features for the editor will it be possible to make a lot bigger and better creations then we've seen of yet. So how long until we will see the first and what will you do with the editor first?

Where are the limits now? How long until you reach them?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 17-07-2002 22:32 Visit Trip's homepage!
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Increase Your PM Length

Currently I'm working on a Civil War scenario, so hopefully I can get that done before too long with the new editor.

If the diplomacy is excluded, then I'll be counting on you to help out with the CMT Gramps. We're depending on you!

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:21
  Old Post 17-07-2002 23:58 Visit Lemmy's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Underwater cities and waterbased improvements

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 18-07-2002 00:34
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Support Apolyton, buy Civilization 2

We won't have underwater cities. All that the new feature will do is allow you to specify which terrain can be settled - including water tiles. However, since there's no way of having sea-specific graphics, it'll just be a case of a floating land city.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:21
  Old Post 18-07-2002 00:38
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#5 Report this post to a moderator
Increase Your PM Length

As I'm more interested in mod-making than in scenario-making, I can still see the limits of the current editor. E.g. one can't change the food box size for the different city levels or change Manhattan Project to a small wonder. And changing or even adding civ-specific abilities is totally out of reach. (I always wanted to create an 'agricultural' CSA with slightly better food supply.)

Still, when I'm looking at the features that are in v1.29 of the scenario editor, I have hope for a better rule editor in PTW. Also, at least adding new techs seems to be possible now.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:21
  Old Post 18-07-2002 00:40
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Got spare money?

quote:
Originally posted by Trip
If the diplomacy is excluded, then I'll be counting on you to help out with the CMT Gramps. We're depending on you!

You know that diplomacy is a really hard part of saves. I've been trying to figure it out for a while, but I've hadn't had the time to lock me up with just something to eat and drink for X hours to figure it out.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 18-07-2002 00:56 Visit Trip's homepage!
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Gramphos
You know that diplomacy is a really hard part of saves. I've been trying to figure it out for a while, but I've hadn't had the time to lock me up with just something to eat and drink for X hours to figure it out.

Since you hadn't done much with it, I figured that.
However, the entire modding world of Civ 3 would be eternally grateful to you if you were able to do something about it. Hopefully though we won't have to worry about it, and Firaxis will have already allowed us the ability to do it ourselves.

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:21
  Old Post 18-07-2002 06:52
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Tired of ads?

I was thinking of doing a series of scenarios based on the classic Milton Bradley Game Master series: Axis & Allies, Fortress America, Conquest of Empire and Shogun/Samurai Swords. I also have some ideas for a couple of post-apocalyptic scenarios.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 18-07-2002 08:54
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Re: 1.29 is getting closer... What do you plan to do with then new abilities. Avatar Enlargement: We've got the solution

quote:
Originally posted by Gramphos
With all the new features for the editor will it be possible to make a lot bigger and better creations then we've seen of yet. So how long until we will see the first and what will you do with the editor first?

Where are the limits now? How long until you reach them?


The first thing I want to do is select Desert and Tundra as being unsuitable terrains for city building. It will be much better than starving the AI out, like I'm doing now.

And play with the new resources potentials. A 900 appearance ratio sounds about right for my Limestone strategic resource. It sounds like, with a bit of research, you can pretty much mirror what we need as a society, and how much our planet provides of it.

Oh yes, turn off the Domestic Nag, though that's not an editor thing.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:21
  Old Post 19-07-2002 18:30 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

Dunno... currently I'm waiting for the people to present some WW2 scenarios so that I would go and try them.

Theodrik is offline Theodrik
Chieftain
San Jose, CA, USA
Apr 2002
time: 21:21
  Old Post 19-07-2002 19:16
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plans Put an end to popups!

I want to see if I can help get the Warhammer mod off the ground and working. I love both games and just find the concept of combining to two one that I cannot put down.

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