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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:21
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These are a couple of things that I thought would be nice to add to diplomacy, please vote for what you like, and feel free to add what you think I missed, or tell me which you didn't like.
Edit - Let me explain a few, a lot came from SMAC.
1) Make peace with X : Self explanatory I think.
2) Cancel your ROP with X. I've had a lot of neutral nations allow enemy units to use their rails to invade me. If they won't ally with me, I'd like at least for them to not allow units to go through their territory to attack.
3) Concentrate you attack on X city. : This way you and your allies can have some form of combat strategy.
4) Trade Embargo of certain items. : This could have less of an angering effect on a civ, if you just want to prevent from from building certain units, or if the AI doesn't want to lose a lucurative luxury trade, but you don't want them to make tanks.
5) Cease-Fire Treaty : A temporary 5-10 turn peace treaty, instead of 20, to let everyone catch their breath, and maybe work out something more permanent.
6) Concentrate your research. : The AI already does this, it would be nice if the human could get in on this, I just don't know if the AI would be willing to trade with you afterwards, and humans will do this without a treaty, but it would still be a nice feature.
7) Global - Pollution Reduction Treaties : If they allow a SMAC style UN, this would make every civ lose a certain % of shields from every city they have, to reduce pollution by so much. So if everyone has to reduce pollution by 10%, some civs might lose 1-2 shields a city, others more if they pollute more.
8) START treaties : Limits the amount of nuclear weapons each civ can have, and if they go over, they must pay fines to the UN.
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:21
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You forgot about one-way protection pacts, & Mercenary trieties.
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:21
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quote: Originally posted by The_Hawk
Karkworld Ark,
I'm not familiar with either of your suggestions, but they sound intriguing. Could you explain further as i haven't played SMAC. |
Karkworld?
Anyways, a One-way protection pact would be for those civs who want to have the protection of a MPP, but don't want to get into the other civs wars. This would allow the protected civ to stay in Democracy while the protector, proboloy a war monger, would get the Democracy's techs. This works best in Multiplayer, but would still be helpful in Single Player.
As for the Mercanary triety, a civ would pay another civ to fight a war for them.
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Dimorier Maximus
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of Apolyton
May 2001 time: 05:21
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Let me tell you something about pollution, it is way too annoying, and if anything, they need to just take it out of the game. I don't see huge amounts of land in the world getting polluted and giving off -1 production shield. 
That is a load of crap. There should be an option to play without pollution, heck, it should be the default option.
And about the US going to war with the UN, they wouldn't do that. But they could refuse to obey the UN. And there isn't a darn thing that the UN would or really could do about it. Sure, embargo and MPP, but that is about all the power the UN has. If you are a self-sufficient country, you could easily take on the UN if you wanted. I don't want shields disappearing because I am polluting. This isn't the future SMAC. Give me a break...the UN is weak.
If you want to make a future mod with these abilities, go ahead, but leave them the heck out of the standard game.
The START treaty is okay. But the pollution stuff is nonsense. Complete nonsense.
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introvert
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Adelaide, Australia
Aug 2001 time: 14:21
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quote: Originally posted by Palleon
The UN has a vast amount of influence and power. Yes, the US makes up a significant amount of that, but it is well within the UN's power to invoke sanctions against the US, and if they were to hit the US with an oil embargo, it would cripple the US, in fact, it would probobly lead to a world war, just like it did when the US did it to Japan. The UN wouldn't do it, but they can. They have the power to call upon the militaries of over 150 countries. |
If the UN passed a resolution to place an Oil Embargo on the US, the US would turn around and veto it. It's a bit hard to talk about the UN doing anything to the US that the US doesn't like, because the US can always veto anything it doesn't like. Indeed, the US has, historically, used it's veto more often than any other member of the UN (the nations with veto's being the US, Britian, France, Russia and China). Far more often than the USSR ever did, and more often than China has.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:21
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quote: Originally posted by Dimorier Maximus
Let me tell you something about pollution, it is way too annoying, and if anything, they need to just take it out of the game. I don't see huge amounts of land in the world getting polluted and giving off -1 production shield. 
That is a load of crap. There should be an option to play without pollution, heck, it should be the default option.
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Right on! In Civ3 rules the entire American East Coast would be a desert already.
quote: Originally posted by Dimorier Maximus
And about the US going to war with the UN, they wouldn't do that. But they could refuse to obey the UN. And there isn't a darn thing that the UN would or really could do about it. Sure, embargo and MPP, but that is about all the power the UN has. If you are a self-sufficient country, you could easily take on the UN if you wanted. I don't want shields disappearing because I am polluting. This isn't the future SMAC. Give me a break...the UN is weak.
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I don't think the US would go to war with the UN. Why? What could possibly make the US or anybody do that? The entire question is useless, the UN has no land or resources there's no point. Nobody's ever made a press announcement "I, leader of Apolyaq, declare war on the UN."
If the UN passed something to force the US to do something it doesn't want, the US would simply leave the UN. That's what everybody else does, and there is growing resentment in the US of the United Nations. Every year those anti-UN people that bring their petition to the voter registration areas get more signatures than the last time.
And lastly, without the US where's the UN going to get its peace-keeping forces? While the UK, Canada, and a few others send token troops the brunt of demand tends to fall on the US to fill the gaps. When a nation needs food because of a drought where does the food come from? The US. When the World Bank needs money for Developing nation loans where does it go? The US.
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Harm
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NorthWest
Nov 2001 time: 21:21
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I still want to be able to give mechanical units (i.e. jet fighters, bombers, tanks, mech inf, etc.) to another civ as a means of assisting them during wars. It's a tactic used in modern times and should be an option.
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hzm
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Why wasn't unit trading in the game in the first place? You can already sell workers and settlers.
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ammt603
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has anyone heard if any of these diplomatic things have been added in PTW or if they are planning to add any? I do think some type of extra negotiation needs to be added, the setup is just to simple as is.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by TexasPride
Thats rediculous!!!!!! I can't think of a single war in which two nations only fought in a certain region and in the rest of world shook hands and went about thier business. Its rediculous!! Maybe im misunderstanding you but the idea of an agreement to fight only in a certain area is not even near maintainable or for that matter realistic!!!
Anyways that's beside the point....
WHat im tryin to say here is that embargoing certain goods and not others it unrealistic and no one in the human race would stand for it. Even with alternate history the way humans react and think doesnt change!
In conclusion, while it is physically possible to embargo certain goods it is unrealistic and hypocrytical to do so. |
Well, I believe that in WWII the Germans and the English agreed not to bomb certain of each other's cities. Also consider the "smart sanctions" that have been considered against Iraq -- sanctions of weapons but not other certain other goods. In other words, targeted sanctions.
Of course, in MP, players will be free to make their own agreements outside of what is allowed in the diplomacy box. The main thing is to give them the tools to do so, which should probably include, among other things:
1. Allow the unilateral cancellation of agreements before they are up without a declaration of war (results in a big reputation hit, obviously).
2. Allow civs to negotiate the cancellation of agreements before they are up (e.g, "I'll give you 50 gold to cancel our MPP and trade deal X).
3. Allow players to specify how long any part of a deal lasts, instead of always having 20 turns (e.g., "In exchange for providing me with iron for the next 40 turns, I'll give you 5 gold per turn for the next 50 turns).
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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