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ramses II.
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Essen, Germany
Feb 2002 time: 06:21
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I found this interesting post at the german Civilization Webring Forum, author Atlan, where he compared the incomes of democrats and fundamentalists.
This is only for cities with a size upto 21!
Imagine: a well developped size 20 city, only grassland and roads
This brings a base production of 21 x 2 = 42 trade arrows to the democrat. He needs at least 10% lux - rest 90%= 38 trade arrows, which are converted to gold, respecting the city improvements (marketplace, bank, stock exchange). You must subtract the cost for a temple (1), a coliseum(4) and a cathedral(4).
A fundamentatlist (80%tax, 20%lux) can keep that city celebrating with 20% lux. So he has a base production of 42 trade arrows, too. It seems that there will remain only 34 trade arrows (80%) for the upkeep costs and tax. But instead of the upkeep costs for a temple, a coliseum and a cathedral (9) he gets a fat trade bonus with that amount (9), so he gets 42+9=51 trade arrows. And this will be totally converted to gold, cause there aren't any upkeek cost for the religious buildings in fundy.
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Starlifter
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Seattle's Rain....
Jun 2002 time: 21:21
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I noticed the thread title, which is interesting.
quote: Another related factor is that the Science efforts of Trade and Eins are NOT diluted by the Fundy 50% penalty. This makes Xinning cities quite feasible under Fundy (except they can't celebrate which damages the income somewhat) |
Actually, a couple things.... Einsteins are indeed subject to the 50% Fundy penalty. The rounding is done after the accumulation. Hence, in a city with 80% tax, 0% sci, 20% Lux, and with one Einstein, you will get 2 beakers of output. With 2 Einsteins, you will get 3 beakers. Normally (e.g., not in Fundy), you would get 3 and 6, respectively (assuming no LB, UV, RL, CO, INC).
Fundy cities can celebrate, but they just do not enjoy the Republic/ Democratic benefit of one added pop (citizen) per turn (assuming at elast one excess food and the proper city improvements).
To me, the lack of celebration growth is a huge, major and totally overwhelming problem, unless the city (and empire) have pretty much grown to their potential.
In Fundy, I always allocate the luxuries for my SGC (Super Gold City) to celebrate. I normally don't build a SSC in Fundy (I normally don't use it if it is already completed). With Colossus, and trade caravan deliveries (whose science is not affected by Fundy at all), I typically expect Fundy to produce one advance per turn (every turn) starting about Steam Engine or so (at deity, 7 civs, large map), using one Einstein (2 beakers empire science output).

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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:21
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When most of your cities get to size 21, usually you'll have the tech to build superhighways. Instead of 42 raw trade arrows, you'll have 63. With 3 profitable trade routes the total trade will be 100+. With Marketplace, bank and stock exchange upgrade, the total trade is 250+.
Cost for maintaining content in DEM: 10% to luxury + maintainance cost for temple, cathedral and colliseum.
Cost for maintaining celebration in FUN: 10% to luxury (25) minus tilths from temple, cathedral and colliseum.
The difference is small.
If all city squares are grass then the city should grow to maximum potential (size 36). At size 36, a city can hire 16 specialists and make more money. Consider the growth potential DEM can set 20% to luxury to celebrate and grow. FUN needs one food caravan per turn to keep up with the growing pace of DEM, thus FUN will lose 16 turns of production before reaching size 36. Using these 16 turns DEM can produce 16 commodity caravans and make thousands of golds. That is the loss of FUN. (If FUN does not keep up with DEM's growth in population then DEM will get more income per turn by hiring specialists after reaching size 36). So the best choice for FUN now is to switch to DEM and grow to size 36, then switch back.
After reaching size 36, under DEM one can set 0% luxury and hire 4 entertainers (12 tax collectors) to maintain content (assume that happiness improvements take care of 10 people, then 4 entertainers will get 10 more people content). Under FUN one has to maintain 10% luxury to celebrate but can hire 14 tax collectors instead of 12. After considering maintainance and tilths, the equation is still a little bit in favor of FUN.
Another benifit for FUN is that its rush buying cost for units is smaller (can start with a 20 shield unit).
So overall FUN government will be richer than DEM ones. However in the growth period FUN government should switch to DEM temporarily.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:21
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SOL becomes very important. When growth starts to slow down, I switch to fundy, build up infrastructure(aqueducts, markets, harbours, etc), and gold. No unit support costs help speed this up. I then start the growth cycle again with democracy.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:21
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There is one possible way to gain fundy's benefit of being able to build 20 shield units (fanatics) even under DEM. If it works it will be a huge save during growth period. The prerequisite is that you have already got the fundamentalism tech (i.e., switching to fundy from SOL in early period does not give this benefit).
The plan is like this: when you are Democracy, if one of your cities is in riot for two consecutive turns you automatically get a revolution, however the SOL will let you select government at the same turn before moving your pieces. So if you let your first city support a lot of out-of-city units, it will keep on rioting. So at the beginning of each turn, you get a revolution when processing the first city (in sequence it will be the last to be processed), and then you can choose a government. Choose Fundy at this moment and you get to build fanatics, and you can rush buy start from here instead of more expensive units or improvements. Then at the end of your turn switch to DEM. Then next turn all but the first of your cities will enjoy DEM growth, then you can repeat.
(Just a theory. Haven't tried it myself.)
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:21
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Why do you want big cities in Fundy? To get money, you need a size 1 city with 0 trade. It is worth 4 gold if you have Mike. Just get Mike, sprawl as much as you like and look at your gold income. There is no point in maintaining cathedrals when you can build (or capture) the wonder, is there?
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