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Ethelred
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Where is the SAVE?
It doesn't really matter about the save. You DON'T have a viable path. You said there is a SEA tile in the way. EVERY tile along at least one path must be coastal.
Maybe the civolopedia has it wrong but the fact is you have sea tiles in the way. Even one is enough to block trade. YOU can go cover the sea tiles because you can move three but the path still crosses sea tile. The goto algorithym is not the arbiter of what counts as a viable path. Again all it takes IS ONE SEA TILE to stop trade.
You have not found a bug in the game. Just a bug in your understanding of how trade works. Without looking it up it could be due to the Civalopedia but its still not a game bug.
Naw its not the Civalopedia, its your interpretation. It says EVERY square and you don't have that. It would be more precise if it said STOP on every square but sea tile are still not safe to travel on. You could get blocked for instance and be stuck so the sea tiles are a risk even if you have a chance of crossing them.
If you look at the techs themselves you will see that Navigation says
New Ability Harbors can be connected by ocean squares.
Astronomy says
New Ability Harbors can be connected by sea squares
Well you don't have Astronomy so you CAN NOT be connected by sea tiles.
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althena1
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I would like to report a very annoying bug!
This is using 1.29f
I set all my cities' governors to:
Manage citizen mood
Emphasize food
ANd emphasize NOTHING ELSE
Yet I keep having cities that aren't growing anymore because the AI is mining mountains instead of harvesting irrigated grasslands!
And the only way to fix this is to take off the governor...
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